When NUNU hits a VGU, What kind of thing do you want to stay/remove with the live NUNU?

Killaburn··3 votes·1,296 views

Like the title, i want to know your thoughts about the nunu's VGU in the future and RIOT PLEASE REWORK NUNU!!

But please don't remove his Ult and Freljord icon please!!

Dumb Champ Alert!!

Nunu : Its my turn to shine, btches ha ha ha ha ha

38 Comments

Kamiroo Wolf3 votes

Personally, I just want to keep the bite(and specific buffs for whatever is chomped) in the kit and possibly have Nunu do some some work so it isn't all Willump.

GreenLore2 votes

Overall I think his ult is the only ability that feels like it might be worth keeping and even then the ult would need some changes,because currently it relies on tricking people into walking into it,while you sit in a brush and it is not visible.

ChompyWulf1 votes

The Chomp is worth keeping, but should be modified so it's a weaker version of Chogaths devour, able to deal either reduced True damage or equal Physical Damage. The snowball is OK, but could be tweaked.

His ult is part of Nunu's iconic identity, but needs a quality of life improvement.

Ralanr1 votes

Equal physical?

Hopefully only against monsters because his Q damage really goes up.

ChompyWulf1 votes

Maybe 75% damage as AD to champs? I dunno, just a general idea. I don't remember how much Chomp gets up to and can't remember if or how it scales currently, but if armor reduces it and the Cooldown is long enough or wouldn't be too oppressive if it deals AD damage and doesn't scale from AP.

GreenLore1 votes

But his chomp is basically just a "click to deal damage" ability. Thats not really an exciting ability to use.

Though the idea of Nunu needing to feed willump in the game is something that could be kept in some form.

ChompyWulf1 votes

It's certainly exciting to use if you time it to steal a buff, Drag, Herald, or Baron. Its a great sustain skill even if it's not flashy. Just feel like it needs to be usable somewhat on champs.

GreenLore1 votes

Well but that could be done with a different ability that deals true damage to monsters.

Heck that could be done with smite....

ChompyWulf1 votes

Smite was given two ways to also damage champs. No other ability I can think of is as situational as Chomp. It needs modified to be used against enemies.

GreenLore1 votes

Or it could be replaced by something else...

ChompyWulf1 votes

It could be replaced with Feast. Chomp is good and fine, and gives a team a counter option to an enemy team selecting Chogath to contest monster kills. Nunu needs more work on his W and R than his Q.

GreenLore1 votes

VGUs nowadays usually change the entire kit of the champ,I mean just look at Yorick Galio Urgot for example. They have not one ability that remained the same.

So why would they leave Nunus chomp the way it is? Point and click abilities are almost nonexistend in the newer champions and even if they are there,they tend to be much more complex than "click on that champ to do damage".

ChompyWulf1 votes

However Feast was left alone when the Spikes were altered. Very short range skills like that have their own challenge in execution, getting into melee when an enemy knows it can hit them.

Furthermore, there must be some balance of keeping at least two champs with a close range monster execute so one team cannot have an unfair advantage.

And finally, you really have no value in the discussion. You want to keep a crappy ult and scrap the rest of his kit with no ideas or propositions how to fix the ult or how to overhaul his kit, intent on just being a petulant child and making the simplest lazy comments possible that you want chomp gone.

Bring some real ideas to the table or just stuff it kid.

GreenLore1 votes

Well Cho'gath didn't get a VGU,so his gameplay update was rather small(changing only one skill without any new animations) Not to mention that his feast is a more complex skill. It deals a lot of true damage to enemy champions and rewards cho'gath if he exectues an enemy with it. This creates an interesting situation,where the enemy will need to watch out to not fall under a certain hp-threshhold against cho'gath,wheras cho will have to look out for low health targets. And on top of all that is the fact that cho'gath can also use this ability to steal monsters from the enemy team.

Thats a lot more interesting than Nunus chomp.

And like I said.Smite is a monster execute that is almost always part of your team,so even if someone has cho'gath,then your team still has its jungler.

And finally, you really have no value in the discussion. You want to keep a crappy ult and scrap the rest of his kit with no ideas or propositions how to fix the ult or how to overhaul his kit, intent on just being a petulant child and making the simplest lazy comments possible that you want chomp gone.

