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My Two Cents on Poppy

SteelWithIt··15 votes·14,476 views

Wasn't really sure where to put this to be honest, just thought I'd chime in my thoughts on Poppy since it was just recently announced that she was going to get the Sion treatment.

You can swap around Home-Gurls skills as much as balance dictates but the whole theme of being a pint-sized diplomat dishing out pain and justice in equal measure and football charging someone from the enemy team needs to stay there. In that regard I think she'd be good as a bruiser or a tank. She definitely should not have access to poke or be much of a lane bully though. She's got to be that champ that you dread trading melee with when you go in to CS because she's a beefy lady with a big-ass blacksmiths hammer and HER CONVICTIONS WILL NOT FALTER . Whatever you dish out she will be able to take. To draw a parallel she should come off concept wise as the lady-yordle equivalent of Garen, minus the patriotism and military position.

The most important part of the rework for me would be her lore and main concept remaining wholly the same. Like, she was a kid doing an important political job with her dad and her dad was killed by assassins while she had to watch helpless and she finished the job for him without asking for a reward when she did. She needs to be the most justicey character that has yet been released. She's not even after revenge on the guys that killed her dad. She's in it for peace and diplomatic unity. After all, Poppys main goal is that VALORAN WILL KNOW HARMONY. She's gotta be somber, not sad necessarily, but I don't think that she should really be funny. After all, SHE DOESNT KNOW ANY JOKES.

Either way as long as her story remains mostly the same and her character stays intact I have faith in Rito delivering a bitchin' Poppy.

item 3060 Poppy HER REWORK IS NON-NEGOTIABLEPoppy item 3060

64 Comments

RiotIronStylus14 votes

She's got to be that champ that you dread trading melee with when you go in to CS because she's a beefy lady with a big-ass blacksmiths hammer and HER CONVICTIONS WILL NOT FALTER . Whatever you dish out she will be able to take. To draw a parallel she should come off concept wise as the lady-yordle equivalent of Garen, minus the patriotism and military position.

I feel you there.

You can swap around Home-Gurls skills as much as balance dictates but the whole theme of being a pint-sized diplomat

This is where you lose me.

Diplomat?

I realize that's a current thing. But what does that mean and how does it translate into any meaningful theme for Poppy at a high level?

Things I get the feels for when I thin of Poppy:

  • Big power, small package. Whether she's the runt of the litter, the outcast, whatever, she's tiny and packs a punch. Contrast, love that shit.

  • Conviction and loyalty. Maybe she's part of the home guard, maybe she's her own little one-yordle army. Either way, she has her allegiance and it's like an oath that binds her.

  • Serious. Unlike a lot of yordles, Poppy is probably the least goofy or silly. Maybe she's even stoic. Either way she's not a big-brain like Heimer, nor is she a crazed bomber like Ziggs. She's got grit and isn't down with the nonsense.

Big character reference for me, though not in terms of actual scale :P -- http://i.imgur.com/8YbWLA3.jpg?1

Let me know if I'm off the mark with that.

Diplomat though..

Yes, I realize that it's something in the current iteration of her story. But what does that mean at a high level? A diplomat is a career, it isn't an identifying characteristic of a person's core. You could be an honest, peace loving diplomat. You could be a sneaky, covert ops "diplomat". You could have good, bad or neutral agendas. Either way, this is the least compelling term that currently shows up in the lexicon. I would argue that it's completely arbitrary, and is only compelling on an extremely granular level. Not something I'd build a character off of.

That said, I'm open to ideas. I'm more interested what players feel viscerally when they play or want to play Poppy. What makes her compelling at her core? What makes her speak to the pint-sized terror in all of us? What makes us root for the underdog? What allows us to feel what drives her?

Hellioning11 votes

The important thing about diplomat-Poppy is that, otherwise, some of her best lines make no sense (Let me demonstrate HAMMER diplomacy!, Their defeat is non-negotiable!)

I don't think of her as an 'underdog' really. That's an obvious first glance based on her appearance, of course, given she's a tanky, bruiser-y monstrosity while also being tiny, but nothing about her story or personality indicates 'underdog' in the least. I wouldn't complain too much if you decided to focus on that aspect of her character (except possibly to grumble about how most Yordles seem to have 'small' as a personality trait), but I don't feel it much from current Poppy.

I find current Poppy to be a dedicated, hard working, and loyal soldier who refuses to back down. I think one of her greatest strengths is the contrast with the rest of the yordles, since all of them are some flavor of crazy and wacky. I think overemphasizing her size or yordle-ness is a mistake; removing that contrast to make her more 'adorable' or 'yordle-like' will just end up making yordles one-note crazies, not an entire civilization, let alone a species of sapient beings.

