I've been developing an idea for this for a while - 1v1 on Crystal Scar, first to 10 kills (or whatever number) wins. Most people would probably say Howling Abyss for the map, but the single-lane format of that makes certain champs way stronger. Granted, there's always going to be some champs who won't be able to thrive in a 1v1 scenario (
,
and any other true supports), but with crystal scar, squishier damage dealers become more viable because you are able to ambush your opponent, rather than always have to face them head-on, where tankier fighters/bruisers like
or
are always going to have the upper hand over, say,
or even
.
Not sure what to do about towers in this. I'm thinking dominion-style turrets that can be captured by either player, but I don't know what the optimal placement of them would be. 1 in the middle might be interesting, as it would be a huge benefit to whichever side controls it, but capturing it would you leave you susceptible.
Without knowing exactly how towers would be placed it's hard to say what will happen with minions, but I have an idea... I'm thinking have it just be neutral monster camps. If you had regular laning mechanics, it would be way too easy for one side to get ahead and snowball. With a map that resembles a giant jungle, though, the player who is losing can evade their opponent by establishing vision and safely farming until they feel they have an opportunity to fight. It also prevents someone from capturing the middle turret (assuming that's where it is) and camping there, as they would not be able to gain any xp or gold while there.
Anyways, this is the idea as far as I've fleshed it out. Any comments or suggestions are appreciated. xD