A suggestion for Crystal Scar(Dominion)

Ale non è male·10/26/2014, 12:11:50 PM·2 votes·689 views

Why don't give to every conquer point in Crystal Scar a different kind of buff like what happens with blue/red buff in SR and with altars in TT? Something like:

  • Windmill gives cooldown reduction
  • Drill gives armor/magic pen
  • Boneyard gives a reduction in respawn timers
  • Quarry gives bonus health and mana(with an health multiplier for manaless champs)
  • Refinery gives life steal/spell vamp

This would make what should be the most strategic game mode(because of his nature of capture and hold the point map) even more strategic, beause according to your team and enemy team comp and the situation of the game, the teams could target certain points more than others and thus open up to more dynamics in the game, as in a certain moment it would be more important to control a certain point more than another And this would also make more valuable the Greater Relic Buffs, as they would become a more appealing target for teams which are behind, which would target them to get the buffs and being able to fight back to reconquer points and win fights - while right now most people ignore these buffs because they see their conquer as a waste of time, time that they could better spend going towards points to conquer or to join fights, and that's one of the reason why few people like Dominion, as they find boring to walk up in the middle of the map without doing nothing -

11 Comments

Ale non è male10/26/2014, 8:17:07 PM1 votes

Any thoughts?

Behold the Void10/27/2014, 2:08:12 AM1 votes

It'd be extremely hard to balance since the buffs would be spread oddly depending on which side you end up on. I'd say it wouldn't do much good for the game mode. I'm definitely an advocate of adding some contestable objectives to the map but that's unfortunately not likely the way to do it.

Ale non è male10/27/2014, 7:22:47 PM1 votes

Bump