I'm probably gonna get downvoted here, but are any of you guys posting on this thread aware of how you artistically realistically portray distance and scale? Her face is long because she's leaning forward which is why her right knee looks so big while her left one coming out of the portal is tiny in comparison. Naturally her body which is stretched out beneath her would look smaller in scale compared to her face but if you were to take the face on the right after the Photoshop and have her stand straight up, it would look short and smashed in comparison.
Also, had another guy comment the picture of her 3D render from the League video. look at her hips and her face. Big hair, long face, big hips. And in all honesty in comparison to WK and mercenary Kat im surprised they didnt actually make her butt bigger in this. she's all hip.
any of you guys ever see girls on facebook, twitter, or snapchat? They turns sideways to make their stomach look thinner, lean forward to make their chest look bigger, and stick their hip out. This pose here is no different than 10k you can find on social media. Kat has always had big hips both in game and in splash and that's exactly how it's supposed to look when a girl is in that pose.
oh and the weird shadow-y guys on the side are people seen through a ripple caused by the distortion in space that kat is jumping through. That's why they look stretched and blurry. Personally from an artistic point of view both aesthetically and in terms the realistic rendering of a 3D figure onto a 2 dimensional plane following proper understanding of objective distortion, it's spot on.
I like the new Kat and you're free to compare the image of the 3D render and please for the love of god use reason when telling me why it is exactly you believe that a woman could not possibly look that way or make that pose. Just compare the splash with the 3D render and imagine the render in that pose. Then tell me if you still think it's distorted.