46 Comments

GreenKnight14 votes

It's okay, they are just surprise mechanics!

Glaricion7 votes

The intent is to provide parents with a sense of pride and accomplishment for hatching some fledglings.

SEKAI3 votes

{quoted}

The intent is to provide parents with a sense of pride and accomplishment for hatching some fledglings.

You mean budget Chocobo.

Caitlyn FTW3 votes

[deleted]

General Esdeath 3 votes

[{quoted}](name=Relax I am noob,realm=EUW,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0000,timestamp=2019-06-28T03:05:57.996+0000)

E.A?

You mean Riot*

Reaiot

SEKAI2 votes

[{quoted}](name=General Esdeath ,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00000000,timestamp=2019-06-28T06:33:10.917+0000)

Reaiot

REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEOT

Pika Fox2 votes

Either way, a loot box, by definition, is not gambling.

You purchased a product, and received said product. The box contains, for sure, an item. The item is not cash, and the value of all possible items you can get from it is listed before hand. In general, the loot box is cheaper than anything you fould have individually purchased as well.

Its a blind bag, same as any blind bag, same as any gashapon machine, same as any card pack.

EA uses them to sell power, which is bad. That doesnt make the concept as a whole bad.

Baning loot crates altogether would mean the $.25 toy machines at stores are illegal, pokemon cards are illegal, gumball machines are illegal, blind bags are illegal, etc.

CowardlyRestart2 votes

I see you post this argument on every lootbox thread and you're just wrong.

Anything you purchase from Riot you DO NOT actually own. Physically or in-game, you are leased the product digitally and it can be taken from you whenever they like.

When the platform dies, when you get banned, or when you stop playing - you do not keep the product.

"Suprise Products" like card packs are physical assets that can be used or resold however you like - you keep them forever and can translate to profits or return investment.

A "little legend" cannot be repurposed, can be taken from you, can be deleted from the game.

If you want one, you have to gamble to try for the one you like - giving you others that don't even provide enjoyment to you if you dislike them.

Look at people who invest time and money into purchasing skins or champions. Plenty of them have been screwed by characters being reworked or given a VGU. The original product they purchased was taken from them.

The digital loot box system is toxic and misleading, it should not exist on platforms that do not have trading, gifting, or selling services.

Pika Fox1 votes

{quoted}

I see you post this argument on every lootbox thread and you're just wrong.

Anything you purchase from Riot you DO NOT actually own. Physically or in-game, you are leased the product digitally and it can be taken from you whenever they like.

When the platform dies, when you get banned, or when you stop playing - you do not keep the product.

"Suprise Products" like card packs are physical assets that can be used or resold however you like - you keep them forever and can translate to profits or return investment.

A "little legend" cannot be repurposed, can be taken from you, can be deleted from the game.

If you want one, you have to gamble to try for the one you like - giving you others that don't even provide enjoyment to you if you dislike them.

Look at people who invest time and money into purchasing skins or champions. Plenty of them have been screwed by characters being reworked or given a VGU. The original product they purchased was taken from them.

The digital loot box system is toxic and misleading, it should not exist on platforms that do not have trading, gifting, or selling services.

Congratulations, but youre wrong.

Yes, if the service dies, you can no longer access the product, as its a skin for the game. If the game doesnt exist, your skin does not either.

Lack of resale; an entirely different issue. It is your right as a consumer to resell a product you have purchased, including digital ones. The fact that companies dont allow you to means the legal system regarding digital goods is fucked up so far, and has nothing to do with loot boxes.

Your post has literally nothing to do with my statement, that loot boxes, by definition, are not gambling. You also have some imaginary idea that theres a difference between digital and physical goods; there is not.

CowardlyRestart3 votes

gam * ble verb

taking a risky action in the hope of a desired result

I see you're adamant in your stance so we can agree to disagree here.

Pika Fox1 votes

{quoted}

gam * ble verb

taking a risky action in the hope of a desired result

I see you're adamant in your stance so we can agree to disagree here.

Problem is the desired result is 100% with a blind back type thing; You purchased an item and you got an item. It might not be the item you want, but the action resolved in you getting a thing, which is the desired result. Theres no risk involved in a blind bag, only personal preference.