Also, I shouldn't have to say this, but more armor. Shiny bling armor is acceptable, but I think it'd be better if most of her armor was well-used and pragmatic; maybe it should have some sort of 'family heirloom' feel to it, since basically every non-Noxian is obsessed with keeping their armor shiny.

RiotIronStylus9 votes

Warning: 100% chance of her VO changing. This is a complete Visual & Gameplay Update. Just sayin'.

I think dedicated, hard working, and loyal are all apt descriptors. I'm in agreement, about yordle emphasis but, hey, currently she's a potato. So I can guarantee she's gunna get "yordlified".

Hellioning7 votes

Oh, I understand that the VO is changing. I'm just saying that those are her most well known, most iconic voice clips (to me, at least) and I'd be disappointed if they didn't return in the new VO.

I think the problem with 'yordlifying' her is that I don't think Riot has a very good idea of what yordles ARE. The most we know about them are that A) they are far more social than humans, relying on common social contact with other yordles to stay sane, even more so than a human and B) they are big on technology. I'm not a big fan of the fantasy world stereotyping that is common in these sorts of works (all elves are environmental protectors, all dwarves love to mine and drink) and having the same thing happen to one of the few things that make Runeterra interesting as a fantasy universe as opposed to yet another Tolkein-lite thing makes me incredibly annoyed. Though I guess that's more narrative's problem, than yours.

So if 'yordlifying' means that she starts doing overly adorable things or has a higher pitched voice or starts really liking cupcakes, I'm gonna be annoyed. It's not a bad idea in theory, but I don't know what you're even thinking of doing to her. Would you mind elaborating? I understand this is all preliminary stuff, mind.

RiotIronStylus9 votes

By yordlify I mean give her proper anatomy to make it evident she comes from said race of yordles.

Vacus4 votes

So in other words, you're trying to finally complete the Megling Genocide!

ADMIT IT

(:P)

Veraska2 votes

this is something im curious about? as poppy will be the 1st lady to come towards the unison of yordle anatomy and design. will she look more feline? ziggs, heimer, rumble, and teemo all have these traits as small furry critters, will the same treatment be given to poppy and Tristana by extension? or are the female yordles supposed to look more humanoid then their male counterparts (i personally hope not)

Duke Anax1 votes

Actually I think the new Tristana is pretty much the baseline.

Brownie Loco1 votes

please dont take "hideous" as a base trait... yordlyfing may not move her to "cute" but at least pretty... like janna, she is pretty in a weird goddess way... but not cute or too foxy

exe38 votes

Is a new voice actor planned? If so can we try and keep a bit of the serious tone (gruffness?) that the current VA has?

RiotIronStylus20 votes

Currently we don't even have lines. She's still in pre-production and kit ideation. We're mostly dealing with foundational pillars of her character at the moment. But as we've talked internally, I think the serious tone, and yes, I think "gruff" is a good term, will most likely be something we pursue.

I mean.. unless we make Lollipoppy into the base..

Then only the heart of darkness itself would serve as VO.

CupcakeTrap4 votes

"We are in accord, Summoner."

So here's a question about a certain line of Poppy's current voiceover, quoted above.

With the Great Retcon, Riot decided that removing the League of Legends from the lore of League of Legends was a smart move. This has been a controversial decision. However, when asked what exactly the game's story was now, Narrative made some dismissive remarks about "well, whatever, you're still Summoners in the game or whatever." The obvious subtext was "call yourselves whatever you want; you're not welcome in our universe, and making a story for a mere game is beneath us." But the lore community is in a rough spot right now, and if that means clinging to text rather than subtext in order to survive, so be it.

If we're still Summoners "in the game", and Narrative has abandoned the game itself in their pursuit of more Exciting Runeterra Adventures, what's the harm in characters referencing Summoners? If we're still Summoners in the game, why can't we be Summoners in the game? Do we really have to go straight into "Only you can hear me, BLUE TEAM PLAYER #5." and renaming Summoner Spells to "Monster™ xTreme LCS Playmaker Boosts"?

You don't have a problem showing Champions fighting on a battlefield that you've expressly stated "does not exist" (whatever that means when it comes to fiction). Narrative has not demanded that Summoner's Rift be stripped down to an abstract color-plane or a Tron-esque grid; in their great mercy, they have seen fit to allow us an implicit visual plot for our petty little game. Why, then, is it so crucial to excise references to Summoners from the voicework? Why is it important that Champions mumble to themselves like lunatics instead of engaging with the Summoners who are backing them up on the Field (us)?

(And I swear, IronStylus, I like you a lot, but if you go repeating that insulting line about "Summoners are creepy evil puppetmasters who force Champions to fight against their will", I will be severely disappointed. The lore community got rid of that bizarre interpretation years ago. Seeing Rioters fall back on this straw man again and again really adds insult to injury.)

Motajo4 votes

HA! I'd like to see him answer THIS.

CupcakeTrap5 votes

HA! I'd like to see him answer THIS.

