The Shadow Labyrinth - New Game Map [Slayer/Hunter/Assassin - Game Modes]

lCantPauseltMom·2/25/2015, 8:51:41 AM·5 votes·1,563 views

The Shadow Labyrinth The map itself is one giant maze, the setting looking like something straight out of the Shadow Isles. The map size is the size of Summoner's Rift, with walls spawning in a random pattern. The walls shift every 5 minutes, giving the desired effect to split teams up and confuse players by making sure they dont get comfortable with the layout of the maze. There are 5 pockets to the maze: one in each corner of the map and one in the center of the map. Two pockets opposite eachother will spawn a team of summoner-controlled champions, the two spare pockets spawning medium-level monsters that roam the maze to give champions bonus gold, experience, and health packs. There are smaller pockets littered throughout the ever-changing mazes that spawn weaker monsters: some of these attack back and grant bonus gold, some are just slow yet tank enough and grant hp/resource regain, and some are of little health but such high speeds and grant buffs to the killer. The center pocket is like an arena, housing a tough monster you should wish to avoid at lower levels. This respawns 5 minutes after death stronger than before, and once this creature is killed the map is forced to change. If a champion chooses to stand still and not move they will find themselves on the bad side of nature; the stronger neutral minions will begin to track down and target the stationary target, or the maze will change itself to create the space between the target and it's enemies smaller. This maze's fog of war is blacked out: you cannot see where you are going until you move there. As you move you reveal where you have been going, but blacks out when you can no longer see it in your direct line of sight. While on this map, all champions have bonus mana regeneration and bonus gold and experience generation. You can shop anytime. These are the basic layout and "rules" for this map, with 3 game modes to accompany it: Slayer, Hunter, and Assassin.

Slayer: Slayer mode is a simple team-vs-team action, right? Well not quite, as there are different pieces to this puzzle. First off, all vision of your allies are completely lost: you are blind and can only see what your champion can see. The objective is to kill each champion from the enemy team 3 times. How you do this is up to you: find your team, go solo and pick enemies off, its all your choice. Communicate with pings and try your best to kill and not be killed.

Hunter Hunter mode is a total frenzy: find neutral monsters and kill them to earn points. Weaker monsters earn 1 point, moderate monsters earn 2 points, strong monsters earn 5 points. Killing the ultimate monster in the center of the map grants 50 points and a buff for your whole team. Dying from an enemy champion loses points for your team depending on the game time: 1min-6min = -3 points. 7min-15min = -7 points. 16min-23min = -10 points. 24-onwards = -15 points. Killing an enemy champion causes you to gain the same amount of points that team lost from dying to you. The first team to win is the team who reaches 250 points. Champions have unlimited lives.

Assassin: Assassin mode is the free-for-all kill your target. Rules are simple: kill your enemies (Which is everyone, since you are the only one on your team) for 1 point. Kill your target that you are given for 5 points. When your target dies by your hand, you get given a new target straight away. A champion can be a target for more than one champion at a time. If the target you kill is a higher level than you, you gain double points. The first champion to reach 50 points wins.

For all of those who enjoyed The Shadow Labyrinth, check out my other map creation The Forbidden Jungle below: http://boards.na.leagueoflegends.com/en/c/summoners-rift/U4Fpfwpu-the-forbidden-jungle-new-game-map-jungle-feversurprise-partyhaunted-woods-game-modes

15 Comments

RootsOfYggdrasil2/25/2015, 8:50:00 PM2 votes

Awesome Idea! I like it :D

There are couple champions I was thinking about:

Teemo : He can Just sit there and wait with his shrooms. Then, when some one comes, BOOM.

TwistedFate : Ulti, See everyone, kill the easiest one.

Rengar : Same thing.

RekSai : What About tunnels? will they stay when the map moves? (Same Question with Bard)

Anivia : Walls xD Block everything. Free-for-all will be the best mode ever.

Ashe : FLY BIRD, FLY AND TELL ME WHERE TO GO1

And Every Champion with an ability to get obver walls. If you dont see is there a place to jump or not, its based on luck.

Also Every champion with vision. Zyra Plants, Warwick , How would this affect the gamemode?

Tehkoa2/26/2015, 3:24:56 AM1 votes

I mean I wish we had a map that's more an an arena Howling abyss isn't doing it for me. I love the idea but there's allot of things that can be surpassed for it. I mean I can see if they mad it like Azir's ult and make it where you can't flash or go through the walls which would be really cool but then again you know.

Tehkoa2/28/2015, 6:41:44 AM1 votes

I like the Assassin idea(even though you ripped it from AC xD)

freereign3/1/2015, 10:32:47 PM1 votes

You know what? what about ranged people shooting through walls or you getting vision, looking at your map, and you rightclicking it finding the fastest path to it.

lCantPauseltMom3/1/2015, 11:52:22 PM1 votes

Oh and what would you guys think of neutral portals? Walking through them will transport you to a random portal or a fixed portal. Can be used by anyone; allied, enemy, or neutral? If you killed the local medium monster near the portal, only your team can go through the portal. Just bouncing ideas.

lCantPauseltMom3/31/2015, 11:36:01 AM1 votes

EDIT: Now linked with a new game mode creation. See at the bottom of the post for a link to it. Thanks!