I cant say I agree with the OP fully. Here's why: BMB adds in a few new elements to the game, and playing around them can mix things up a lot. If you can get your team to collaborate and all upgrade the same way, you can get outstandingly funny and good results. A wave with 10 razor fins and a cannon minion will practically negate any champion close to them without waveclear. The plundercrabs provide a massive boost to teams that run poke comps with 1-2 front liners. Ocklepods will be a constant pain for gank-heavy champs and AP, and Ironbacks make for extremely potent split-pushes. If you use these brawlers right, things get pretty fun (so long as you manage to keep the mood light). Also, if you get an inhib or baron, they go berserk and do monstrous amounts of work just by themselves. As for the wins, I agree with the toxicity part, but literally as soon as i got the icon i found the game mode to get immensely more fun.With the items and brawlers, the game mode has it's own meta. Shyvana and similar control junglers have a super strong spot that makes them often stronger than the full tank junglers, and even several devourer junglers (They get stomped on early) unless they have early clears that are strong, and even then Shaco can stomp them. AP people now have absurd amounts of CDR, so spam mages and assassins alike are strong. The tanks didn't get too awful much, but they're still pretty strong. Supports kinda got shafted as far as new items go. They can mix things up a bit, sure, but murksphere is pretty weak against anything but the ancient coin. ADCs have the mirage blade to play around with and puppeteer on anyone with a need for the utility can get fun as well. While the game mode is snow-bally, the same measures that stop snowballing in norms will still work in BMB. As far as flame goes, ive played 10-12 games, seen very goofy things (rengo adc was funny) and only had 1 flamer persist, as all the other people i was with did fun things too. I had a grand time with MF and AP Kog, but I also enjoyed my games with Mundo and Diana jg and Shaco and Tahm and Sona. Not all are off-mmeta, but all were fun and did fine. Sona even had a good amount of use for the murk sphere, and Tahm came in extremely handy for counter-jungling/camp stealing. The game isn't all that bad, you just have to play it for fun, and not just solely to win. If it takes 12 games to get 6 wins, so be it. You need 750 Krakens? Pick up a strong clear-based jungler (Shyvana or Shaco or Xin or Diana or Yi or something) and go to town on the enemy jungler's jungle. Oh, and btw, I saw excellently executed off-meta bot landes. Tahm-zillean was my favorite. They both built Ludens and had a fun time shooting minion bombs at enemies.