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Cindikle6 votes

I doubt it would help that much. And it would be unfair to other modes. Top it off it would require investing even more into a dead mode.

Dominion has more important issues that need fixed before other things are even considered. Top problem being the massive number of bots.

Next one being that you don't actually learn how to play the map without outside guides. The scoring system is complete rubbish and doesn't actually tell you who did anything useful.

Dr Easter5 votes

I agree with you but Riot won't fix without adding ranked first. Why? Because they have no idea about how Dominion works. A very few Rioters could actually start doing something to bring the mode to a "ranked ready" status and they'd probably need more data from people playing it to win to make it balanced. Of course a basic tutorial (already made by Koravel) helps as the starting point. The the rest at this moment would need ranked and a quick work to balance everything. Lucky most balance stuff can be made via cool downs (IMO),

Cindikle1 votes

Riot will never add ranked until they are ready to put the effort into fixing it. They have shot down every demand of flipping that switch. Until they can fix the mode to where it has a sizable player base, we wont see ranked at all.

I'm sure they understand just fine how it is played now. They just don't feel it's worth caring about.

Dr Easter2 votes

The problem is that the mode got to a point where people aren't coming (or coming back) without ranked. And nope, everytime you talk to a Rioter about Dominion it's very clear they don't understand how Dom works. One or two does, but the rest (especially the likes of Morello) don't. They'd end up turning it into a new type of SR because SR players "don't feel Dominion is LoL at all". But yes, if they have no desire to fix it they won't do anything and that's pretty much what they do now: nothing.

Narasimha1 votes

Its a Catch 22. They won't make ranked until Dom starts garnering interest. And by this point, Dominion won't gain interest until they add something like ranked.

Cindikle1 votes

All apart of Riots plan to give the bots a place to go, freeing up SR. (Puts on tin foil hat)

Kürama1 votes

I'm sure we can learn quite a few things from these guides.


The scoring system is based on how you performed and how much you contributed in the match.

You gain points for (in order of most points to least points):

  1. Capturing / Neutralizing a Point.
  2. Assisting the Capture / Neutralization of a Point.
  • You didn't wait until it was fully neutralized or captured before you stopped channeling and either minions or a teammate finished the job.
  1. Slaying an enemy.
  2. Assist on slaying an enemy.
  3. Defending a Captured Point (Standing on it).
  4. First Blood
  5. Shutting down an enemy killing sprees (the higher the killing spree the more points you receive).
  • If the enemy is "Legendary", you would receive more points for shutting him down rather than shutting down an enemy who is only on a "Rampage"
  1. For earning a killing spree.
  • Being on a "Rampage", "Godlike" and such.
  1. Double, Triple, Quadra and Penta Kills. (Obviously the higher the multi-kill the more points you earn).
  2. Acing the enemy team.
  3. Collecting Health Packs.
Cindikle1 votes

The most important thing in Dominion is Jungle control.

  1. Important yes.
  2. Not important. It does not take 3 people to take a point. If you just aced the team you shouldn't be all at the same point. You should be in the jungle ready to revives or taking a further point that they would have to take back before another one.
  3. While part of the game, not important. Objective control is far far more important than kills in this mode. Kills open up objectives, but they're not as impactful with the smaller map, speed shrines and revive trinkets. Although it does drain Nexus HP to kill someone.
  4. Same as above.
  5. Worst offender. Again jungle control is top priority. You're not doing this if you're hanging out on a point where you are viable to the enemy.
  6. Kind of pointless. Factoring in #3, a for sure thing that'll happen within 3 minutes of the game at Windmill is hardly worth bonus points.
  7. Follows into #3 again.
  8. #3
  9. #3
  10. #3
  11. Why does this one really even exist. You're benefiting yourself, doing nothing to the enemy and are getting points.
  12. Supporting allies. Casting abilities on allies also gives you points. I don't find this one that important either. Supports are not so "boring" or "weak" as they are in SR because of the gold/xp generation.