Unless youre saying a gumball machine, a thing literally every kid loves and uses, is gambling, something illegal for kids to partake in.

Pink is clearly the best gumball, and if i dont get it then damn, i just lost the gamble, even though i got a gumball, which was the desired action.

Its not a gamble, theres no gambling involved.

AIQ2 votes

Do you consider scratcher lottery tickets gambling? Legally they are.

Pika Fox1 votes

{quoted}

Do you consider scratcher lottery tickets gambling? Legally they are.

Yes, because its a direct money gamble. You either get more money, or lose money. There is no product involved. A lootbox is an actual transaction in which you have purchased a good with cash.

AIQ2 votes

Last I checked you are taking a risky action in order to obtain money or ** the hope of a desired result.**

Scratchers exist with a "guaranteed win." For instance. Some contain prizes or a product as you say such as an I-POD or Playstation.

You could get that or you could get some gum. You don't know until you scratch it! Some are Cash prizes as well, they guarantee that you will receive some amount of cash.

I don't think you are stubborn enough to ignore the striking similarities.

Loot box vs Scratcher

I take cash and purchase a Scratcher. I take RP and purchase a Loot box.


I Scratch my card in an attempt to receive one of the prizes it contains. (Of course with a preference to the one I want the most)

I open a loot box with an attempt to receive one of the prizes it contains. (Of course with a preference to the one I want the most)


Should I receive a low cash prize I will be disappointed, but still obtain my product I paid for. Should I receive a skin/champion/Little legend I do not desire, I will be disappointed, but still obtain my product I paid for.


Should I receive a PlayStation prize I will be excited and happily take the product I paid for. Should I receive a skin/champion/Little legend I desire, I will be excited and happily take the product I paid for.


They are exactly the same. Do you honestly deny this when it's so black and white? Will you honestly cling to your argument despite this being so clear?

I believe you are confusing gambling with only being money. You can gamble for a car house or even estate. There is not limit on what you can gamble for cash is merely one of the best methods.

Pika Fox1 votes

{quoted}

Last I checked you are taking a risky action in order to obtain money or ** the hope of a desired result.**

Scratchers exist with a "guaranteed win." For instance. Some contain prizes or a product as you say such as an I-POD or Playstation.

You could get that or you could get some gum. You don't know until you scratch it! Some are Cash prizes as well, they guarantee that you will receive some amount of cash.

I don't think you are stubborn enough to ignore the striking similarities.

Loot box vs Scratcher I take RP and purchase a Loot box.





They are exactly the same. Do you honestly deny this when it's so black and white? Will you honestly cling to your argument despite this being so clear?

I believe you are confusing gambling with only being money. You can gamble for a car house or even estate. There is not limit on what you can gamble for cash is merely one of the best methods.

They are not the same. Cash is not a good or a product. Thats the part you are not getting.

AIQ2 votes

What part of....

Scratchers exist with a "guaranteed win." For instance. Some contain prizes

...did you get convoluted with cash?

If you want me to get super politically correct so you can get it. I will change my wording from "low cash prize" to "low value prize" since evidently cash is such a buzz word for you.

What exactly is different? You are getting a prize in both cases. No cash is involved. Except you pay with cash or you pay with RP that you paid for with cash.


Cash is not a good

False
Goods: merchandise or possessions

Money: a current medium of exchange in the form of coins and banknotes; coins and banknotes collectively to represent the assets, property, and resources owned by someone or something; wealth.

Cash: money in coins or notes

Pika Fox1 votes

{quoted}

What part of....

...did you get convoluted with cash?

If you want me to get super politically correct so you can get it. I will change my wording from "low cash prize" to "low value prize" since evidently cash is such a buzz word for you.

What exactly is different? You are getting a prize in both cases. No cash is involved. Except you pay with cash or you pay with RP that you paid for with cash.


False
Goods: merchandise or possessions

Money: a current medium of exchange in the form of coins and banknotes; coins and banknotes collectively to represent the assets, property, and resources owned by someone or something; wealth.

