IP Time Limit in Dominion

DatPratt··3 votes·919 views

So I played a quick Dominion match for the purpose of getting the 150 IP First Win of the Day Bonus...blah blah blah

Turns out this match went very easy with not too much effort. This made me satisfied until I realized at the end that if the match were to last 5 more SECONDS I would have had the IP that I played for. Instead, I got exactly nothing...

Now I understand the purpose of this 7 minute time limit and it has a very good use in Normals on the 2 major maps and 7 minutes seems to be the perfect time to determine whether or not a match was fair at all when playing on Summoners Rift. However in Dominion, 7 minutes just doesn't cut it in terms of a good reason that this match was unfair.

In this specific example, I don't see any reason in particular because no one on the enemy team complained or was afk. They merely just played bad, and no one on the other side had any complaints at all. Furthermore, let's consider the probability of when a certain game ends in Dominion and in the Rift. I have been playing Dominion a lot recently just for the hell of it, and most of my games that are quick wins end just over 10 min and occasionally when the match is challenging stretch on to 15 min. Dominion matches are indeed designed to be much shorter no matter which side is winning. I have approximately 100 matches of Dominion under my belt and only 5 of them have been as long as a max of 25 minutes where 15 of those are under 15 min long. I'm not going to pull stats on my Rift matches but in general they are much longer and don't even come close to being 15 minutes long unless something strange is going on.

ALSO...the entire mode of Dominion is based on the end of the game occurring because of a 'timer' itself. There no way to 'wait' for 7 min mark to pass until the last of the nexus health is gone

Therefore, I believe the time limit should be shorter as nothing remotely strange happened here

5 Comments

Zeurth3 votes

I feel like if you can finish it in under 7 minutes, they need to delete the mode or revamp it. That's fucking ridiculous.

Kholdstare131 votes

Braum and Kayle are bots. It was a 5v3.

DatPratt1 votes

I see that lol

Even so, if they can do better than a real player...not that much of a difference

it's possible to drag out a match and almost win in dominion if they try and have the ability...much easier than it is in the Rift because of how dependent the Rift is on the individual lanes

Dr Easter2 votes

Dominion has shorter death timers for the losing team. Also some comps just will do better after 16 ~ 18 minutes and a comeback happens. It sure is a lot more team work dependent than SR. If Kayle and Braum weren't bots that could happen, their comp was somehow better. Of course IF (big IF here) they had an idea how to deal with Shaco. Teemo can do that easily tho. The 7 minute limit is good enough. It's really hard to win a match in that time under normal circunstances. Even when someone start the match afk and you let the enemy 5 cap it already go very close to that limit (as you can see in your own match) so there is no need to change this.

DatPratt1 votes

Death timers and team composition are the normal variables that decide a game. What im talking about is specifically beyond this. Just the fact that Dominion and SR are different map shapes has to do with this as well. When the enemy has advantage, and waves are pushed in base or whatever, defense as a team is naturally encouraged because of the shape of the map in SR Vs. when an SR games starts the focus is the individual. That allows for the whole team to not be at a disadvantage immediately when early game is lost. However in Dominion, the team focus is right away. When one person for example bot loses the turret, there is nothing to fall back on like another turret in SR, but he and/or the team must adapt and respond to the loss and the response MUST be offensive because of the nature of Dominion.

In the rare cases similar to mine it is therefore possible for the enemy to snowball off of gaining that extra turret which we would not be able to get back without offensive strategy (whereas in SR one can wait it out with defense in mind). If a team has trouble with synergy this is even worse and the right combination of these results in a game ending too soon and without any control over defense or when the game ends because one would have nothing left to defend when turrets are taken, and the nexus health timer keeps ticking...

Now honestly this felt like a normal match. I have had bots in 3v3s and still won, and others lost but not this short. I can't remember the last time a game ended less than 8 or 9 min on SR. That just doesn't happen. Even if there is a bot, long games can occur and games ending fast can be slowed down because of the way bases are in SR.

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