I'm being unfair in that I'm asking IronStylus, who isn't responsible for either voicework or Narrative. IronStylus is a cool dude who owns parrots and makes great artwork. He also has an unimpeachable record as far as community engagement goes. He talks to people, he gathers ideas, he puts his own forward and accepts feedback, he makes us reconsider our positions and has publicly reconsidered his own in response to what the community says.

It's for that latter reason that I decided to post this here: it seemed apropos, and maybe IronStylus can give Narrative a few tips about community engagement. (I'm not holding my breath—I doubt even IronStylus could get them to change their tune, and he's got so much on his plate that it would be asking a lot to have him also give Narrative a talking to—but it's worth a try.)

Motajo3 votes

Yeah, it's worth a try. We have no other way of reaching them (it's not like there are enough of us to talk with our wallets). Aside from issues about the retcons, I'd like to know more about Foundations. Other than a small Rioter comment mentioning them, I've only seen a short paragraph (maybe not even THAT much) on an online article talking about it.

CupcakeTrap4 votes

Yeah, it's worth a try. We have no other way of reaching them (it's not like there are enough of us to talk with our wallets). Aside from issues about the retcons, I'd like to know more about Foundations. Other than a small Rioter comment mentioning them, I've only seen a short paragraph (maybe not even THAT much) on an online article talking about it.

You know, "Foundations" is kind of a weird name for a group whose primary focus seems to be destroying the foundations of League's lore, starting with the League itself.

Kid Freljord2 votes

If you do decide to do a new VO for Lollipoppy then you must use HIS voice

Jamnon1 votes

Then only the heart of darkness itself would serve as VO.

VO confirmed for Lollipoppy skin.

Soleka2 votes

Warning: 100% chance of her VO changing. This is a complete Visual & Gameplay Update. Just sayin'.

I think dedicated, hard working, and loyal are all apt descriptors. I'm in agreement, about yordle emphasis but, hey, currently she's a potato. So I can guarantee she's gunna get "yordlified".

While I like the idea of her VO getting changed, I will miss her old voice. Currently she only has 30 secs - 1 min of dialogue, while Sion's newest VO is quite chatty at 15 minutes. She really needs a lot more things to say. I would like to see her have special interactions with Noxian assassins especially. Though try to give her an evil laugh with one of her abilities, she needs that ;).

I do like that idea of her being more like Brianna from Game of thrones. A knight who happens to be female, rather then a female knight (That sounds really strange, but there is an important distinction there). She's gruff, tough, but still a knight.

As for gameplay I've kinda gotten this notion of her being an anti-ADC. I feel like she's the type who would take risks tower diving to kill a champion, or even the type who would wade right into the middle of the enemy team to kill the problematic champion or save an ally. That no matter what is thrown at her, she can absorb and keep moving forward. She's like Braum, but is not Braum! She does not protect with her shield, she protects with her hammer.

turkeyBACON4 votes

Poppy as a diplomat to me reads more that she's a selfless civil servant despite the fact that it doesn't really suit her personality. She's more likely to smash your face in but she'll try to talk things out up to a point. She's no nonsense and will take to a show of force than try and sweet talk you.

If i were to infer how she became the way she is; my guess is that she's always been a bit serious for a yordle but her father's death was a turning point. With the opportunity to be an ambassador arose she took it not because she wants power in anyway but she saw it as her duty. Yordles are likely looked down upon literally and figuratively in much of Valoran, which makes them targets to be taken advantage of. Poppy is a yordle that can bring a serious respectable face to yordle kind and try to curry allies to a small but powerful race.

Shíny6 votes

Just a quick thought i had about poppy and her diplomat identity. Diplomat in general means to me having a more "big picture" view of the world, Yordles for the most part are quite big on community and it seems like they seldom actually leave their community/Bandle city(except heimer's group) and at times seem xenophobic(rumble) . Poppy is different, shes out there talking with the "giants" and demanding that yordles be recognized on the political stage. Why not make poppy an even bigger political powerhouse and have her be more than a diplomat for demacia and have her be the diplomat bandle city turns to when negotiations become heated.Bar room negotiations in bilgewater?

Siachi9 votes

Keep in mind I'm not the biggest Poppy player, and you should probably head the opinions of people who play her MUCH more than I do.

If the lore team has to remove Poppy-as-a-diplomat, I should hope they **avoid **making her a 'loves to brawl' character like Vi; that'd almost feel like a disservice to her character. I don't think she'd be the kind of character who fights because "I was bored" or "It brings me glory" or even "They made me angry". Poppy feels like the kind of character who, while she certainly wouldn't be afraid to fight, doesn't revel in it: More that she'd deal a quick, decisive blow to end a conflict before it gets too far out of hand.