Cash: money in coins or notes

claims cash is a good

proceeds to literally prove self wrong in 2 seconds

Good job there.

Money is a medium of intermediary transfer of goods or services rendered. Money itself is not a good.

Yes, there are scratch offs for actual goods. Those are essentially loot boxes/blind bags/etc. Generally done similar to raffle style.

A scratch off for money, however, is not done so for a product. Unless you receive it for free, or with the purchase of something else, it is gambling, as money is not an actual good or product that you can purchase.

AIQ1 votes

I thought I could reason with you, but obviously you are going to keep lying to yourself. I'm not here to say you're wrong I'm right I'm here to show you facts.

You are denying facts, I can't help people like you. If you are that stubborn to admit you are wrong for some reason so be it.

Cash is money, money is a representation of your goods, having it is a good as having a good or possession. An easy example for you is a check, a check is only a representation of the money on it. It's as good as having the cash, if it exist. Like wise if you have the assets then they all have a monetary value. It is interchangeable. That was the point.

The reason you refuse to get it (because I know you do) is because your argument falls apart if you admit to it because you already agree to the Scratcher question.

Yes, there are scratch offs for actual goods. Those are essentially loot boxes/blind bags/etc. Generally done similar to raffle style.

Irrelavant how they are generally done "product scratchers" exist and you said scratchers are gambling. There fore since...

Those are essentially loot boxes/blind bags/etc

I rest my case. So long as we agree that (product) scratchers are the same as loot boxes and they are gambling there is nothing more to talk about.

Pika Fox1 votes

{quoted}

I thought I could reason with you, but obviously you are going to keep lying to yourself. I'm not here to say you're wrong I'm right I'm here to show you facts.

You are denying facts, I can't help people like you. If you are that stubborn to admit you are wrong for some reason so be it.

Cash is money, money is a representation of your goods, having it is a good as having a good or possession. An easy example for you is a check, a check is only a representation of the money on it. It's as good as having the cash, if it exist. Like wise if you have the assets then they all have a monetary value. It is interchangeable. That was the point.

The reason you refuse to get it (because I know you do) is because your argument falls apart if you admit to it because you already agree to the Scratcher question.

Irrelavant how they are generally done "product scratchers" exist and you said scratchers are gambling. There fore since...

I rest my case. So long as we agree that (product) scratchers are the same as loot boxes and they are gambling there is nothing more to talk about.

Yes, im wrong because youre capable of logical fallacy. Dont think thats how that works.

Money is a representation of services rendered, be it via selling an object or working. It is not a good in and of itself. Period. It can represent your assets if you offer your assets up as collateral on a loan, not on its own. Basically, stating if you dont pay it back, they can have your asset. Its a sale.

Scratch off for money =/= scratch off for prize. Two separate things, given money is different from a possession/good/merch.

AIQ1 votes

In your head, only in your head.

People call gold/silver goods money is there so you don't have to carry around sacks of gold. Losing money or gaining it is as good as gaining and losing gold.

Definitions of people MUCH smarter than us do not agree with you. No-one here agrees with you. Laws do not agree with you. No one believes you. You are lying to yourself, be careful you might believe it one day.

Only you think that loot boxes are not gambling, news flash the other 8 billion+ people against you are not wrong. But since I've already changed your mind I have no further need to proceed this conversation.

Go ahead and keep grasping at the wind for all I care.

Pika Fox1 votes

{quoted}

In your head, only in your head.

People call gold/silver goods money is there so you don't have to carry around sacks of gold. Losing money or gaining it is as good as gaining and losing gold.

Definitions of people MUCH smarter than us do not agree with you. No-one here agrees with you. Laws do not agree with you. No one believes you. You are lying to yourself, be careful you might believe it one day.

Only you think that loot boxes are not gambling, news flash the other 8 billion+ people against you are not wrong. But since I've already changed your mind I have no further need to proceed this conversation.

Go ahead and keep grasping at the wind for all I care.

Gold and silver are not currency anymore, hate to break it to you.