The point system supports bad habits such as caring too much about kills and not controlling the jungle. Creating a secondary point system aside from Nexus Hp is useless and should be removed.

Kürama1 votes

I was just pointing out what you get points for lol.

I know capturing points are more important than kills in this mode. And you do bring up some good points.

I always put capturing first before killing enemies, but sometimes it's necessary to kill them off to capture a point or points.

The only reason I find defending a good thing is to prevent stealths like Shaco from backdooring one of our points, though as you stated the jungle control is more important and I should focus on that some more.

Cindikle1 votes

You stated the points are about showing how much you contributed. When they really don't.

Shaco is overall gimmicky. He may be annoying in the early game. But as the game goes on he becomes much less effective. Even if he gets a point. That means you know where one of their players are and he's hardly likely to defend the point. I'd say Janna and Rammus are a much larger pain at back capping. You're also more likely to catch a Shaco on his way to back capping in the jungle. Once you spot him it's easier to predict and prevent his movements. If you're defending and he knows it, he knows to pick the next target. Your team can't always stop him. If you have someone defending 3 points. That means one is easily taken by teamwork. He's annoying. That's about it. You can also deal with him by picking champs with globals.

Kürama1 votes

Well yea, that's why you get the most points for capturing and neutralising. You bearly get points otherwise so it hints what you should be doing.

With the exception of objective control.

FDru1 votes

{quoted}

Well yea, that's why you get the most points for capturing and neutralising. You bearly get points otherwise so it hints what you should be doing.

With the exception of objective control.

Caps/neuts are useless and overly glorified by the score system and in general. The only important thing is that you have more points than the enemy, and map control ensures that you keep them. Many tourneys have been won with only 5 total cap between both teams (the first caps of the game).

Spamming caps does nothing but feed both teams gold which can actually hurt you depending on your comp. Honestly this is one of those quirky things that hurts the competitive aspect of the map.

Dr Easter1 votes

These holidays is a afestival of people spaming shaco and ramus in the same team, annoying as hell since I'm usually the only that know how to counter them. But having it being blind pick I'm not usually with a champion that can do it well :( Waiting to see how things go after monday... about to leave LoL if Dominion keeps being a shaco and ramus spam.

Dr Easter1 votes

Ignore the scoring system bro... it only makes people play the mode wrong.

Kürama1 votes

Lol, I don't usually pay attention to much, I mainly focus on capturing / defending / killing enemies.

0115D8CF3 votes

I agree with the rest, but how would dominion rewards be unfair? Dominion players have had nothing for playing dominion, while SR gets solo and team ranked, and Treeline at least has team ranked. Anyone who only/mainly plays dominion hasn't had the same opportunity (unless they play the other modes). Dominion-specific rewards would give us something to make us want to play more, and if others feel left out of the rewards, they can play dominion, as we've had to play the others.

Bots are apparently being worked on, but just more attention overall to dominion (and treeline) would help with that. the bots are able to get away with it because "no one cares" about the modes they're mainly on.

I don't think anyone getting ranked rewards in SR only learned through what's available in game either. if people want to be good at it, they should look for outside guidance. the scoring system really should be reworked, or removed. I think removed would be better honestly

Cindikle1 votes

While true, if they did this SR players would instantly backlash.

ARAM players also likely would. As they had to use custom modes for a long time. And it needs some work as well.

It would be unfair because Dominion players are a massive minority if they got a skin. Something they don't give out easily. While you could compare it to getting a skin for getting gold+ in ranked. That's limited to Ranked, Not just SR or 3v3. It has a little less to do with the map. As you can play Team Builder or Normals and never get it.

Riot just doesn't feel like they can give Dom the resources it needs to work in their mind. Or at least they don't currently believe it is worth it.

If we're going to get any resources to the mode, I'd rather it be to fixing it. I don't want a skin. I want to not have to play SR to get Gold. I don't enjoy 10-15minutes of PvE with the random PvP action. I don't mind a good SR game here and there. But I have a hard time enjoying it solo. With friends it's fun.

