[{quoted}](name=Maximum Zilean,realm=NA,application-id=LFfTlAky,discussion-id=74jvEvEO,comment-id=000000000000,timestamp=2015-08-11T23:15:56.585+0000)
Certain balance issues. They tried fixing this awhile ago, but they just stopped at some point.
I'm curious, which balance issues are you talking about?
Visual update on the map. Looks terrible when compared to the new SR update and butchers bridge. Heck howling abyss and TT look so much better then it.
I suppose they could do that, though I personally think it looks fine.
Better objective to contest in the center. The current storm shield is just boring, should be something that when your team caps, it shifts power to the entire team to help cap towers.
I'm not sure I agree that this is something they should do. You already benefit greatly from executing successful ambushes, and high level Dominion tends to be focused around jungle play, bot lane ganks and bot lane counter-ganks. I don't think the storm shield is all that problematic, it's actually quite powerful when used on the right person at the right moment.
-Similar to the TT alters, a center point that grants vision. But when capped for your team, allows you to push the other points easier, maybe even weakening enemy minions and tower shots.
No. Dominion is not, and should not be about pushing. If you want to get a point, kill some enemies or manage a backcap at the right time, don't just push into it.
-Something to make your captured towers harder to take, like when you have the center point under control, your towers are slower for the enemy team to take by an extra 3 seconds or so when they are alone.
Meh, this sounds rather boring, and it might limit several tactics. For instance, if the winning team gets the mid point, it'll be harder for the enemy team to comeback by backcapping or ganking bot.