@ Riot : Riot's NEW Technology
I was just reading the new dev blog when I noticed this about animating Yasuo
http://na.leagueoflegends.com/en/news/game-updates/features/dev-blog-champion-animation http://www.surrenderat20.net/2014/09/red-post-collection-champion-animation.html
Yasuo’s hair and ropes – traditionally tedious things to animate – aren’t yet animated at all. Whilst it is common to manually animate these things on a final pass once the animator’s happy with the main body motion, we actually ended up pioneering some great new tech called ‘Jiggle Tech’. With it, we can set things to animate and react in real time to the motions of Yasuo’s body through simulating physics instantaneously in my animation tool, meaning we can rapidly iterate and make tweaks and changes without going through the tedious task of re-animating the hair and rope each time.
and
As a final flavor pass** we also included our in-house Jiggle Tech** on several of Braum’s accessories like the necklace and rope! This gave some additional secondary animation which complimented the main animation nicely and gave a more overall polished touch.
This sounds pretty amazing. Riot we've seen the release of Yasuo, Vel'koz, Braum, Gnar, and Azir. That's 5 releases without a new female champion. Will the next female champion feature use of this new animation technology?
Currently as it stands, the great Cassiopeia is still the only female model that I know of that incorporates any of this so called 'jiggle tech' in her animations (Check her run animation etc for example in the model viewer on Lolking) -was she a precursor or early animation experiment?