Allow every player to ban 1 champion, ON FEATURED GAME MODES!

Mestm·4/6/2015, 9:08:04 PM·6 votes·600 views

I know is hard to increase the bans because ranked and balance and all those things i get it and if you are first pick you can get counterpicked easily so you get to ban its alright

But when playing hexakill or right now URF is really anoying that there is no variety of champions and well only one player gets to ban. So it wouldnt affect the balance of the game if every player could ban one champion if we consider most featured games are blind pick anyway. More variety and everyone will be happy please consider this is think is a good idea

6 Comments

Garlyle Wilds4/8/2015, 4:20:21 AM3 votes

I... support this quite a bit actually.

It does make sense within the "Blind Draft" paradigm.

And in terms of just helping to provide player relief, I do feel like in more casual modes, especially temporary ones, that everyone ends up with completely different ideas of what's OP (or at least what they don't want to deal with) and players would likely start on a better footing going into games with a feeling of control as opposed to 'welp my noob captain didn't ban _____ gg'

Naramiel4/7/2015, 12:20:06 AM1 votes

I do like the theory of adding bans as a general salve for some of the issues in featured game modes. TEN bans might get a little excessive, though?

Kholdstare134/8/2015, 2:55:41 PM1 votes

10 bans is fine. For all modes. Dom tournaments have been doing it since s2 using chat bans.

Draft should do it like picks, 1,2,2,2,2,1. Blind draft could do a weirder style that makes 5-10 bans total, while keeping the phase fast. Each player locks in a ban (seeing only their allies'), then the ban lists reveal and merge into the final list.