--

This is probably just me, but I don't really see her as much of an underdog character, although maybe it's just because I've always associated Rumble with being the underdog. For Rumble, even when he IS fighting, his mech is still made of junk and is always on the verge of falling apart, so even then you don't think much of him, no matter how much success he's had. Even his goal for joining the League of the Legends was basically "I want Yordles to start getting the respect they deserve!" If that doesn't scream underdog, I don't know what is.

Poppy, however, feels like the kind of character who'd only need to fight in one battle before the whole army knows who she is. I've heard someone think of her as "The only Yordle a Noxian might actually respect." While she didn't start out as much, just being a blacksmith's daughter, she's definitely made a name for herself, and a reputation to be respected.


But that could just be me. Referring to my disclaimer above, you should probably pay more attention to people who have invested more into Poppy than I have.

EDIT: tl;dr, Poppy seems like a character who, while she's not afraid to fight, would rather end the fight quickly and decisively so it doesn't get out of hand. Also, while I wouldn't be upset if you decided to go the more underdog route with Poppy, I feel like Rumble is better suited for that character space. Poppy, on the other hand, is more of a 'really made a name for herself' character.

SteelWithIt2 votes

I mean you basically nailed it all right there, that's why you're a Rito-er and I'm not :P

Reading through my bit again, putting in that diplomat part didn't really make sense, like yes it's her job, but it doesn't really have any bearing on like... Aesthetics or gameplay. Not really sure what angle I was going for now that I'm reading through this again but whatevs.

The big feeling that I think you're asking about for the most part is being the little dude making the big dude piss blood. Like she's small but she's bursty. Like when you use her Q on live, it's just really satisfying to hear that high pitched SMACK.

Like picking Poppy for right now is basically picking just about the smallest most (aesthetically) not scary champ in the game.

When you're up against someone beefy and hardcore like Sion top and they underestimate you based on how unpopular, small and not intimidating she looks and go in to try to bully her, it's infinitely satisfying when you cave their heads in with a few Q's.

She's small but she can handle herself big time.

Is that clarifying at all?

Also is Game of Thrones any good?.. I missed the reference because I only ever watch it when my buddy puts it on, which is infrequently.

Linna Excel4 votes

That said, I'm open to ideas. I'm more interested what players feel viscerally when they play or want to play Poppy. What makes her compelling at her core? What makes her speak to the pint-sized terror in all of us? What makes us root for the underdog? What allows us to feel what drives her?

Firstly and this is a minor point, but i think she should keep her tails. In fact I kind of wish 2-3 more females had that hairstyle in game besides her and sona.

Visually? I really love her scale armor. I think that should stay put. I also like the gold-dark teal color theme. Her shield might need another color on it. Maybe a crest or something. Could be in teal, blue, purple, or red.

I'm not sure what should be done with the hammer. Should it be a simple blacksmith's hammer? Should it be a war hammer she or her father forged? Dunno. All I know is blacksmith's poppy hammer is a little too outthere for me. I really like the scarlet hammer and battle regalia hammer. I wouldn't call the current hammer bad, but there feels like room for improvement.

What players feel about Poppy is a difficult thing and here's why: she has different groups of players who follow her. I can basically put her into 3 crowds: supports, tanky bruisers, and assassins. I can't speak for the support players, but the tanks want to be in the thick of things, and assassins love being able to pick off someone while completely surrounded by the enemy team.

If there's one thing all poppy players feel is a sort of sense of being an unstoppable force if you get fed. If the other team feds you, that's like them giving you permission to put a Vulcan Death Grip on their balls. If you get fed as poppy (at least pre rework), you know that the game is yours to win or lose.

True in game story. I got fed as a Poppy one game. The other teams middle inner tower was down and their inhib was up. My team was off doing... something? I didn't really care at the time. I had my ult up and I was walking in that front door. So what happened? They sent a fed yi (12+ kills maybe) with a GA up and an aatrox with his passive up. I took out both of their revive effects, killed one of them, and was about to kill the other when an AP ezreal jumped in and won the fight for them.

That is what a fed poppy feels like... kicking in the front door and causing trouble. A fed poppy feels like split pushing mid because it sounds like fun at the time.

As for character examples, I've got 2 good ones for you.

The first is Rocky during Rocky 1 and 2. Poppy is a champ you have to beat early. Apollo might have won laning (Rocky 1) but he didn't beat Rocky (Poppy). Maybe he got the tower first (won the first fight) but she (in this case Rocky) picked up kills or enough CS to get to late game. Rocky 2 is Poppy's late game or when Poppy gets fed. If the champ doesn't whip you outright in the first match, you are going to beat him in the second.

The other example is when your ult is up, you feel like a vorpal bunny single-handedly attacking a group of heavily armored knights. As long as you ult the person who doesn't have the holy hand grenade of antioch, all is fine.

We need a Vorpal Bunny Poppy skin.

Looks at Iron Stylus

STARE..