They've been saying bots being worked on for a while. I'm sure it's not an easy task. But I bet they'd even catch most of them just by sending a random guy to watch a game and try to talk to the player.

And removed would be better. The only score you should follow is the one that makes you win. If SR got a point system there would be tons of backlash.

0115D8CF3 votes

SR backlash would be dumb, they've had rewards for their mode's ranked queue. ARAM I could kind of understand since they have about as little as dominion. I personally don't think I mode with random in its name should have ranked, but that's another discussion...

I was talking about the ranked queues for those modes, not the modes as a whole. SR and Treeline both have ranked play if they want to get the ranked rewards. I don't think a dominion exclusive reward would be unfair, as long as it's separate from the other rewards. Like if SR/TT get a Mundo skin, dominion's reward would be only Kassadin. separate rewards for separate modes seems fair to me. Or, if it's not an end-of-season reward, make it something still obtainable, like a few months from when it's announced, so people who don't already play dominion can still try to get it. I suppose this almost falls under "two wrongs don't make a right," but like I said, anyone who mainly played dominion has had to go into other modes for rewards so far, so people having to come to dominion for something is equal, if not fair.

But that is more of a best case scenario, I suppose. You're right that we could use a lot of improvement before ranked, and it's far more likely that anything else will happen first. They've said a few times that ranked isn't something they want to do at the moment. I'm just joining the conversation on my high hopes for the future ;__;

I think of the scoring in dominion almost like if SR counted each time you hit a minion. only the last hit counts, so a full count of attacks on minions is pretty worthless. but if it was there, people would probably care about it. removing the score puts focus more on team strategy than "I have most points i know what im doing"

Dr Easter2 votes

The nature of ARAM shows it is a fun mode. There is no excuse to defend otherwise. Meanwhile Dominion was created to be competitive (there is even a rioter post from the time Dom was released that confirms this) they even had the plan to add ranked in the early months but when they saw the work to balance everything they gave up. Unfair is to keep things as they are. Even TT need help. We need a solo ranked TT (team ranked removed) and solo ranked Dominion.

bahamutkaiser4 votes

They should definitely start with rewards, then enhance the gameplay experience of the map, each node should have some unique features that make them more involved to contest or incentivized to capture. Maybe even some neutral opponents to make the map more complex.

j j1 votes

Handing out skins like they are candy would be a terrible marketing strategy. I'll give you the benefit of the doubt since you said 'rewards', which could entail many things. Honestly they should add icons or profile backgrounds for all game modes. These 'rewards' should not just be limited to dominion or ranked play. (kind of how it is for these brief game modes they upload to the servers)

bahamutkaiser1 votes

They've already given out free skins for various promotions, subscribing to different media, participating or advancing in ranked (mostly Summoners Rift), referrals and more. With the massive roster of champions and skins, giving away one per map mode for participating a set amount is a small price.

It could offer more champion access to players to have a few more skins with champion unlock, and give players incentive to begin other modes.

Icons and trinkets aren't going to be compelling enough, a skin for playing 25 games in each mode would be driving, it could even be an existing one.

j j2 votes

Most free skins have looked like dog #$%^ aside from the ranked skins. Referrals benefits riot as well as the player aside from abuse, so I don't have a problem with those. If you were to hand out a skin I would expect a much higher requirement than 25 games. Icons and profile backgrounds should be more than enough it offers more customization outside of the game, which many people wanted years ago. The only improvement to that was ranked borders for profiles and ultimate skins. That is not what people had in mind. I disagree with handing out skins for game modes. The incentive for handing out skins was for you to get constant feed updates from them on facebook, twitter, youtube etc. to draw players back in or have others see through your social media this awesome game you are playing. It was and still is free advertising.

