My rework intake for Leblanc

Killaburn·12/21/2017, 7:28:30 AM·2 votes·1,106 views

First of all, i love leblanc and i hate riot for murdering her kit having her have a delay burst.

So my intake is

Passive: is still the same but with her present Q intact to it. Like the present leBlanc, he marks her enemies for ~~4 ~~ 10 seconds and when marked, her next basic attack will be like her present Q. LeBlanc projects an orb towards the target enemy, dealing magic damage and the orb triggers Sigil of Malice making the orb bounces to the closest charged Sigil and damages its next target.

STATIC COOLDOWN: 5 NEXT DAMAGE UPON MARK: 20 - 200 (based on level) (+ 80% AP) 10 - 120 (based on level) (+ 60% AP) bonus magic damage bonus magic damage. MINION REBOUND DAMAGE: 33 / 54 / 75 / 96 / 117 (+ 30% AP)

Note: When you hit a minion that has been marked close to a champion that has been marked too, it can be triggered and bounces to the champion. making this burst lovely.

Q - Discord[new]: We all know that leblanc is a deceiver, so why not give her a kit where she can manipulate her enemies making them having a discord. LeBlanc creates an area of Discord that damages all enemies hit. If 2 or more enemy champions are hit at the same time they will be afflicted by Madness for 1s, forcing them to auto attack each other for additional damage. The same is true for minions but level 6 to max. If only a single target of one type is hit then it becomes Taunt his/her magic resist is reduce -20 for 0.5s instead.

TARGET RANGE: 750 COST: 60 / 70 / 80 / 90 / 100 MANA COOLDOWN: 12 / 10 / 9 / 8.5 / 8 MAGIC DAMAGE: 50 / 85 / 115 / 150 / 185 (+ 40% AP) ENEMIES/MINION DAMAGE TO EACH OTHER: 50(+5 each level) RANGE IS LIKE AATROX EFFECT/DAMAGE RADIUS( SEE PHOTO BELOW) http://img1.mmo.mmo4arab.com/lol/aatrox_guide/aatrox4.png

W: The same E: The same R: The same

So whats your thoughts about this?

3 Comments

Epicurus12/21/2017, 10:02:33 AM1 votes

Err... a ranged taunt on an assassin is probably not a good idea, even one as short as half a second. This would make escaping Leblanc's chains even more difficult, and considering she can presumably use her ult to taunt _again _ in a short time, that adds up to a lot of CC for an assassin who already has free-targeted mobility and the benefit of being ranged.

The passive changes would also allow her to waveclear while saving her Q cooldown for a trade, bypassing an intended weakness.

Thematically, the changes seem pretty cool, but to me they don't seem like healthy gameplay.