Siachi2 votes

I'd personally be more in favor of her weapon being a refitted blacksmith's hammer (is 'refitted' the right term? For turning a crafting tool into a tool of war?), just because of her backstory, but I could see a genuine warhammer working as well (Like it was the first weapon she and her father worked on together, or something).

In terms of gameplay, so far my only experience with her has been against bots, but I've always said the main thing I like about Poppy's kit, thematically, is how it's all single target: Poppy doesn't get distracted from her goal, and doesn't waste time by throwing potshots. I'm actually wondering how a self-inflicting taunt might work on her kit (Poppy HAS to go after the one target, and you can't really cancel the command), but that's not really something I've put much thought into.

Like I've said in my own post, while it's not out of the question for Poppy to get to be the 'underdog' character, I feel like Rumble would be a better choice for that type of character. Though I can agree that, if possible, her rework should keep her a late-game oriented champion.

And yes, Vorpal Bunny Poppy should happen: Even if it's just throwing Poppy into a bunny suit, there's something satisfying on destroying people with the most ridiculous and unthreatening thing possible.

Alexei1 votes

The word you are looking for is "repurposed."

Solideus2 votes

I feel that people hold on to elements like Poppy being a diplomat for the wrong reasons. It's more about being suspicious towards change than anything, it feels to me.

To me, for the sake of making Poppy the best realization of her specific fantasy, things have to change. The diplomat part is probably one of the things. It is a very unintuitive title for explaining what she is supposed to be all about.

TyberAce2 votes

I 100% agree with you.

I want you to know that I have complete trust in your vision. I think you care about our favorite yordle as much as we do.

Give it all you got Mr. IronStylus, and y'all will do fine.

As far as as your few last questions: I think a lot of it is in her lore. Its hard to pinpoint. Part of it is that her determination inspired a depressed Galio. Her will to go on. The fact that she's a little girl facing gods, monsters, and the strongest of the strongest AND she strikes fear into the hearts of those beings. What drives her? Now that's a hard question! Maybe to be the strongest? Or to deliver justice? To fight for those who can't fight for themselves? Maybe all of the above. Remember, don't believe in yourselves, believe in the me who believes in the you!

Duilliath3 votes

It's important, I think, to realise that Poppy is not necessarily a Diplomat by definition. She was granted the title and acts as liaison between Demacia and Bandle City because of her courage and unfaltering convictions.

It's more of an honorary title in that sense. However, because of the way she earned that title and the respect of the "big uns", it has become a vital part of her lore.

She is a Diplomat not because of who she is, but because of how she is, if that makes sense.

Omnipherious3 votes

That said, I'm open to ideas. I'm more interested what players feel viscerally when they play or want to play Poppy. What makes her compelling at her core? What makes her speak to the pint-sized terror in all of us? What makes us root for the underdog? What allows us to feel what drives her?

Hope it's not too late to give feedback. I think Brienne of Tarth is an excellent reference point.

Personality-wise, Poppy strikes me as the embodiment of innocence lost too early.

She is serious because her past caused there to be little room for any real childhood. She had to be strong too soon and thus, isn't the best at being sociable. Her goal is to ensure peace, and she accomplishes this by emulating those most commonly associated as warriors of truth and justice - strong, masculine figures of Demacia. This is why her persona seems a bit darker than the more commonly jovial Yordles. It isn't that she doesn't like or know how to be happy, she just isn't used to the feeling.

I feel that Poppy represents similar values to that of the fist holding greeting used in Wushu.

She is neither arrogant or high-handed. She values morals, intellect, physical and aesthetic education. While she may not be of noble blood, she is of noble mind. She seeks to embody valor and vigor, being brave without wishing to cause trouble or breaking the rules. She is ready to fight for what she believes in, but she will use her words and mind before she uses her fists.

If and when her hand is forced, it is a no nonsense fight. She will seek to end the conflict swiftly with all her might but she is not without mercy. She would subdue, not kill. Unlike the other Yordles which rely more on gadgetry or wits, she wears armour proudly and bears arms like a warrior of any other race. She stands strong and fights on regardless of disadvantage, her will unshakeable.

She shares traits with Garen, sure, but I see Garen as a patriot above all else. Poppy wants to be taken seriously regardless of her race, status or stature. Poppy may be a paragon of Demacian values, but unlike Garen, she fights for all innocents.

The big eventually fall far and hard while the small merely get tripped, so they get up again and again. When you live a life of others looking down at you, it only makes your rise that much greater.

EnvyDragon3 votes

Diplomat though..

Yes, I realize that it's something in the current iteration of her story. But what does that mean at a high level? A diplomat is a career, it isn't an identifying characteristic of a person's core. You could be an honest, peace loving diplomat. You could be a sneaky, covert ops "diplomat". You could have good, bad or neutral agendas. Either way, this is the least compelling term that currently shows up in the lexicon. I would argue that it's completely arbitrary, and is only compelling on an extremely granular level. Not something I'd build a character off of.