O Fallen Scholar1 votes

The only difference is that this good can also be "trash or filler" and other items or currencies you want aren't obtainable through other means (individually for example, cus they're lootbox exclusive duh). And that changes it to gambling. Shall we call it "direct item gamble"? You either get stuff u want or lose money and get trash instead.

Pika Fox1 votes

{quoted}

The only difference is that this good can also be "trash or filler" and other items or currencies you want aren't obtainable through other means (individually for example, cus they're lootbox exclusive duh). And that changes it to gambling. Shall we call it "direct item gamble"? You either get stuff u want or lose money and get trash instead.

Thats not how it works. You get the desired outcome every time; an item. It might not be the one you personally want, but theres no gambling involved, as you recieve an item every time.

O Fallen Scholar1 votes

If I don't get what I want, I prolly spend more money on that loot crate to get what I want (cus my brain thinks I might get lucky this time). And that's me becoming addicted to it. It's gambling, sorry.

Pika Fox1 votes

{quoted}

If I don't get what I want, I prolly spend more money on that loot crate to get what I want (cus my brain thinks I might get lucky this time). And that's me becoming addicted to it. It's gambling, sorry.

Thats literally not what gambling is. Thats you being dumb with no self control, and treating the blind bag wrong.

O Fallen Scholar1 votes

That's literally what it is. I gamble until I get what I want. And me being dumb with no self control is a symptom to it. Glad we agree here.

Pika Fox1 votes

{quoted}

That's literally what it is. I gamble until I get what I want. And me being dumb with no self control is a symptom to it. Glad we agree here.

Except theres literally no gamble at all. You purchased a product, you received a product. Just because its not the shiney you personally do not want as much does not change the fact that you got what you intended to purchase.

O Fallen Scholar1 votes

Except there is. I purchase a product that has multiple different products in it at random. Some of them can't be obtained by any other means. That intended purchase is a big bait to make people waste their cash and get them hooked up in a lottery carousel.

Pika Fox1 votes

{quoted}

Except there is. I purchase a product that has multiple different products in it at random. Some of them can't be obtained by any other means. That intended purchase is a big bait to make people waste their cash and get them hooked up in a lottery carousel.

Except theres no risky action or loss, you recieved a product every single time. You got the desired outcome every. Single. Time.

yay nibbers2 votes

Whether or not they're 'gambling' by definition isn't the point. The point is these things are clearly designed for the sole purpose of getting people to spend as much money as possible by making it impossible to guarantee that you actually get what you want without being willing to spend an obscene amount of money if it comes to it.

The difference between loot boxes and blind bag type things is generally you're able to obtain any specific prizes you might want without having to play the stupid game of chance. If you want a specific pokemon card, you can trade your friend for theirs or buy it from someone online. That's not an option here. Even Valve, as shitty as they've become, lets you trade the shit you get from their lootboxes with other players.

Pika Fox1 votes

[{quoted}](name=Cancer Champ,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00040001,timestamp=2019-06-28T19:34:14.163+0000)

Whether or not they're 'gambling' by definition isn't the point. The point is these things are clearly designed for the sole purpose of getting people to spend as much money as possible by making it impossible to guarantee that you actually get what you want without being willing to spend an obscene amount of money if it comes to it.

The difference between loot boxes and blind bag type things is generally you're able to obtain any specific prizes you might want without having to play the stupid game of chance. If you want a specific pokemon card, you can trade your friend for theirs or buy it from someone online. That's not an option here. Even Valve, as shitty as they've become, lets you trade the shit you get from their lootboxes with other players.

Which is an issue that has nothing to do with loot boxes.

AIQ3 votes

Do you consider Scratcher lottery tickets gambling? Legally they are.

yay nibbers2 votes

It has everything to do with loot boxes. It's exactly why everyone hates them. You can't just get what you want. Rather, you can, but again only if you're willing to spend waaaaaaaaay more than you would've otherwise. Why not just sell the little legends individually for what they charge for the token selection of basic ones? It shows a clear disrespect for the customer as nothing more than a money printer for the company to harvest cash from. It's a contemptible practice and the fact that there are actually people defending it is mind boggling.

