Skip to content

Tired of MobA queue's and dissapointed in team builder.

The Ellimiist··1 votes·687 views

So ive been playing MobA games for a really long time. Dota 1 into League beta and then DotA 2 when it came into beta. Recently I have been playing on a few semi-pro teams in DotA 2 which means practicing a lot in my chosen role, grinding play on specific heroes until I hate playing them.

Anyways, after my last team broke up I was a little jaded and wanted a break from DotA. It's a commonly posted thing in DotA subbredit about how league has the awesome ability to queue into your selected role. Of course since 99% of the subbredit doesn't play LoL they don't know the details and just assume its like "Select mid/top/jungle/support/carry" and then you draft like you normally do, just with roles preselected"

Now I can say that after playing in a team for awhile and wanting to do some pubs again, I have no desire to go back to the randomness of pub selection. Sure, even if I am willing to play any role, there will always be that one guy who double calls mid or noone can jungle etc.

My main point is that I think role selection draft should be a thing and at this point im basically going to play whichever game has this option first. I don't know about LoL but most DotA players think its basically a no-brainier despite the waiting for supports that will obviously happen (you could also allow people to queue for "any role" and be a wildcard filler).

As for people saying "ohh we shouldn't have that in ranked people need to play and learn every role etc". When you played MobA for 10 years you have done it all and just want better matchmaking with real meta comp.

4 Comments

Jamaree1 votes

A ranked queue draft builder would take forever to actually have a game come up.

The Ellimiist1 votes

Im not buying this, assuming it replaces the old queue (so the playerbase isn't split) and has the option to queue as a filler/wildcard.

Zen Fury1 votes

The more important question is, why are the unpopular roles unpopular?

Aside from that, picking roles would go a very long way to eliminating rage and bad games.

The Ellimiist1 votes

To be honest I have been playing only team builder and I personally don't really notice even support taking that long. Hell I just had one game where we waited 5 minutes for an adc. I would say on average im waiting about 5 minutes in team builder for a game and alot of that has to do with alot of people leaving (hitting find another group).

Leaving out the specific role (fighter/mage etc) and hero and just queuing for the lane, I really doubt it would take more than 5 minutes to find a game.

----------Off topic on "why are unpopular roles unpopular------------------ As for support being unpopular. Well aside from the naming of the roles, who wants to be "support" when you can be the "carry" or "guy carrying your team". People also want attention and want to be the ones getting the kills.

LoL actually goes a long way to making supports "fun" to play by adding items that generate wards and passive gold items that actually reward supporting with passive mechanics. In DotA a support is still someone who is spending alot of gold on wards and lucky to buy boots, mek (healing item) and maybe something else.

Alot of people just aren't comfortable in the role. It's obviously alot more difficult playing support than just babysitting your adc and when your team starts yelling "omg no wards" and "omg adc is fine go roam" your going to know it. Kinda like how you sometimes get people who say "only jungle" because they aren't comfortable last hitting and don't want to support.

Personally I play alot of 1v1 competitive games like sc2, mtg, fighting games etc and prefer a 1v1 lane.

More from Maps & Modes

More by The Ellimiist