Summoner's Rift Tweaks/Changes
Alright, so, after sitting in a practice match for... God knows how long, I started thinking of changes to the Rift that could either speed things up... Or make it more fun, who knows? If you have any suggestions, I'll take a peek and post them up here as well, credits to you, though.
Base Tweaks: Lanterns of Foresight: Stationed outside each Base Gate, they provide a small amount of vision for the unwary Champion, just encase the enemy team is sitting there waiting. These objectives ARE captureable (like Skarner's crystals) and provide a small amount of vision inside the base if it's the enemy's base.
Super Minion: One inhibitor = Regular Supers. Second Inhib = 5% stat buff. Three Inhibs = 10% stat buff plus a 5% movespeed buff to surrounding minions.
Nexus under fire: Once the Nexus turrets begin to fall, the minions of the fallen base begin to slow down. Not just a -10% movespeed debuff but also their spawn speed begins to slow down.
Well, that's it for now!