This comment shows that you have no idea how complex champion design is. The reason why I won't make my own fanmade kit for Nunu is because whatever I'd make over the course of a week,wouldn't even compare to the work of a team full of experienced rioters,who rework nunu over the course of several months and playtest his abilities.

However,even I can see that Nunus ult is currently his most unique and interesting ability,so riot should at least try to make a healthier version of Nunus ult(and if thats not possible,then they could think of a new one). Chomp is the second most unique ability,but is still rather basic(deal damage to an enemy and get a buff&health)

ChompyWulf1 votes

First, you expose yourself as a hypocrite. You cannot on one hand claim that Rioters know better than any idea you could possibly put forward, then with the other claim to know so well that one particular skill is best and another should be trashed.

Furthermore, there are many champs with AoE damage abilities which also have some CC. It is not unique. On the other hand, Chomp and Feast are the ONLY two skills in game which function so much like Smite and give those champs a lot of extra power in monster kills.

So yeah, you are a childish hypocrite. Please kindly exit Gameplay and let big boys discuss without distraction.

GreenLore1 votes

I say I won't be as good as Riot in terms of creating a new set of skills. I don't say that I can't see how unique the spells are compared to the other champs. You don't need to be good at thinking up new spells to realize that Nunus chomp isn't a very interesting ability.

And Nunus ult isn't just simple AOE damage-spell. It charges for quite some time and deals incredible damage if you can charge it for long enough. However thanks to the large chargetime you'll have to be extremely strategic to get the most out of your ultimate,like starting to charge it up in a brush before the enemy gets into it or using it together with an ally that can cc the enemy. And thats what makes it unique.

Also I am mostly against keeping chomp the way it is,I'm not saying that it needs to go. After all the true damage on chomp can easily be done with a different ability. Nunu could have just as well an ice breath or a ground slam that deals true damage to monsters as an AoE-attack,or they could add some other effect to the ability to make it more interesting.

SEKAI2 votes

Make Nunu 2-player mode. 1 player plays Nunu, the other plays Willump.

Yeah the HotS people will moan a bit about how "Riot steals from Blizzard", but who cares, you can't copyright game mechanics and it's not like Blizzard didn't literally have stealing as their entire career (Warcraft franchise was originally a ripoff of Warhammer, Warcraft went MMO as an attempt to copy Everquest's success, Starcraft started as a ripoff of Warhammer 40k and perhaps Command and Conquer, then you have HotS as a direct response to the MOBA/ARTS frenzy set by other people, Overwatch as a direct response to the hero shooter frenzy set by other people, and Hearthstone as a direct response to the CCG frenzy set by other people; literally the only bigger titles that's actually original and genuine out of Blizzard is probably just Diablo, so it's not really that they have the right to complain about ripoffs and element borrowing when other people do it).

MysterQ1 votes

I like 2 separate champions that can combine. It is still similar to Hots but different enough. Can be satisfying to play either in a solo lane. But yea 2in1 would also work. But the leveling and the solo lane would have to be addressed, because I think WIllump should stay jungle mostly.

Digielf2 votes

right now most people think that Nunu is the yeti, maybe they could do something about that

MysterQ1 votes

Champion Nunu Mage 4 Ap Scales abilities.

Champion Willump Vanguard? 4 Jungle themed abilities

Special feature, in proximity Nunu can ride Willump. He lose loss control of his movements but can continue to cast and attack. Allows him to not be an immobile sack of useless when he Ults to "zone."

I mean Riot has shown they are clearly working ina realm of "duo" type champs with XayahRakan KaynRhaast. Nunu Willump would be HUGE step in the land of duo champs.

Epicurus3 votes

It would be weird having either of them in the game without the other though. Nunu (assuming no major lore changes) is just a non-magic kid with attitude, and Willump is a semi-intelligent beast. Neither are really impressive enough to be champions on their own, only as a team.

Need Gold 4 Tent1 votes

I see it more like a quinn valor or lamb wolf relationship. Which is already kinda how it is now although the boy should do more work imo.

