[Mode] Double Down

Missing Number·1/12/2015, 3:31:10 PM·2 votes·911 views

This gameplay mode is all about fusion of abilities

First the player picks a host champion, this is who you will be playing, and then they pick an essence champion, this is where the fun begins! The 2nd champion's abilities Passive/Q/W/E/Ult are applied as secondary effects to the 1st champions's abilities

Example

Yorick + Lulu Passive - Yorick has his 5% per ghoul thing, but also gains Pix Q - Yorick n Pix spit Glitterlance at enemies, and readies his Speedy Spectre W - An explosion that turns enemy champions into critters, or allied champions into speedsters, and creates the Slowdown Ghoul E - Summons the vamp ghoul, causes extra damage, and pix follows the enemy for a while Ult - Yorick creates a clone of an allied champion, while enlarging them to epic size

Azir + Veigar Passive - Turret + CDR=AS, Mana regen Q - Launch soldiers + shoot toward a target, if it kills anything AP++ , * (OP, yes, lol) W - Summon Soldiers, and drop AOE spell E - Drag Azir to soldier, and Stunwall Ult - Wall of soldiers + painful AP shot *

the targeting of the spells are based on the host, and the 2ndary either combines with the hosts' ability, or is fired in a line, depending on circumstances........ in the case of Azir+Veigar's Q and R, if combined, the OP level rises astronomically, if fired in a line however its not as bad, same goes with Yorick+Lulu's W, turning all champions in the explosion's radius to squirrels makes it epic

it actually might be possible to create a mode like this with little effort rather than actually fusing them, but bugs and balance would be in absolute chaos lol

sure 9/10 combinations would be imbalanced as all hell, but fun modes are usually imbalanced by nature lol, any one have any ideas of definite banned combos? or interesting combinations they'd use?

4 Comments

Valtreous1/12/2015, 5:33:48 PM1 votes

This sounds like a really neat concept and I would definately play it.

However, I fear that the sheer amount of time involved in making these animations work correctly, make the game mode itself, and balancing out what could be some INSANELY broken effects, might never happen.

Broken: Kayles Ult with Tryndamere Ult. 8 seconds of sheer unvulnerability. Wreck the enemy team with a spinning splash attack.

Flowflow1/12/2015, 7:51:47 PM1 votes

This game idea would require them to basically make a new champion for each combination(Which would be A LOT). On top of that the balance would never be there for this to work. Cool idea though.

Missing Number1/13/2015, 11:45:07 PM1 votes

Well the idea is actually an imbalanced "just apply X spell's effect to Y spell using Y spell's AOE/Targetting" with very minor tweaking to cover gaps, wouldn't take much effort really, i actually did do something like this once while hacking a few Warcraft 3 maps, for tehlulz.

like URF its just a fun mode for crazy shenanigans, should one want to go through the process of making it legit however....... then yeah, one would have to go through and make every single combination by hand

Par Xżi1/15/2015, 6:13:13 AM1 votes

Good Idea! ヽ༼ຈل͜ຈ༽ノ

Jax +MasterYi = GG