Can special voice lines be louder/take priority over common ones?

VG Crows·10/22/2018, 10:23:15 AM·13 votes·7,581 views

As in, the special taunts/jokes/execute voicelines between champions. As of now they are heavily layered lower and overshadowed by walking/attacking voicelines most of the time or 60% of the time don't trigger at all; it just sucks that you don't hear them more often.

The only instance where you can hear them consistently is the spectate mode. They kinda exist in the game but most people just miss out on them since they cannot be heard on a constant manner. Why make them then in the first place when I can't even hear them?

Making them interrupt any other voiceline to trigger themselves would alone add more flair to the game, I mean how hard it is to just make these interactions take priority over usual taunts/other common voicelines/make them louder/increase range at which they trigger/lessen surrounding sounds to hear them while they're playing? Not to mention being able for both parties to hear them well. This also could totally be optional and adjustable in settings too to not interfere with ranked situations where you need to hear specific sounds. Anyone agree?

16 Comments

Ampson10/22/2018, 8:21:09 PM11 votes

Hey, TrueMortal v2! Thanks for your thoughts! Just wanted to give you some context as to why the VO behaves the way it does.

As a general rule, if a Champion is in the middle of speaking/playing a VO line, then no other VO trigger will interrupt it. This is to avoid unnatural speaking patterns. If that wasn't the case, you'd have a ton of VO lines being interrupted and it ultimately disrupts the flow of dialogue, leading to situations where you may never hear certain VO lines while you are moving or attacking for example. The only exceptions are vocal lines/efforts when you use your ultimate or when you die, because these are high priority gameplay notifications (your ultimate VO lets you and everyone else know that you are using your ultimate power and also when you die your Champion shouldn't be speaking anymore.)

To your point about hearing special VO triggers more often in Spectator Mode - this is because the majority of special VO triggers don't have to compete with attack and move lines, which only plays on a per client basis. So there's a much larger area of time that VO can play, since it's not interrupting other VO lines.

We are definitely trying to automate more VO triggers so that you get more character flavor in new and unique ways though. For example, instead of taunts, we are putting more emphasis on "first encounter" VO lines that trigger automatically when you first see an enemy. No more awkward moments trying to stand close to an enemy and taunting them. :)

We are constantly trying to evolve our VO system, so definitely let us know more of what you like/dislike or any cool ideas!

Strawberrycocoa10/22/2018, 9:33:51 PM1 votes

I heard a line of Dialogue from Sion (possibly uniqe to his Mecha skin, not sure) that I'd never heard before, and I have no idea how it's never came up.

I got a shutdown kill on a fed enemy Jax, and Sion said "Lights out, Jax."

Your post makes me wonder how many other dialogue lines have just gone unnoticed over time.