That said, I'm open to ideas. I'm more interested what players feel viscerally when they play or want to play Poppy. What makes her compelling at her core? What makes her speak to the pint-sized terror in all of us? What makes us root for the underdog? What allows us to feel what drives her?

The big thing that strikes me about Poppy is that she's strong-willed and loyal; the reason she's a diplomat is not that she has any real political skill, but because she feels a strong attachment to both Bandle City and Demacia, and because no one else is really in a position to do the job. She does it because no one else will. The sense I always got from lines like "Let me demonstrate HAMMER diplomacy!" and whatnot was that she's a natural warrior who simply refuses to complain about being placed in a profession (diplomat) that she isn't really cut out for, and on the battlefield - when she's finally in her element - she wants to show that she hasn't forgotten her duties.

Does that mean a reworked Poppy needs to be a diplomat? Not at all. But what it does mean is that whatever her lore is, it needs to demonstrate that she has a lot of heart, and while she's a fighter to the core she's more than willing to fill other roles out of love and loyalty.

She reminds me of a tiny, female, hammer-wielding Braum... except that Braum doesn't strike me as the type who'd set aside his larger-than-lifestyle to fill a practical role his people need. Poppy's a hero because she can stop being one when the situation calls for it.

Brownie Loco1 votes

[deleted]

Siachi1 votes

Nope; she got to be a diplomat basically because Demacia respected her for completing her father's task, despite what happened to him.

Here's the full backstory, just because I'm too lazy to cut it down to the relevant details.

While other young yordle girls played skip-step and braided wreathes out of posies, Poppy spent her youth earning calluses and grease stains in her father's armor shop. Blomgrun, her father, was Bandle City's finest smith. The only thing he loved as much as his work was his young daughter, Poppy - named for the sprightly sounds of the sparks that leapt from his ever-burning forge. He swelled with pride the day she was first able to lift his trusty hammer, Whomper. Poppy immediately took to his art, demonstrating a natural gift for smithing, which Blomgrun honed with devoted instruction.

One day, a Demacian general named Florin Berell commissioned Blomgrun to craft a helm, glorious beyond comparison. Blomgrun toiled away on this project, determined to present Florin with his finest work. He let Poppy set the center jewel, entrusting her with the most important piece. When the pair finished, they departed for Demacia to deliver it in person. Word of the general's order, however, was leaked to the Noxian High Command, and two Noxian assassins were dispatched to intercept the delivery. Blomgrun was able to occupy the assassins long enough for Poppy to escape with the prized helm. She watched helplessly from the brush as her father was slain. Instead of fleeing home, she carried the helm the rest of the way to Demacia alone. She refused payment for it, saying that no amount would compensate for her father's life. Instead, she offered it as a gift, honoring her father's final intentions. Florin saw the grim determination behind the tears in her eyes, and requested that the leadership of Bandle City appoint Poppy as the yordle ambassador to Demacia. Soon after, seeking to crush Noxus with her father's hammer, Poppy volunteered for the League of Legends.

While on this subject, how 'Anti-Noxus' should she be? I personally don't really see her as someone like Varus who'd go on a Noxian slaughter spree, but with what they did to her father, who was mostly an innocent bystander in the whole Noxus-Demacia Conflict, I don't see Poppy as one to simply shrug the incident off, either.

Nameless Hero1 votes

{quoted}

Nope; she got to be a diplomat basically because Demacia respected her for completing her father's task, despite what happened to him.

Here's the full backstory, just because I'm too lazy to cut it down to the relevant details.

While on this subject, how 'Anti-Noxus' should she be? I personally don't really see her as someone like Varus who'd go on a Noxian slaughter spree, but with what they did to her father, who was mostly an innocent bystander in the whole Noxus-Demacia Conflict, I don't see Poppy as one to simply shrug the incident off, either.

LOL it would be epic if she had a special taunt v/s Noxian champions

My name is Poppy of Bandle City You killed my father... prepare to die!

Alexei2 votes

As a person who used to main Poppy and still plays her for fun, what makes Poppy "compelling to her core" to me is her integrity. She is dutiful, uncompromising, and capable despite her stature and humble origins -- in a word, honorable.

Having the sense that this is a person who sets amazing goals against adversity and accomplishes them does not necessarily convey "underdog" to me so much as it does "honorable." I see Poppy in personality as akin to the knight-errant who protects peasants who could not possibly repay the deed, the paladin who sacrifices oneself to fight a hopeless battle, or the ronin who chooses nonviolence to resolve a conflict though capable enough to slay one hundred foes in battle. Poppy has accepted her role of protector (and often avenger) on the battlefield and is resolute in wanting to see her duty through no matter what. Such is the tale I have written when I play Poppy.

