PROPOSAL: Honor Skin Boost - Recurring Behavior Award

VixiousSycle··4 votes·685 views

Pretty much would work like re-rolls in ARAM:

Give and receive enough honor. Show good behavior by not having any punishments, warnings, etc .. NO QUE DODGES! <-- pet peeve!
No afk warnings (NOT DCs that return) Play a minimum number of games on any map.

Meet the determined criteria and receive a skin boost once per (Week/Patch/Month) for each map you qualified on.

There would be NO extra IP awarded with these "Honor Skin Boosts". Just a random skin for your team for good behavior. It could even trigger at random. You never know what game will get the boost. The basis of the idea is you get something you can share with others that got you there and to create cyclical recurring involvement of the participants.

Comes around goes around as I like to say.

Thanks for reading if you did. /wave

5 Comments

Minarde1 votes

Sounds interesting. The Honor requirement seems a little iffy though. Receiving Honor is one thing, but what if you don't regularly run into other people worthy of receiving Honor?

VixiousSycle1 votes

If you are only bestowing honor upon those that impress you with their skill-shots, masteries, and build-path then I feel you may be missing the point of honor.

To quote my Sifu from long ago:

"The best way to honor someone is to be honorable because of them."

Minarde2 votes

I think you're misunderstanding something here. I tend to honor people who make my games noticeably more pleasant. For example, witty banter, friendly/helpful suggestions, or just great teamwork would make me consider honoring them. "Their skill-shots, masteries, and build-path" don't really factor in much, unless they fall under the aforementioned helpful suggestions.

Snowball4u1 votes

About the q dodging...

I get its annoying in norms

But in ranked I would much rather dodge and lose 3 lp then lose due to a troll or toxic and have 20 lp taken from me

Snowball4u1 votes

Also if this is for a whole team, this will be abused.

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