DARKIN IDEA

Hipercsiga·10/6/2017, 8:21:15 PM·1 votes·536 views

So every Darkin has its area of interest. Aatrox - War Rhaast - Murder Varus (his bow) - Pestilence / Revenge

There is 5 Darkin existing in the lore. There should be 2 more weapons.

My suggestions are: Dagger - Treachery ( ADC with returning magical dagger after thrown or Assassin with backstabbing, perhaps both at once) Staff / Scepter - Tyranny_ ( Mage) _ Staff - Zealotry/blasphemy (Mage, evil priest like support) Whip - Torment (Mage or crippling support) Chain - Slavery (same as before) Claws / Club - Savagery _(top or jungle) _ Flail with 4 heads (fire, Ice, poison or acid, electricity) - Chaos / Destruction (tank) Axe / Spear - Violence (fighter)

5 Comments

6FlagsFunnelCake10/6/2017, 8:30:33 PM1 votes

The remaining 2 Darkin were confirmed to NOT be held inside weapons, unlike the three that are known to history.

Hipercsiga10/8/2017, 2:59:47 AM1 votes

Damn, I got so many downvotes! I understand that my idea about weapons have no base but the area of interest thing is still true since it is also confirmed that the resent Darkin have their territory in bloodshed. Aatrox - War Rhaast - Murder Varus (his bow) - Pestilence / Revenge