Upcoming Summoner's Rift Udate

AndurilWielder·10/10/2014, 12:12:40 AM·1 votes·832 views

I feel like talking about it a bit. I've watched some videos on it and feel like the new update is going to be really cool. However, there are a couple things that bug me.

https://www.youtube.com/watch?v=tG5eM9p47DA

That's one of the official videos for it as I'm aware, by Surrender at 20. Anyway, the grass in the new update so far looks a little washed out, and a bit like a green carpet and less like grass. The icons also in the middle that are supposed to be the icons of red and blue team I think? Those are a bit washed out too, its difficult to tell what they are.

Everything else looks neat tho. The way the monsters seem to come out of their caves, and the turrets and nexus redesigns look cool.

2 Comments

Cloud O Smoke10/10/2014, 5:17:46 PM2 votes

I personally don't find the "washed out" grass to be an issue. For one, if the grass is too detailed, load times at the beginning would take longer. As if wait times aren't long enough as is. :P

Navarune10/10/2014, 4:25:52 PM1 votes

I'm pretty excited about the update myself. Really looking forward to the new jungle and all that will bring. I especially appreciate the themed ambiance in each quandrant of the map for easier orientation, as well as the new jungle monsters. I am also looking forward to the change from purple to red (makes spectating less confusing). The new minions seem more "alive" as well, and their interactions and animations seem more fluid to me.

Probably my favorite change coming with this update, however, is the adjusted camera angle. So many people, myself included, struggle on purple/red side due to the angle and UI interference. Even playing with an unlocked camera does not completely alleviate these issues. The new adjustment grants a more equal field of view for both teams and corrects the issues with UI interference that are so frustrating to me personally (nothing like trying to dodge a skill shot in bot lane by moving right, only to accidentally click the mini map and end up running towards top lane... right back into the path of the skill shot you were dodging).