I don't see the benefit of adding a skin to a game mode aside from trying to make it popular. If your game mode is only popular because you bribe people with a skin than you're doing it wrong. What riot should be doing is properly maintaining these game modes and keeping the competitive play alive within them. (only a select few of the game modes are competitive but you could make ascension, dominion, twisted tree line much more competitive since they are not RNG like aram, all for one or IMBA like urf mode.) The problem I have is dominion was left to rot much like twisted tree line. And bots just thrive in those categories for people looking to sell accounts quickly or rack up quick ip in hopes they would not be banned.

Also not to mention but twisted tree line syncing is HORRIBLE. It's just people syncing challenger and diamond ratings by facing the same teams over again and then they sell the teams to people, so they can get "those borders' although riot has tried to crack down on it their efforts have mostly fallen short.

I'm down for another competitive queue with icon, border and or profile banner rewards. I'd be iffy about the skin idea unless the criteria was much higher and actually encouraged people to play competitive in the game mode. If not competitive than have a ridiculously high requirement such as kill amount, assist amount, damage dealt, win amount, game total. ETC. That way any champion type could effectively receive it but only if they are loyal to the game mode and play it consistently. Otherwise riot would lose a lot of potential business to those who seek only the freebies. My 2 cents at least.

bahamutkaiser1 votes

Making the criteria more demanding is fine, I just threw a number out there, I was primarily thinking of how many games it would take for players to get all the skins from all the modes, and also the availability of more champions for new players.

Riots been tight fisted with their champions for years, other successful companies have embraced costume sales or bargain pricing years ago, but here at the most popular MOBA evar they raise the prices of new champions and have yet to seriously lower overall prices or include more champions in mass bundles... Without going too far into it, I think Riot can afford to offer more Champions to players, with skins, for free so all players have a handful of the Champions. All the Tutorial champions would be a good place to start, and other core champions they that would go with what's already offered to include a balanced selection of roles if possible. Although in this case, map themed Champions would be more compelling.

They could work up the rewards from wards to borders to icons and eventually skins... whatever works, but the point is, advertising isn't just what is done outside of the game to get players to play the game, it's also what's done inside the game to get players to try out all of the features it has to offer. Grocery stores have all sorts of discounts in the stores as well as what they share in coupons because they want to draw their customers to specific products they are trying to push. Not just get you to their store. The same thing can be done for features in the game.

Whether they put more effort into the mode first, or draw players to it first, don't really make any difference, both should probably be done, and the order is whatever.

Cerbearus3 votes

Please dear god give us ranked Dominion... I don't care what it takes! Dominion is so much more fun and varied than SR but lacks any real rewards for playing it!

j j1 votes

Let's allocate more servers / resources on a game mode that has struggled with popularity for years now.

Cerbearus3 votes

Maybe because it doesn't get support?

Dr Easter2 votes

That dude does not get it bro... let him talk. Thanks for your support. :)

Inharmonix3 votes

Taric This idea is truly outrageous! Taric

DrCyanide2 votes

You have bigger problems with your game mode if you have to bribe people with skins in order to get them to play it.

They've been trying the "reward to get people hooked" approach on Teambuilder, giving out summoner icons and early access to the updated Summoners Rift. As soon as people have the rewards, they leave again, and everyone who prefers Teambuilder is left asking "Why are the queues so much longer now? I don't get it, why did everyone leave?". The same problem would happen with Dominion, but it would take until a month before the end of the season for you to even get anyone to join.

Dr Easter2 votes

The problem with teambuild is that people don't want to queue for some holes, like support. This make the queue times too big. It's better to just get in a queue and try to force others to accept to play it, while in teambuilder this won't happen at all. Also summoner icons, really? Who the hell cares about it. We are talking about ranked here, not a simple 'win x matches and get your icon" as they did with teambuilder. The goal is to have people playing the mode learning how to do it right, this way they can build interest on the mode. I see a lot of people that don't play it because they don't understand what to do. And even when they learn majority of players have no clue and this makes the mode a total mess. With ranked you'll want to win, if you want to win you gotta learn what to do.

DrCyanide1 votes

So you swap out Summoners Icons for a Skin. So what? The mechanics of what happen don't change.