In response to other questions:

I agree with the Game of Thrones TV character reference.

Regarding visual tone, my favorite skin for Poppy is the Battle Regalia. And yes -- absolutely -- must keep the pigtail hair and serious tone of voice. If I had to pick just one of the two to keep, though, it would be the serious tone of voice.

Rafael Merlo2 votes

Let me know if I'm off the mark with that.

You are off the mark.

  • She's got to be that champ that you dread trading melee with when you go in to CS because she's a beefy lady with a big-ass blacksmiths hammer and HER CONVICTIONS WILL NOT FALTER . Whatever you dish out she will be able to take. To draw a parallel she > - Big power, small package. Whether she's the runt of the litter, the outcast, whatever, she's tiny and packs a punch. Contrast, love that shit.

Indeed this is an important feeling of gameplay. But this is secondary to the feeling of "my intervention in this fight will change tides" of those who knows the wheight of what we, who work with diplomacy, call a military intervention. I feel the stoicism of "this is my decision of tunnel-dive you" because this evokes resolution of purpose. Your proposition translates into a lane bully mentality, but in a gameplay standpoint I would like to feel better when I'm helping my teamates in anything from a 2v1 to a 5v5. Poppy exists for diplomacy that is taking care of the matters of the collective of people who she protects, translated into game to team decisions like ganking or teamfighting, and no dueling and lane bullying. I would choose 1v1 to be a weak-spot for her instead, in exchange for a "from peeling to diving" gameplay.

  • Conviction and loyalty. Maybe she's part of the home guard, maybe she's her own little one-yordle army. Either way, she has her allegiance and it's like an oath that binds her.

This one is the real off the mark. Diplomats exists for the well-being of those who they represent, and the're invested with representative power. If one needs to twist oaths for this, they'll do it. If they need to forge new ones, they'll do it too. Poppy is the only champion in the roster that actually speaks the word "Valoran"; she's NOT for real "her own little one-yordle army". If she has a binding is to the Yordle race, those who she represents, and not to any rules. She will forge and break any of it FOR THEM, and that's the "diplomat feeling" that your are missing. Trade the word "Diplomat" for "Representative" and you're done.

I seriously recommend for you to play a game of Exalted as an Eclipse to take the feel of what "being a diplomat" means in the High Level of gaming psychology. Playing as Children of Gaia in Werewolf: The Apocalypse helps too. It's all that core of "I will bring harmony to my people" (maybe for some at high costs) that you are missing. Go for it.

Thanotos Omega1 votes

For me everything about Poppy builds from the foundation of Blacksmithing, She's really strong from years at the forge, when the world tries to break her it only tempers her, just like she does metal,

When she became a diplomat she realized that Demacia Noxus and Targon all place missive emphasis on martial prowess, as does the growing militant faction of Iona, So she complimented Whomper with the best armor and shield she could make and trained herself using a combination of raw brute strength and incredible equipment compensate for lack of experience,

Allowing her to earn the respect of people like Darius and Garen, and helping to grant her a more authoritative presence,

Some day J4 Riven Karma MF and the like will make their homelands better places, But it will be Poppy who takes that and brings them together to make the world better,

Also this whole thing about Diplomat not being in her Kit, Where is Quinn's Drawing in her's? How come Garen doesn't have a ability to express his crush on Kat? Not every little thing can be easily wrapped into a persons combat abilities. But what about one of those little buff things likeShen Akali Kennen have but this time works by giving 0.1% shared XP as long as her team has people from 2 opposing factions?

Nameless Hero2 votes

[{quoted}](name=Thanotos Omega,realm=NA,application-id=6kFXY1kR,discussion-id=peURE4rM,comment-id=00050010,timestamp=2015-03-06T14:46:24.140+0000)

For me everything about Poppy builds from the foundation of Blacksmithing,

Hey, I like your idea. She's the daughter of a blacksmith she should have an ability that gives her the best armor of the game.

Rainbowgasm9 votes

I still want to keep the whole theme where she treats combat like a bargaining table.

Poppy "Diplomacy time" Swain "no poppy no!"

Centuros5 votes

Make sure you keep her pigtails, though. Those are great.

COBRA C0MM4NDER3 votes

Noxus Poppy says "screw diplomacy". & "Why don't you just lay down your weapons and die."

Aggressive diplomacy is the key to her greatness.

BetterNerfPoppy3 votes

I'm the biggest Poppy fan for at least 6 miles around my house, so if I didn't get my two cents in, I'd feel like I failed. I've posted multiple times on the forums regarding her, but I'll make it short this time.

  1. Thematically, I feel like her story is significant in and of itself (simple daughter of a working-class yordle, called to greatness by a.) circumstances outside her control and b.) her overwhelming sense of duty). It's her tragic story combined with her stoic response that really drives it home for me. [VO reference opportunity: "I didn't ask for this...", don't miss out!]

