Possible bug with new SR Tower's pathing mesh

Squ4tch·7/3/2014, 12:33:28 AM·6 votes·656 views

I feel like I can be the only one that has noticed this or had it happen to me but its rather bothersome. So ether this is intended, I missed someone else's post about it or I get bored standing beside my towers way to often

I have noticed that in the new SR you cant walk between the towers and the walls closest to them. They do seem rather close so I guess I could see it no longer being pathable but I would be rather sad if that were the case. But not only is there the wall-tower issue, but if you try and walk a circle around the towers, they have the MOST bizarre pathing structure to them. They jut out in very bizarre places and ways, and you almost never can walk right beside them. its extremely misleading and annoying when I'm playing and suddenly I auto path in strange ways because I'm too close to my tower

I haven't played many games on the new SR and I only took note of it today playing Aatrox once with the new Mecha skin and once with his base skin. I will add anything else I descover

1 Comments

IonDragonX7/3/2014, 8:20:32 PM2 votes

I have noticed that in the new SR you cant walk between the towers and the walls closest to them. They do seem rather close so I guess I could see it no longer being pathable but I would be rather sad if that were the case.

I just found out about this today while testing new Sona.

On the original SR, you can run completely around a turret in your lane. On the new SR, you can't.

I thought that the navmesh was going to be the same, Riot?