Look at what happens every time the end of season rewards come around. People frantically form teams to try and get ward skins, and frantically try and reach Gold. They give it a try for maybe a month, they reach the minimum standard, and they stop. They go back to their solo queues and their ARAMs/Normal games. You have to answer the question of why no one goes back to Dominion.

"Ranked" is not a magical word to make people start loving Dominion, and rewards only work if they're close enough and of enough value to be tempting.

Honestly, when I've played Dominion, it's always been a bit of a joke. My friends and I run around like idiots, capture the points and kill enemies where ever we can, and we win. It doesn't feel like we did anything special, or even like we should try to win more games. It's just... there. Control point modes in other games feel far more engaging and rewarding than Dominion, making me feel that without changes to how it fundamentally works there isn't much of a hope for Dominion.

Slight rant on Teambuilder: I think its problem is that it doesn't support Support mains. Think about it, a Support main picks their champion based on what their ADC picks and what the rest of the team needs. Teambuilder forces these players to bounce lobby to lobby until they find a team that they happen to fit, but that's more effort than it's worth. The result is that Support main has an easier time doing what they want in any other queue.

If Teambuilder had a "fill" or a "choose champ after being matched with team" option, then the Support mains would like it more and would likely bring down queue times.

Dr Easter1 votes

"Honestly, when I've played Dominion, it's always been a bit of a joke. My friends and I run around like idiots" Explained it all, thanks for your opinion but it's not one we can consider usefull. Sorry. Oh and yes I know ranked is not a magic way (at all) to bring people. But it sure would bring a good amount. Also you focus on SR players, my focus is on Riot seeing the mode can grow and then go for the real player base of Dominion that is not SR players at all. This player base is more about people that don't want the classic mobas but can find some fun in short matches that still takes skill and strategy. People like me that if it wasn't for Dominion would have left LoL about 2 years ago. We aren't that many but there is money to be made on this. Especially becaus the classic moba is going to get saturated.

DrCyanide1 votes

If your goal is to expand the Dominion player base, then the opinions of players who don't play Dominion are more valuable to you than the opinions of those who currently only Dominion. You need to know why they don't play in order to get them in. If you aren't serious about expanding the player base, feel free to ignore the rest of this post.

I play a lot of ARAM, and I find that fun. I don't play much Twisted Treeline, but I realize that's mostly because the strategies are different without wards. I play a fair amount of Summoners Rift. In general, my ARAM and Summoners Rift are about tied, so it's not like I'm completely biased against non-Summoners Rift, I just don't see any reason to like Dominion.


Talking with some other League players at my work, the first problem that comes up the perception you don't "Win" a game of Dominion. You just lost slower than your opponent. No matter how you play Dominion, you will always be loosing points and marching closer and closer to defeat.

The second problem is that there are other games with control points that feel more engaging. If I'm going to play a control point game, why not play a game that's not League of Legends? What makes Dominion so much better than any other control point game that I should fire up League to play it? What makes it good enough that I when I'm feeling burnt out from my loosing streak in Summoners Rift and ARAM that I should stay logged on and play Dominion?

Problem 1 is hard coded into the current version of Dominion. Fortunately, this could be fixed by reversing the point system, so you gain points for controlling objectives and killing enemies.

  • My question for you is, would reversing the way the point system (so you won when you got to a certain point cap) detract from what you enjoy in Dominion?

Problem 2 is still a tricky one. It's best answered by Dominion fans.

  • What keeps you playing Dominion rather than other control point games?
  • If a new MOBA started up that was only a control point game, would you switch to it?
  • Is there something about Dominion's implementation specifically that makes it stand out?

If you can help me understand some of these points, I can help brainstorm a better solution.

