Why is the type of lore the lore fans want, not good for the future of LoL lore?
...As Riot said. I'll be short, because I think this is the whole point.
I know Narrative and Foundations are capable of releasing better lore. Better, meaning that it would be composed of events that continue and support the already existing characters, not just be one-trick-hooks, promotional material and retcons of beloved characters.
I understand that a MOBAs tend to have simplified lore, with overblown, one-dimensional characters. But League doesn't have to be like that, and does anybody have an idea why would different lore, resembling the old one in the type of storytelling, be bad for League?
Fans have said they, along with me, want lore that tells us about what champions do, not just what they are. That would drive the world of Runeterra into developing as Riot wants, not just inserting random overpowered characters. Feel free to add more about what type of lore would be preferred, I've forgot. Riot said they've heard us, and I believe them. And they said they won't do as we would like. Why? They said everything they do now is planned, to create base for future lore, and that it will be better this way. But how can it be better if the fans don't like even the base?
I'd love to hear some of your opinions, and is there any point in trying to talk to Riot anymore. Do you have some creative ideas for the future lore?
EDIT: I am aware Riot said there will be more stories for Champions that got their lore retconned, that those short lores are just a summary of their new ones. But why did they have to change their personalities? Why do all new stories have to be cliché?