  2. She's the only non-comedic yordle (Amumu comes close), and has a matching voice and lines. While she definitely needs a re-do, changing her to be, say, all revenge-driven would drive her straight into the Renekton Lucian Graves niche. Nothing inspires fear in your enemies quite like a hammer, a stoic resolve, and a strong distaste for dramatic monologues. If you're looking for more references for the stoic, no-nonsense-yet-lovable character take a quick look at Artie from Warehouse 13.

  3. As for stray ideas, I've always imagined her E: Heroic Charge to be really sloppy in it's actual execution. Imagine, if you will, a raging dive through the air onto her enemy, but overestimating the force needed, causing both to fall over on the ground. Goes hand-in-hand with the "little ball of fury" idea we all love. Other stray idea: Certain champs' nearby jokes cause Poppy to say "...I don't get it." or the like. I think that tops, "I don't know any jokes", but leaves the same impression.

  4. If you still haven't decided on a VA, I can't think of many other people who can fit that tiny niche of high-pitched-yet-gruff better than Sarah Silverman. I wonder if she's available...

Thanks for getting our input! I love the champion like no other and I'd be sad if I couldn't at least say something useful.

Jungle Lux God2 votes

I think Riot sees a lot of value in Poppy's current lore, and I have a feeling they won't dramatically change it. I also think Riot also sees a lot of cool gameplay with Poppy's Heroic Charge (E), and I think that will stay as well. However, I have a feeling like much of the rest of her kit outside of her Q will get changed in some shape or form.

Junkο1 votes

Poppy's lore is actually really generic. It's the same "X lived a normal life then everything changed when the Noxus attacked" that every other old champion has

Jungle Lux God6 votes

Poppy's lore could use updating to the current standards of lore (and hopefully not get downgraded to how Gnar's lore is), but she does have some cool and unique characteristics about her that does, in fact, separate her from the other champs in the game, mainly her determination.

Nixtarma2 votes

Another Poppy player pops in.

I am glad I found this thread. Lorewise, I concur with basically everyone else. Her role as a diplomat is fun and unique.

Kitwise, I have two thing main thoughts. First, one thing I value when playing Poppy is that she deals significant magic damage. I enjoy being hard to build against, and I think that this is an important part of her gameplay identity, In addition to her ability to dive. Even if her Q goes, I hope that her ability to deal magic autos remains. Second, it has always bothered me how her W was "Paragon of Demacia" when she was a representative from Bandle City.

Cheers, Poppy fans! -Nixtarma

BetterNerfPoppy1 votes

Well, she was the Bandle City ambassador to Demacia. I get what you mean though: it's interesting that Poppy, a native yordle, is considered the pattern for excellence in a "human" city. Maybe that's what makes the ability name significant? Perhaps Demacians were so awed by her story that they called her the model of everything they stand for. Makes sense to me, but I read into things too much.

Nameless Hero2 votes

Poppy is not diplomatic, she does not have language skills but she is an **Ambassador **: Bandle City's representative whose role is to gain support with their foreign allies against Noxus' invasion.

Personally, I always liked how she inspired courage and determination to Galio and that's the thing that I want to see. The feeling that the whole team can turn around the tide of battle when all hope is lost if people would just stick around for 1 last stand. And sorry Iron Stylus but I don't like your picture. Poppy is not a lady of war like Delenn from Babylon 5 or Caitlyn Stark from Game of Thrones. She is a simple peasant girl with no training that inspired a whole nation to fight back.

She is a Joan of Ark.

Nameless Hero1 votes

But seriously, if we want her to be viable, we need to accept some changes. I don't like her as an assassin as it does not make sense with her backstory so maybe her ultimate should be something that benefits the whole team.

Here's my suggestion.

Poppy's R: Final Stand Passive: Each level will reduce all dmg she receives by half when she is under 15/25/35% health. Active: Poppy sacrifices HALF of her CURRENT Health to emit an area of effect buff for all allies within a range of 400. The buff reduces dmg to allies by 30/50/65% for 4/5/6 seconds. Poppy gains bonus dmg but buff disappears if she dies. 90 seconds cooldown

Gameplay: Activating her ult makes her whole team more tanky and powerful at the cost of her own safety. The small range is to encourage her allies to dive in with her. Activating her ult means that smart enemies will try to focus her to kill the buff = she will draw all the aggro. Teamwise, it would combo with Sivir's ulti, Garen, Amumu and Tristana's W. It would also make her vulnerable to Darius and any kind of cc. Players will have to build tenacity and tank items to make full use of the ult or else they would die early. Smart players need to choose exactly **when ** to use the ult for maximum effect. Activate at the start of the fight and the cost is very high. Activate when she has low health and the cost is minimal.

Objective:

Edit: Changed the ult activation cost and the mechanic

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