0115D8CF2 votes

even though this wasn't to me, I want to give my thoughts on it :o I agree that we (dominion players) DO need to listen to people who don't play already

I think reversing the points, and probably what they represent, would still feel like dominion, since, functionally, nothing changes. There could be some kind of major change in theme for dominion, and be powering something up to destroy the enemy or something

I play dominion over other games because I came to love the LoL characters and art and fans, and so much about LoL itself, other than the classic mode (which used to be what I played, but I don't like it anymore). Only the Blizzard moba looks at all appealing to me, based on visuals at least. I'll try it out eventually, but I doubt I'll leave LoL. Basically I play dominion over other games because other games aren't league

ModKnightsKemplar1 votes

Dominion is a clever idea, but I think it's dead for a very specific reason that no one seems to talk about; it's impossible to balance the champions for multiple maps. Champions are conceptualized with SR in mind, and it takes more than tweaking numbers to make them interesting for dominion. Not all champs of course, but since not all champs translate well to that mode, it's always going to play second fiddle to SR.

I think dominion was conceptualized during a time when the theory for game balance was very different, and I don't think Riot will go back to it for any reason. I'll take it one step further, and say I HOPE they don't. It's isn't just because I love SR and want it to stay as healthy as possible; Dominion is also a clever idea and it deserves better than what Riot can offer it with a champion list specifically designed for another map.

It other words, Dominion can never thrive as a mode in LoL. It should be a different game. Just my opinion, of course, but there it is.

Dr Easter2 votes

Dominion already is a different game dude. Riot just need to embrace it.

ModKnightsKemplar1 votes

That doesn't address my main concern. You can't just brush it off like it doesn't matter.

The champions can't be balanced for both modes. It's impossible. Nothing Riot can do will fix that. It's a no win situation for them to do anything with dominion.

Dr Easter2 votes

Actually it can. Kassa used to be a nightmare there than Riot got him right. Kha is strong but not as it used to be. Season 4 was one of the most balanced seasons for Dominion, some champions already have map specific nerfs, Riot changed prospector blade and made ADC's a bit better to play there. One thing they can do now is reduce the speed on some champions like ramus, heca, do something about shaco but without killing the possiblity of back cap. Many balances can be done with longer or shorter cool downs that way keeping the champions very similar to what most players know, just a few needs a bit more work like some useless passives for the mode. Items can basically be the same like Lord Van Damm's Pillager there was no need to make a new item, they just had to keep IE and change the reciple. As I said it's a different mode, balancing it then considering this is not impossible. There were some old players like Sauron that could balance the mode better than any Rioter ever tried to do. So yeah, it's possible.

ModKnightsKemplar1 votes

I respect your opinion, but don't agree. Like I said, a few specific examples won't convince me that all champs can be balanced for it. I just don't think it will be possible, and it would be sad for them to spend a bunch of time on it for it to not work out. They spend SO MUCH time and energy trying to balance SR, and I worry that adding a bunch of staff to do that for dominion would be a drain on resources.

Not trying to belittle you or devalue your opinion. I just want to be sure that if I Rioter comes through, they see that at least one person likes the way they are handling it.

Dr Easter3 votes

Actually... Dominion has more viable champions than SR. The problem is that people don't care much about team comps, but if you make them right a lot of them that you don't see in SR for ages can work well there. Disagree as much as you want, won't change the reality about it not being that hard to balance. I'm usually the last one to take my champion because most people will instalock anything. If there is a chance of me balancing it then I'll do with a better pick, I've been able to carry matches there by playing pure ap Sona, just shielding my teamates, if not (some are lost cases, like Aatrox) then I just dodge. But at this moment almost all champions work in Dominion. There are a few that needs more counter play, but the majority is fine. Also Dominion is where problems appear months before SR. A lot of issues were found there before the pros abused it. You could find some examples in the old Dom forums.

bahamutkaiser1 votes

This is an older issue where Riot needs to stop fretting so much over balance, with over 100 champions, there will always be some better than others, always has been, always will be. They can simply let certain champions be better in different modes, it's a prime example of having different tools for different jobs. TT has always been more bruiser reliant, CS can have its special picks too, just as long as there is a decent selection for each mode, it's alright. They've never been able to come up with a lasting balance for SR alone, more than half of the champions are either under played, or plain underpowered and dated. Having a variety of modes with a variety of emphasis is fine, it might even remedy some problems.

