TFT QOL - Final 3 copy battles and late game greater hp loss

Da Golden Rule·7/11/2019, 2:57:23 PM·2 votes·905 views

So, I have had several matches, where in the final 3 showdowns, I was in first or second place, and went against either the respective first or second place champion twice (Due to copy matches). In these matches, I had around 50 or 60 health, while the person in 3rd place had like 1-10 health. In just two battles, first against a copy and then against the real player, I lost all of my remaining health and placed 3rd. I understand your philosophy on helping the underdog, and actually greatly appreciate it. However, this Late game greater hp loss should be nerfed slightly when copy rounds are happening, especially in matches where you will then have to face the same player again twice in a row. Idk, It just seems to feel too penalizing, especially when in the situations that I am really referring to, I beat the low health 3rd place player that ended up taking 2nd (or even first) on nearly every round we fought against each other, and only got 3 because I had to play against the other player (whom was able to beat me) twice in a row.

Additionally, it would be great to be able to see at least ONE whole round in advance whom you are going to be playing against in the next round, so that you can better prepare position wise how you want to play. Going in completely blind each and every round takes the skill factor out, especially when there is so much RNG everywhere to begin with. These are just thoughts and ideas as a beta player, looking forward to a fair ranked climb in an RNG game mode, where you would hope SKILL still has sway and not just the luck of the draw... But, then again, you are INDEED releasing Twisted Fate TwistedFate as your first added champion. So it's possible the jokes on me. LOL

2 Comments

Badakog7/11/2019, 5:14:55 PM1 votes

Copy rounds are easier than actual players. Damage scales as the game progresses. For you to take that much damage they must have had plenty of units still on the board when they beat you. I don't want to fight someone much weaker than me over and over.

It would be nice seeing who you're going to fight. It'd be cool not having my cc next to a kassadin. But if its anything like endgame with closely balanced teams, it would just be you and the other person constantly moving units until the timer is up. I could also see the potential feature being abused when playing with friends in ranked. So I like the idea but id rather not have it.