Pika Fox1 votes

[{quoted}](name=Cancer Champ,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004000100000001,timestamp=2019-06-28T20:38:26.177+0000)

It has everything to do with loot boxes. It's exactly why everyone hates them. You can't just get what you want. Rather, you can, but again only if you're willing to spend waaaaaaaaay more than you would've otherwise. Why not just sell the little legends individually for what they charge for the token selection of basic ones? It shows a clear disrespect for the customer as nothing more than a money printer for the company to harvest cash from. It's a contemptible practice and the fact that there are actually people defending it is mind boggling.

Again, nothing to do with the lootbox themselves, everything to do with options outside of the lootbox. You SHOULD be able to resell digital goods, such as LoL skins, as you see fit. It is your right as a consumer. Riot not letting you has nothing to do with lootboxes themselves.

Tremaursen4 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004,timestamp=2019-06-28T15:32:23.776+0000)

Either way, a loot box, by definition, is not gambling.

You purchased a product, and received said product. The box contains, for sure, an item. The item is not cash, and the value of all possible items you can get from it is listed before hand. In general, the loot box is cheaper than anything you fould have individually purchased as well.

Its a blind bag, same as any blind bag, same as any gashapon machine, same as any card pack.

EA uses them to sell power, which is bad. That doesnt make the concept as a whole bad.

Baning loot crates altogether would mean the $.25 toy machines at stores are illegal, pokemon cards are illegal, gumball machines are illegal, blind bags are illegal, etc.

Gambling is a term intrinsically entwined with the law, and as such can have various definitions. That's why Belgium views lootboxes as gambling while the US does not.

However whether or not lookboxes are considered gambling in whatever situation is irrelevant. The methodology and tactics that lootboxes use are the problem. Lootboxes are so inarguably sinister that it's an objective obligation to fight against them for a society that cares about it's peoples vulnerability.

I am completely serious. Lootboxes are designed to create addicts by exploiting loopholes or unadapted laws. They are completely incomparable to blind boxes. If my goal is to complete a set from a blind box, be it Yu-Gi-Oh or gumball machines, I can do it on ebay. Lootboxes almost entirely deny that option, and League eggs especially demand that you spend entirely on chance until you win a war of attrition for a product that has zero physical value.

In the thousands of years of history of collectables and blindboxes, there has never been a legal move that I can recall to ban the practice alltogether. In less than a decade, lootboxes and the exploitative systems alongside them have become so rampant that congress is looking at a blanket bill to halt ALL microtransactions that can even be considered to explpit a consumerbase. Who cares about what's gambling and what is not? We should have stood against this at the horse armor, but now instead we need to hope big brother doesn't overstep it's bounds.

Pika Fox1 votes

{quoted}

Gambling is a term intrinsically entwined with the law, and as such can have various definitions. That's why Belgium views lootboxes as gambling while the US does not.

However whether or not lookboxes are considered gambling in whatever situation is irrelevant. The methodology and tactics that lootboxes use are the problem. Lootboxes are so inarguably sinister that it's an objective obligation to fight against them for a society that cares about it's peoples vulnerability.

I am completely serious. Lootboxes are designed to create addicts by exploiting loopholes or unadapted laws. They are completely incomparable to blind boxes. If my goal is to complete a set from a blind box, be it Yu-Gi-Oh or gumball machines, I can do it on ebay. Lootboxes almost entirely deny that option, and League eggs especially demand that you spend entirely on chance until you win a war of attrition for a product that has zero physical value.

In the thousands of years of history of collectables and blindboxes, there has never been a legal move that I can recall to ban the practice alltogether. In less than a decade, lootboxes and the exploitative systems alongside them have become so rampant that congress is looking at a blanket bill to halt ALL microtransactions that can even be considered to explpit a consumerbase. Who cares about what's gambling and what is not? We should have stood against this at the horse armor, but now instead we need to hope big brother doesn't overstep it's bounds.

Which, again has nothing to do with loot boxes, and is an entirely separate issue.

Tremaursen3 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=000400020000,timestamp=2019-06-28T19:41:56.452+0000)

Which, again has nothing to do with loot boxes, and is an entirely separate issue.

Except it has everything to do with lootboxes. You just chose to say it doesn't without addressing my argument of how it does.