Riot has needed to quit with the over zealous balancing for a long time, they need to go back to making sure every champion is fun to play. And just let competition be whatever it is. Players will identify the appropriate tools and use or ban outliers to compensate.

ModKnightsKemplar1 votes

I couldn't disagree with you more, and I think a lot of the player base is in the same boat. I see that more as a "this is the wrong game for you" problem than the other way around. I want the game to be balanced, and a lot of players are on board with that. This game is about competition to a lot of folks. If balance isn't a concern, there are plenty of other games, that are fun, that ignore it. This is not one of them.

Riot is in the driver's seat. As long as LoL is one of the most played games on the planet, I'm gonna go ahead and trust their judgement about what's good for the game. Saying Riot hasn't figured this game out is like saying that Einstein didn't have relativity figured out. There may be small details that he missed, but his legacy proves that he was mostly right on. Riot is the same way with this game.

bahamutkaiser1 votes

I've been playing since before launch, and I've seen all sorts of "balance". When you read up and actually talk to the developers of this and many other asymmetric competitive games like this long enough, you begin to realize, if they don't say it themselves, that perfect balance is not possible, and ideal balance is illusory and virtually unobtainable.

The game was actually more balance with fewer characters and more radical moves in the beginning because of the uniqueness of every kit, most of them were powerful in such unique ways that left little room for comparison, they just brought totally different strategies to a team.

The way it is now, it's not balance, as I said, most characters are outclassed and unbalanced because they can't maintain a working balance for this many champions. Because you don't care about champions outside of your play set or haven't been around to see certain fiascoes doesn't mean that Riot is doing it's best. If they can't balance even one mode right, they shouldn't even bother balancing for multiple modes, they should just let players work around the tools available in each mode, as long as a character isn't wildly out of proportion, or a balance issue to SR, they can just let it be and let players us or ban it in other modes as necessary, unranked games have mirror match so players can match broke with broke, and ranked has bans so a handful of unmatched units can be omitted. As long as there are equivalent units to use for two teams, it doesn't matter if their all balanced, this is the exact same "balance" used in competitive play now, a certain portion of the champions are close enough in power to have a competitive match, you can't use just anything, some units have very few opportunities, some are universally outclassed.

And Riot is not some infallible or unapproachable masterpiece. it doesn't even matter if their talented enough to do a good job, because they intentionally ruin stuff with their poor priorities. The game has long been tailored to Esports which is a infinitesimal portion of the playing population. In a game where all their viewers are players, and where playing for most players falls withing average play... there is no reason for significant balance changes to be done for Esports. I've also seen them ruin dozens of champions and even entire roles and strategies not just for viewing priorities, but for inadequacy and unwillingness to invest in maintenance. But worst of all is when completely balance parts of the game are nerfed because they cause newb grief. Features totally balanced or even underpowered in regular and competitive play have been nerfed into orbit just because it's unwelcoming to unfamiliar players. Instead of making a complex campaign mode to prepare players for the features, functions and strategies of gameplay, they just drop content from the game indefinitely. If they ever get back to it, they often use cheap solutions because their too cautious to innovate in the game.

You can adore Riot all you want, some of us have higher standards, and some of us are far better informed...

ModKnightsKemplar1 votes

Your level of arrogance makes me giggle. You talk as though these things are facts. They are, in fact, opinions. As I said, I disagree with you, along with many others. League of Legends is the most played game in the world. Period. Riot is clearly doing something right. I didn't say they were infallible, and I agree that they make mistakes. I can name a few right now. Soraka and Cassiopeia reworks, anyone?

But to argue with them about overall strategy is foolish, because they have done it better than any other game. Ever. They made $634 million in 2013. To say they don't know what they are doing is downright stupid. If you don't like eSports, play a different game. If you want an unbalanced game, play a different game. If you want the developers to worship your opinion as fact, play a different game. You make yourself look really silly by saying that these guys are failing. They are, according to anyone looking at it from a business perspective, and many from a gaming perspective, succeeding harder than anyone has succeeded before.

