The Visual Language of Hextech

Sharjo··6 votes·1,372 views
The Visual Language of Hextech - Nexus - League of Legends

A devblog pertaining to Riot's thought process behind Hextech from an aesthetic level, and how that's informed their design work. It links in to the aesthetic of the new client in a few ways. Take a read if you're interested!

8 Comments

Ralanr2 votes

Well now I imagine we are Piltover citizens in the far future running a machine that simulates people from days long past.

Sharjo2 votes

That's been my head canon for Summoner's for a while now. Maybe not from Piltover since we dunno how Hextech will develop in Runeterra's future, but regardless Summoner's being tied to hextech seemed like the natural course for the narrative when they announced they were gonna be using hextech's design as inspiration for the new client.

Mogarl3 votes

Cool we're murdering a bunch of crystal Scorpions to play games. Wonderful.

HalfTangible1 votes

Nah, there's a limit to how many of those stones there are. We would've found an alternate power source by this point.

Probably the souls of children abandoned by their mothers.

Mogarl1 votes

Nah we already know what the alternate power source would be. https://imgur.com/a/v7LjD

Tesla Effect1 votes

{quoted}

Cool we're murdering a bunch of crystal Scorpions to play games. Wonderful.

Unless its synthetic cristals...

Mogarl1 votes

Cool we're murdering a bunch of crystal Scorpions smothering the poor to play games. Wonderful That makes me feel much better.

GenoXx1 votes

Project fits imo.

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