Deathmatch: Minions vs Champions

EverTokki·5/10/2015, 12:29:18 PM·2 votes·796 views

Objective: To be able to show the winion power and how much they actually help champions during games.

So basically, there's a champion team and a minions team. No minions spawn on the champion's team.

There can be 3 strong (than the average) minions per wave, or maybe there just can be like 15 minions coming at a time. The objective is the same as a normal game; the goal is to destroy the nexus and destroy the connection between the to-be summoners and the minions themselves. The turrets on the minion side can be powered a little down, since the champions will have to tank them. Since just clearing minions can be a thing, champions get a little less exp when killing a minion.

There can be much more ideas that could be implemented to this mode as well.

3 Comments

allstar4415/10/2015, 2:25:18 PM1 votes

how is this supposed to show how minions help champions in a real game if all the stats are altered? also. if the minions dont scale, then the champions would just keep building items and win (but if they did scale then it would just enforce my first point).

sorry pal, but this makes 0 sense to me

TBakes5/15/2015, 8:57:54 PM1 votes

I like the idea of a "Survivor Mode" where the waves continue to get stronger/tankier/faster and the goal is to see how long you can keep the Nexus alive. Think "Zombies Mode" from Call of Duty, but League-ified.