So good luck with your "Riot sucks" philosophy. Many of us like balance, eSports, and free to play games. And we understand that things will be changed often. For some people, they'll even tell you they LOVE that it's constantly changing. So, yeah, this game isn't for you. Get over yourself.

bahamutkaiser1 votes

Argument of authority doesn't prove anything, Riot is a bunch if people with opinions too, their not super human or geniuses, their just a company of people working together. Having success and merits doesn't mean they don't do anything poorly, or selfishly.

You can be as confident as you want, being a fanboi doesn't make your opinion of the game any stronger, there are plenty of people who are fans and do appreciate the game but have higher expectations of their entertainment than you. It doesn't make them haters or dissentful, when their favorite entertainment makes mistakes they ask for better.

Your blind defense of their behavior is no different than political zealots attacking anyone who disagrees with the status quo and calls them unpatriotic. You can dismiss other people's expectations all day long just because it doesn't bother you, but everyone else besides the satisfied are a huge customer base to compete for, no amount of success and confidence is going to change the fact that there's more money available if they resolve more problems and find a way to satisfy a broader audience.

ModKnightsKemplar1 votes

Haha it isn't blind, man. It's the second most profitable game ever created. As I said, they are clearly doing A LOT right. Not everything. Acting like they have no idea what they are doing is ridiculous.

If you have such "higher expectations," quit wasting time in the forums here and go make a game yourself. When it makes half a billion dollars, let me know and I'll retract it all.

I never said Riot was perfect. Just that they have an idea or two about how to run LoL. Probably a bit better idea of how to do it than you. Just sayin'. The proof is in the pudding.

My argument is centralized on your last paragraph. I think the decision about Dominion is getting them more customers in the long run. Clearly, they agree. I don't blame you for disagreeing. What I take issue with is you treat your own opinion like the Word of God. I'm very comfortable being disagreed with. So is Riot. That's why they ignore a LOT of criticism on the forums.

bahamutkaiser1 votes

Man fix your record, you make it sound like harping the same old tune is going to establish something different. The United States of America is the strongest country in the world, can't criticize any or virtually all of it's practices because it's clearly getting things right!

I've read about and talked to developers about balance since before this game was released, I've been discussing balance changes on various games with my actual suggestions added to games. I've even gotten emails directly from company presidents on other MOBAs privately discussing balance with a select group. I don't care if you think my appraisal is meaningful, you've got no idea who your talking to and you just assume that whoever it is on the other side of the internet can't possibly be someone with input for the great and mighty Riot games.

I've come up with ideas they considered before they discussed them and watched them pass em up because they were afraid of innovating. I've took them to task for years on complete B*tch move changes where they openly admit they just weren't going to take the time to find a solution because they had other priorities. I don't need to accept how the game is because it's successful, nor do I have to be Okay with their mistakes and failures because you don't care. Success is the death of improvement for most companies, so you can say success 5 times fast like it means something but you don't at any point arrive at any sort of meaning.

Good luck with your fanstand >.>

ModKnightsKemplar1 votes

... said the guy who, in his last post, said "argument of authority doesn't prove anything." If your opinion is so valuable, defend it. Like I said, I'm aware that Riot isn't perfect. Their overall strategy is working.

I sound like a broken record because you address 0 of my points in your posts. You just keep slinging insults. I'd be curious to know which other MOBAs valued your opinion so highly, considering that one of the other competitors recently closed down. There's more to the game than just balance, and the issue of Dominion is a business issue as much as a balance issue. If you'd like to actually discuss it instead of making silly personal attacks and beating your chest, I would, once again, be more than happy to do that.

bahamutkaiser1 votes

I never said that was my validation fool, it's just a response to your ignorant presumptions about me, but since your clearly have time to be willfully stubborn and oblivious to any explanation, as if there needs to be one for publicly documented confessions from Riot, I'ma leave you here.

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