I literally ran across this thread and found it interesting;
So let me put all the hubub arguing to rest here and sum it up for everyone (including Riot):
From what I understand some of the posters' issues with this map / lore stuff, is that
Riot seems to be developing 'fluff' lore stuff without meaningful and emotionally impactful story substance.
Personally, when I get involved with an awesome fantasy novel or even with a movie/tv show for example, sometimes I'll want to research and explore all the lore and pore through the minute details on everything relating to their worlds, cultures, peoples, individual characters, et al.
As someone who has played League for a few years, to be blunt, I don't give a twitch's behind about the "lore" of League. It's unfortunate and somewhat sad, because I really really like playing so many champions and have a shit ton of skins because of their cool looks, the VFX, VO lines and whatnot; but their background and story? Never even once crossed my mind to take a look.
For example I absolutely love Jhin and his obsession with '4'; sometimes when I'm feeling spicy in-game playing Jhin, I'll "cosplay" his lines and adopt his "character" while playing. But his background story? Never felt compelled or drawn to it because Riot hasn't really put emphasis on drawing in the playerbase with their game and champions' storyline.
Now, I'm sure you folks at Riot adore your characters to death, and I'm sure you really, really, really want to have us, the community, share in the romance, adventure and unique, tiny details of the world of Runeterra.
The sad fact is, either your art/story department is understaffed/underpaid, or you guys haven't really fleshed out a solid path toward building an all-encompassing world that both looks cool and has substantive details.
What do I mean by substantive details? Well, to take one of the posters' examples... you all released a map of Piltover or whatever, with some names of small cities/towns splattered throughout. And I get the intent, according to the Rioter responses in this thread, their notion is to release visual content first, then build up the world from there.
The problem is that method is not only shortsighted, but prone to never becoming complete. You simply cannot release new champions, new "visual lore" like maps, names of cities and places and people -- without first creating the entirety of each piece's backstory first.
Xayah and Rakan -- all I know about them is they're a couple, they're something called "Vastayah" or however it's pronounced, and some other champions like Rengar come from their homeland. Oh, and there's something about them fighting for their home freedom or whatever. That's it.
Besides that, when they were released, there was absolutely nothing that I noticed either on the forums, the website, or in the client itself that compelled me to learn more about them. And if I had decided to, would I even get anything more than cursory, superficial stuff like "Xayah loves Rakan! Sometimes they fight, but they really love each other! Their home was destroyed in a fire/whatever and now seek vengeance for some atrocities committed against them/their people! Bird feathers! Whew!"
What these other posters mean with their arguments is simple: build the fucking world first from the ground up. That means cross all your T's, dot all your I's, and flesh out the existing champions, their backstory, their homeland's backstories, their culture, everything.
This is Basic Fantasy Novel Writing 101 (Trust me, I have a library of how to write novels because I'm a writer, myself). You can start with the general, superficial stuff such as character names, places, et al; but at the end of the day in order to build a realistic, detailed and COMPELLING world for others to really dig into, you must flesh out all the minor details as completely as possible. Once you do this, then everything else is easycakes.
And if you have already done all this to the level of detail necessary; then why is it not being used already?