MysterQ1 votes

I mean the problem is half of the kit is always useless. It would be more satisfying to actually have 4 relevant spells at all times.

And Nunu could be just some non-magic kid who still throws snowballs, just scales with AP in the traditional mage role.

Need Gold 4 Tent1 votes

Useless? How so? His entire kit pretty much is a utility tank. His ult has a damage so big that you don't really wanna get hit by it even at 0 AP. His Q is an objective secure. His W is an AS buff while his E (unless they changed it) is an AS/MS slow that has nearly no downtime at max cdr. These are all useful to have at any stage of the game.

MysterQ1 votes

His kit is only good as a budget support, even then you won't be utilizing his full kit in a teamfight. In teamfight, you probably won't be consuming a minion for health. You might but won't always be an option. Isn't always the option you want. You can bloodboil your ADC for a small buff. It doesn't feel like you are doing much though. (even though in theory MS and AS are good). You can hope to hit the magical snowball on an ADC and slow them. Or use it for some magical peel. But it is short range and doesn't last that long. You have a "zoning" ult that besides level6 does no real damage. Even ADCs shouldn't be scared of the damage.

All the while, you aren't truly tanky. And you have to get up into aa range to do damage, but then you can't peel or tank.

This coming from a bronze/silver who enjoys Nunu. SO I am sure in higher ELo it is different.

Epicurus1 votes

I want him to stay as a supportive jungler tank rather than a "dash at the enemy and CC them to death" tank. Question is, how does Riot make another dedicated support jungler without overlapping with Ivern?

Oleandervine1 votes

They don't have them rely on snares and shields, that's how. Ivern's special in that he's passive, and his main source of damage output comes from his shield and Daisy. He's got loads of very specific utility, and it'd be super easy to not overlap him.

Leaving the bite on Nunu will help him clear camps, and allow him to be a supportive jungler without needing to build loads of damage, so acting as his buffer to allow him to build defensively. The rest of his kit needs help, but I do like the idea of him relying on slows to hinder people, and I wish there was some way to make his ult more useful. I know mobility creep is a thing, but if he had a dash or lunge that he could pair with his ult, he could be more deadly and preserve his ult as it pretty much is. His snowball is.. ok, but it's a weak spot in his kit that could easily be replaced with a skill shot or something, and if they allowed his bite to work like Smite (reduced damage to champs) it will not leave him SOL against enemy champs like he is now (all of his damage output is locked in his ult and E). I think there's a lot of room to make him a support jungler, and I look forward to his eventual rework.

Ralanr1 votes

Considering how he's labeled as a Warden I don't think that'll be a problem.

Escheton1 votes

The objective control due to a monster execute so you can smite at higher numbers. Snowball (something ranged, maybe a skillshot) Being a fast annoying tanky bastard that drive-by heals off jungle monsters as you chase him.

Illâoi Evê Siôn1 votes

I want him to be able to roll up snowballs and stockpile them around himself like Bard Shrines, then he can pick them up when he wants to and throw them at enemies (or he can just throw them right away if he needs to). Snowball size would increase with roll up time, but placed snowballs would always have a set size.

I made a concept thread here. I still like the lumps of snow concept, but I don't like its execution there.

HonestJohnTheCon1 votes

Ah Killaburn, I knew it was only a matter of time before you posted another post about reworking Nunu lol

Anyway, I feel like his Ult and Snowball should stay. Also, Nunu doesn't really DO anything. It's mostly Willump, so I think that he should have the chance to do something on his own. It's not entirely new, as Riot has been doing a lot of duo champs recently (Kled/Skaarl, Xayah/Rakan, Kayn/Rhaast, etc.)

MysterQ1 votes

He has a 50/50 kit which feels bad sometimes. You will never be able to fully utilize all aspects of his kit in a single game. The closest style is this support peel type, which is a thing but even then some of your kit doesn't feel good.

RookPusher1 votes

Nunu is absolutely one of my most favorite champs to Support with. He's a run-and-gun type champ where he pokes you to death, remains super speedy, and any poke he takes is offset with his Consume.

I hope they keep that element. I hate his ult for anything other than slowing down escaping ADCs.

