Intended? Camps not blocking visual effects of abilities in SR

Itzon·9/16/2014, 9:21:31 PM·2 votes·3,085 views

Just wanted to add a question/suggestion that annoys me, and hopefully I can get some answers.

Some abilities allow you to pass through some walls which are fine, the thing that bugs me is for example is if you're doing Wraiths, now Razorbeaks, some champions like Vi when she uses her E for example, the effects clearly go through the camp's wall and is a dead giveaway to enemy champions if they're near.

Is this intended?

If not, I would like to add the suggestion of blocking the visual for AOE abilities such as that over impassable camp walls.

5 Comments

HellraiseR0079/16/2014, 10:35:51 PM1 votes

Think about how Trundle feels. I think the visual change is not necessary. It actually makes the game more competitive as players need to have constant knowledge about their surroundings. Its not a dead-giveaway.

RiotRiotForScience9/30/2014, 3:48:36 AM1 votes

I am not 100% sure what your concern is. We made a lot of changes to improve the clarity of gameplay states in the map. Could you post a comparison shot between SRU and live to be more specific about the issue. If the concern is that a gameplay state is more clear, that is probably working as intended. I am mostly going to be focused on this discussion

http://boards.na.leagueoflegends.com/en/c/summoners-rift/edaxMMnt-summoners-rift-detailed-design-feedback

Could you repost the concern here?