My I addressed your point about lootboxes and the definition of gambling by stating that the definition does not matter, lootboxes are part of a predatory practice that should not be accepted or tolerated by a consumer base, and how lootboxes are indeed different from blindboxes.

Your reply entails that you think that lootboxes as a microtransaction, government regulation as a result of lootboxes and microtransaction, and the difference between blindboxes and lootboxes... has nothing to do with lootboxes?

At this point I am just going to assume that you are deep into the sunk cost falicy and would rather try to validate yourself on the internet than admit that you have been fooled and change your ways, regardless of how vapid your internet arguments are.

So let me make some more simple statements for you to either address, or admit you cannot argue against them should you ignore them.

Lootboxes are part of microtransaction system that is objectively detrimental to the video game industry and it's consumers. It is undeniable fact at this point that they are manipulative, exploitative and predatory. Their intention is to generate addicts for the sake of revenue. They are willing to sacrifice creative integrity in order to implement themselves as long as it makes money. They are not only OK with methodologies that make addicts out of children and adults, it is part of the core goal. Damage to the industry is an afterthought as the goal isn't to great a product, it is to generate revenue no matter the cost.

Riot games is part of this scheme. Here now more than ever their shameless tactics need to be addressed and fought. Yes, Riot needs to keep selling skins to keep their game free. That is fine. What is not fine is them indulging in the worst of the worst of microtransaction tactics in order to generate as much revenue as possible. Systems like these eggs hurt the game, period.

Pika Fox1 votes

{quoted}

Except it has everything to do with lootboxes. You just chose to say it doesn't without addressing my argument of how it does.

My I addressed your point about lootboxes and the definition of gambling by stating that the definition does not matter, lootboxes are part of a predatory practice that should not be accepted or tolerated by a consumer base, and how lootboxes are indeed different from blindboxes.

Your reply entails that you think that lootboxes as a microtransaction, government regulation as a result of lootboxes and microtransaction, and the difference between blindboxes and lootboxes... has nothing to do with lootboxes?

At this point I am just going to assume that you are deep into the sunk cost falicy and would rather try to validate yourself on the internet than admit that you have been fooled and change your ways, regardless of how vapid your internet arguments are.

So let me make some more simple statements for you to either address, or admit you cannot argue against them should you ignore them.

Lootboxes are part of microtransaction system that is objectively detrimental to the video game industry and it's consumers. It is undeniable fact at this point that they are manipulative, exploitative and predatory. Their intention is to generate addicts for the sake of revenue. They are willing to sacrifice creative integrity in order to implement themselves as long as it makes money. They are not only OK with methodologies that make addicts out of children and adults, it is part of the core goal. Damage to the industry is an afterthought as the goal isn't to great a product, it is to generate revenue no matter the cost.

Riot games is part of this scheme. Here now more than ever their shameless tactics need to be addressed and fought. Yes, Riot needs to keep selling skins to keep their game free. That is fine. What is not fine is them indulging in the worst of the worst of microtransaction tactics in order to generate as much revenue as possible. Systems like these eggs hurt the game, period.

Your argument is that lootboxes are often used in a predatory manner. That has NOTHING to do with the concept of a lootbox itself, and everything to do with how SAID CONCEPT IS APPLIED. Lootboxes themselves are perfectly fine, not gambling, and not negative. Theyre a blind bag, no different from any other blind bag or card pack.

Tremaursen3 votes

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=00040002000000000000,timestamp=2019-06-28T20:15:12.945+0000)

Your argument is that lootboxes are often used in a predatory manner. That has NOTHING to do with the concept of a lootbox itself, and everything to do with how SAID CONCEPT IS APPLIED. Lootboxes themselves are perfectly fine, not gambling, and not negative. Theyre a blind bag, no different from any other blind bag or card pack.

Don't tell me what my argument is when I took the time to explain myself what it is. Protip; it's not your deflection. You haven't argued against my argument once yet, and now claim that lootboxes and their applications have nothing to do with lootboxes as a concept. Nice. I'm looking forward to your new book talking about how water isn't wet, since your last book, "Pretend Arguments that go Nowhere so that you can Stall since you don't have a Real Argument" was so riveting.

