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Intended? Camps not blocking visual effects of abilities in SR

Itzon··2 votes·3,085 views

Just wanted to add a question/suggestion that annoys me, and hopefully I can get some answers.

Some abilities allow you to pass through some walls which are fine, the thing that bugs me is for example is if you're doing Wraiths, now Razorbeaks, some champions like Vi when she uses her E for example, the effects clearly go through the camp's wall and is a dead giveaway to enemy champions if they're near.

Is this intended?

If not, I would like to add the suggestion of blocking the visual for AOE abilities such as that over impassable camp walls.

5 Comments

HellraiseR0071 votes

Think about how Trundle feels. I think the visual change is not necessary. It actually makes the game more competitive as players need to have constant knowledge about their surroundings. Its not a dead-giveaway.

RiotRiotForScience1 votes

I am not 100% sure what your concern is. We made a lot of changes to improve the clarity of gameplay states in the map. Could you post a comparison shot between SRU and live to be more specific about the issue. If the concern is that a gameplay state is more clear, that is probably working as intended. I am mostly going to be focused on this discussion

http://boards.na.leagueoflegends.com/en/c/summoners-rift/edaxMMnt-summoners-rift-detailed-design-feedback

Could you repost the concern here?

Enigma Requiem1 votes

What he's saying is that he's now noticing that Vi's E shockwave will show up in midlane for the enemy team if they're pushed to your team's turret (aka they can see the wraith camp wall). This is, in fact, EXACTLY HOW IT IS LIVE, but its not intuitive so OP is assuming that its a new feature/mistake of the rework. An entirely reasonable mistake- to the jungler themself it wouldn't seem like it was showing over the wall, you'd have to be on the enemy team to know for certain.

TL;DR: An important thing to learn for junglers is how to hide what you're doing, and to know what aoe affects your champ can accidentally project and in the process alert the enemy. Nocturne has to watch his Q, Vi has to watch her E.

Itzon1 votes

I know it's on live, I just wondered if this could be fix for the next implementation. And I know for a fact the enemy sees it because I've been on the opposite end before and I've noticed it and backed off. Or gone around for a quick kill.

Itzon1 votes

Exactly what Enigma is saying, attaching a screenshot now and will repost.

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