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@Riot Pyke's Bandana in game and in his teaser are VERY different

Scream Engineer··5 votes·4,991 views
Imgur

I mean I realize that we wont see his face much, if at all, in game but is it that hard to draw the teeth so they look at least similar especially since it seems to be a staple for his character? I just seems sloppy to me.

The rest of his art is amazing! It just seems weird that you wouldn't try to keep the bandanas looking the same. Is there a reason for this?

16 Comments

Sukishoo4 votes

Artistic Freedom. They can do things in art that they can't completely do in-game.

Scream Engineer5 votes

I'm a game designer and level designer in college. The texture for a bandana is extremely simple to make due to the relative flatness of it. I agree with artistic freedom, but they could easily make his mask scarier/closer to the orginal in game.

Sukishoo1 votes

"closer to the orginal"

Sorry, but why do you assume the Artwork used for a teaser is the original?

Scream Engineer1 votes

That's the same as me asking why do you think its not the original. It's irrelevant. My wording was bad, but I think the splash looks cooler. I also think they can deliver better on the ingame mask texture. Is that so wrong?

As a customer I have the right to complain about something I don't think looks good.

Sukishoo2 votes

Well, it usually is, cause the champion concept and in-game are generally designed before they make all of their promotional art.

Even in his splash art, which is one of those that comes together near the end of production doesn't have that mouth/mask anywhere near the size of the teaser.

Scream Engineer1 votes

Art is done last, it has been stated many times. But it still doesn't explain the different styles of art used on the mask.

The splash art still has the same style as the teaser.

Ultîma1 votes

It's just a texture change... you don't even need game design experience to do that yourself in the game files. I personally find it very weird that they do this big reveal on Friday showcasing the bandanna as Pyke's prominent feature and then completely change it for the in-game model. It's a very unnecessary change.

Sukishoo2 votes

Yes, however if they make it those smaller lines it will look very noisy and lose clarity in-game.

Ultîma1 votes

According to whom? And clarity for what? The bandanna is not a core gameplay feature of Pyke, hell it might be changed pretty significantly from skin-to-skin. They don't even need to do a 1:1 replica of the splashart, but they could go with a style reminescent of it.

Sukishoo2 votes

To everything riot has done? You wouldn't be able to see it, it would cause a lot of noise on screen.

Grimm Howl4 votes

The reason for the change could be a result of the super grim toothy bandanna from the teaser looking really muddy as a texture in-game.

Scream Engineer2 votes

I was trying to figure it out, but it looks exactly like a bandana/face mask you would buy at a souvenir shop on the beach. Point being it doesn't make sense. https://www.hoorag.com/wp-content/uploads/2017/05/shark-fishing-toon-motorcycle-face-mask-bandana-front-HRT07-1024x1024.jpg

The Gilroy2 votes

I never post on the forums but I 100% intend to play this champ and can't wait to buy it, however I am really disappointed with how his face mask looks. It looked so cool and amazing in the splash art and everything else, and then you see the actual face mask and it looks like a childish thing.

DwarvenGiant1 votes

Is there a reason for this?

I believe that the main reason is that this is League of Legends, a game played from a top-down perspective, where if you'd give anything too much visual detail, it would likely end up looking very visually-noisy and blurred out.

This is the same case for incredible cloth details in splashes that aren't present in the textures in-game.

A good example for this thing done wrong is actually the health shrines in the Howling Abyss- While I don't really have good pictures of them, there's this zoomed-out cut screencap of a shrine and you can see from afar all these little designs that are actually more bothersome than good-looking (the shrines are actually super detailed, but detailed too well for their size, which makes it useless for the human eye because you have to zoom to the max in order to even catch all the little designs it's got, that is considering we're playing League from a top-down perspective).

https://i.gyazo.com/b1c0a2565930bd7d91a922a881e6ba59.png

Trolosaurus1 votes

His head is also less slender and more standard looking I think it detracts from the intimidation factor personally

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