Let me be even more precise since while I'm clearly not budging the stone that is your mind, maybe passerby readers to this thread will learn something.

Lootboxe acceptability indeed depends on implementation. Knowing that, paid lootboxes are an unacceptable implementation, full stop. The monetary aspect immediately and inevitably attracts ideals that go beyond the game. Progression and thematic is ignored for monetary gain. Moral ethics and responsibility are ignored for monetary gain. Consumer integrity and respect is ignored for monetary gain. These factors make paid lootboxes a slippery slope that should not be tolerated under any circumstance. Until you actually argue against my points about how lootboxes are different from blindboxes, I will continue to state as fact that they are different. By the way, for someone who's crux argument depends on lootboxes not fitting the definition of gambling, you seem very nonchalant about ignoring that mentality when stating that lootboxes are no different from blindbags or card packs, despite them being different by definition.

Z3Sleeper2 votes

Don't waste your time, Pika Fox is a known troll on these boards.

Tremaursen3 votes

{quoted}

Don't waste your time, Pika Fox is a known troll on these boards.

Well I'm sure he's just misinformed and he's willing to listen to rea-

[{quoted}](name=Pika Fox,realm=NA,application-id=RaE1aOE7,discussion-id=0LTtRTRT,comment-id=0004000200000000000000000001,timestamp=2019-06-28T21:35:17.203+0000)

Paid lootboxes are perfectly fine, legal, and not gambling. Yugioh card packs, gashapon machines, and gumball machines are all literally the same thing. Your argument that a paid lootbox is bad is dumb. Digital goods and physical goods are the same thing, a product you have bought.

Haha ok never mind, you're right. Hopefully I at least generated some traffic so that people who are on the fence about predatory f2p tactics can bear witness to the kind of idiot who defends them.

Yets42403 votes

Basically down vote every single post you ever see of his on sight, rather than read it and you'll save yourself some time, braincells, and you would have downvoted the shit he posts anyway, so you can leave in good consciousness too.

Pika Fox1 votes

{quoted}

Don't tell me what my argument is when I took the time to explain myself what it is. Protip; it's not your deflection. You haven't argued against my argument once yet, and now claim that lootboxes and their applications have nothing to do with lootboxes as a concept. Nice. I'm looking forward to your new book talking about how water isn't wet, since your last book, "Pretend Arguments that go Nowhere so that you can Stall since you don't have a Real Argument" was so riveting.

Let me be even more precise since while I'm clearly not budging the stone that is your mind, maybe passerby readers to this thread will learn something.

Lootboxe acceptability indeed depends on implementation. Knowing that, paid lootboxes are an unacceptable implementation, full stop. The monetary aspect immediately and inevitably attracts ideals that go beyond the game. Progression and thematic is ignored for monetary gain. Moral ethics and responsibility are ignored for monetary gain. Consumer integrity and respect is ignored for monetary gain. These factors make paid lootboxes a slippery slope that should not be tolerated under any circumstance. Until you actually argue against my points about how lootboxes are different from blindboxes, I will continue to state as fact that they are different. By the way, for someone who's crux argument depends on lootboxes not fitting the definition of gambling, you seem very nonchalant about ignoring that mentality when stating that lootboxes are no different from blindbags or card packs, despite them being different by definition.

Paid lootboxes are perfectly fine, legal, and not gambling. Yugioh card packs, gashapon machines, and gumball machines are all literally the same thing. Your argument that a paid lootbox is bad is dumb. Digital goods and physical goods are the same thing, a product you have bought.

A lootbox is the same thing as a blind bag, its literally a blind bag. They arent different by definition, theyre one and the same.

Wolfeur1 votes

Well, at least in this case it's only cosmetics. Still shitty, but not harmful to the gameplay.

xPnKx Xrone1 votes

I am not gonna read every ones comments in case this was said already. its progressive. if you have that skin already it will automatically give you the next star up version of it and as far as i know. you can't get duplicates after you max out that skin.

it be lìke that1 votes

[zombie-brand-facepalm]

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