Gold Sharing (a more reasonable look at it)

Neutronic1·5/28/2015, 8:43:02 PM·1 votes·475 views

Most of us have seen threads on this topic but they typically seem to be unrealistic requests. I think Gold sharing CAN be a very viable and balanced element (if thinking of this with a Risk VS Reward mindset), and could add a hint more strategy for the losing team. Here's some ideas (these are only suggestions, please adjust or add ideas!)

  1. First and foremost - Gold CANNOT be shared until the first 15 minutes of the game have passed. Gold can also ONLY be shared if certain circumstances are met. (for example: you can only share gold if the opposing team's GROSS gold earned totals more than 30% of your own team's gross gold earned, or until more than 50% of the losing team's towers have been lost)

  2. Put forth restrictions for gold sharing, such as TIME RESTRICTION, GOLD AMOUNT, and NUMBER OF TIMES ALLOWED PER INTERVAL (Example: Each team can share gold to one of their teammates only ONE TIME per 20 minutes intervals, capped at a MAX of 500g. meaning a team's 20 minute restriction will start when any one of their allies shares gold to his/her teammate)

  3. The COST of sharing the gold amount subtracts double that amount from the champion who is giving the gold (sharing 300g will cost whoever shares it 600g.

  4. To share gold BOTH champions must be standing within their base camp shop's "buy radius".

My Reasoning and thought behind this: I don' know about you guys but I for one am tired of either..

  1. a player temporarily DC which costs a lane , or the entire game depending on how long it takes them to reconnect ..
  2. a toxic, or troll player who intentionally avoids team work or communication because of their toxicity, causing the rest of the team to suffer from it
  3. or even my own SELF being hard fed to the point that there is no challenge.

I play league for the challenge and risk vs reward play style. I for one would love to see my enemy team get to at least give a bit of gold to their carry to even the odds (granted we are strongly winning against them) so that the game is more fun.

These are only suggestions, and I would love to hear other people's balanced ideas about this kind of a potential league feature.

Best regards, Seth

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