ChompyWulf1 votes

As I see it, Nunu suffers from a split identity issue. He relies on AP for his E and R to do damage, but if you invest in AP to be more than a slowing machine, you are way too squishy to survive a well executed Ult. If you focus on building tanky then all you are good for is slows (which is a pretty forgettable CC) and neutral monster control.

So... Passive needs touched up. A spell without mana cost is nice, but pretty sad in comparison to others. I don't have a passive concept for the rest of this kit.

Q is mostly fine. It would be much better if it was usable against champs for lower damage than vs minions/monsters. It feels too narrow in use currently.

W is just godawful. On the face of it a move speed and attack speed buff for you and an ally sounds good, but in practice isn't great for an ally and faster noodle slaps from Nunu is just trash. Complete replacement is best. My idea of a replacement... Grapnel - Nunu throws out a grappling hook on a rope. If it connects to terrain, Nunu can reactivate this skill to have Willump grab the line and yank the duo to the hooks connection point. If Nunu throws the line to open ground, the hook can be grabbed by an ally and Willump will pull them together. (Basically Nautilus dredge line but works only to pull two allies together.) If the grapple strikes an enemy champion, it deals 5 true damage per champ level (no scaling) and falls to that spot on the ground for half the duration it could be grabbed by an ally. Grapnel passes through minions and neutral monsters.

E is mostly fine. It could be tweaked as a skillshot with a bit longer range and maybe a tiny AoE for a little more interaction, but is OK.

R could use some love. It's a fun skill, but if you don't have another group CC skill on your team it's very hard to get the most from it. So here's an idea to incorporate the idea of Nunu being a little mountaineer with a yeti pal. R- Avalanche Duo - Nunu takes a flying leap from Willump's back, burying a pair of climbing axes into his landing spot. Willump grabs the ropes attached to these axes, leaps up, and after a short delay yanks himself to slam down in the same spot. These leaps can pass over walls, with the size of walls passable scale up with ranks. While separate for that brief period, both Nunu and Willump can be targeted by enemies and share the same HP. Defensive items if used, such as Zhonyas or Barrier would only affect Nunu. Nunu's initial impact area is small, deals minor damage, and applies a short slow. Willump creates two diameters, his moderate sized impact AoE knocks up enemies and does major damage, while the broader blast of arctic air he creates around his landing spot does moderate damage and a minor slow.

Forhonor3211 votes

Honestly I have no idea how Nunu should stay in his rework. His ult is one of his more iconic abilities that he has so that for sure has to stay, maybe have some tweeks to it or somrthing, and possibly his Q if he's going to remain a counter jungler, which more than likely he'll be pushed towards in a similar way to Ivern being a support jungler.

And complete personal opinion, I wouldn't mind if they just turned Willump into the main champ and renamed him Nunu, cause honestly that's who I feel is the real champ. Nunu (the kid) really doesn't do jack shit in game except throw the snowballs if I recall. I always feel like I'm playing more of a Yeti than a Yeti rider. Who knows, maybe when they get around to it they will actually make it feel like that yeti rider feel like they did with Kled, but until then I stand by my opinion.

Meep Man1 votes

Entirely rework Passive Modify Q Entirely rework W Modify E heavily Modify R, but keep the same general theme/ability in his kit

Solidair31 votes

First, they should be called Nunu and Willump.

Keep focus on counterjungling but make him less overbearing and give him more things to do in a teamfight. Hoping you can land a big ult and then being pretty useless shouldn't be all he is.

W should be removed and reworked entirely.

IS1c1d21220aa58ffe97d651 votes

Change the passive; Visionary doesn't really make sense. A cool passive would be Nunu chucking snowballs at random champions/minion in addition to Nunu's melee autoattacks.

Keep the Q and R having good ratios. These don't necessarily have to be retained as Ult and basic skills but they realy are fun and simple aspects to the champion that makes him easy to pick up and understand.

I would do away with Consume and maybe work Bloodboil into another skill as a passive. Consume feels weird since it really dampens Nunu's character with that of Willump. Are you playing as the yeti or as the kid with the yeti?

What we keep lorewise:

Nunu is Avarosan.

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