The last thing I wanted to do is to make you angry. I'm not downvoting you, I don't know who did that. It looks like the thing about this, is whether or not you like the old lore - if you dislike it, then that's okay, but there's no point in me trying to write out why I like it.
Assuming that I should explain, here it goes:
Yes, in fact, you could sum up the history of the entire Universe in one sentence: it came to be, rapidly expanding and cooling, and lumps of matter and energy started creating; while the separate parts of it are condemned to forever distance themselves from one another, it is assumed everything will end in a big rip.
The difference is, is something important omitted? Maybe how the atoms were created? Maybe some other details as well?
Same goes with Skarner's old lore. The destiny of his people was directly tied to the business of the Institute, and how it tries to prevent the world from plunging into another Rune War. In the new lore, it will most likely go like this:
In Skarner's expanded new lore, it is said that he indeed guards the latent members of his people. But he protects them from what? From any random threat. But that's just it: protecting them from whatever, nothing interesting. He probably awoke when Azir got resurrected, or something. And his people probably went to hibernation when Shurima fell.
That's also a catastrophe story, already seen before, somewhere else.
The most ironic part is, that could have happened even in the timeline where IoW existed. I personally prefer the story where Brakern are dependent on an institution created to try to hold the world together, than where Brakern were just another faction affected by the fall of an Empire.
Azirs resurrection and the rise of the capital is basically the ending of the event.
And that's the whole event. I meant closure as an end of an arc - you know how in television series there are arcs of the story? Something's happening, and there's progression? It wouldn't be an end of Shurima, no. But the "closure" we got was actually the same as the cause of the event - cause: Rise of Shurima. End: Rise of Shurima. It's.. well, lame. It could have been much better.
I said the thing I dislike about the new lore is that it's hollow and cliché.
(I love that tvtropes site!)
And yes, the old lore was made up of stitched together cliché parts, and that almost made me not look at LoL more than once - but then I figured what the catch was.
What differentiated it from the new lore? It was original in a sense that it found a concrete way of connecting all those
random stories in a meaningful way, natural way. It had life in it.
From the tv tropes site:
Essentially the plot of League of Legends. The league was formed as a formalized, five a side version of this trope to avoid another world destroying magic war.
This has meaning. It represents the core of their entire world.
The new one is now just boring separate cliché stories, with no effect on Runeterra whatsoever. It's like every other generic fantasy land of a new fantasy writer. It's not... there's nothing special about it.
Shaco, and many others could have indeed come from any other fantasy story - all of the champions are rip offs of something. All of them. And that just proves my point - back when the IoW was canon, they were given a reason to be "from LoL". Now, they are literally from other fantasy lands.
Brand is a spirit of fire, Aatrox is a demon. Riot can expand their game with every existing trope out there, and they probably will.
I don't know why Riot is so focused on saying how special their "Champions" are, when the most original thing they ever came up with, the IoW, they threw away believing "it's not cliché enough to attract large masses."