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A few questions

Katarinint··3 votes·8,566 views

First, a quick thanks to everyone who replied to my last post. Now. Is Zuan physically below Piltover? As in, could you go straight up in Zaun and end up in Piltover? Also, I don’t rlly understand Targon. Pls explain. Also, why is hextech/chem tech not more widespread? I understand Demacia hates magic, but wouldn’t it give Noxua an advantage, possible allowing them to overcome Demacia’s legions?

38 Comments

RiotBioluminescence6 votes

This image: https://vignette.wikia.nocookie.net/leagueoflegends/images/2/2b/Piltover_Zaun_Connected_Cities.jpg

Is lovely for showing a cross-section of Piltover and Zaun, if that helps. (Same image as from the background of the old Piltover and Zaun mini-site .)

EROTIC RAID BOSS4 votes

I keep saying this but you gotta put this image on the universe pages or the map.

also I was looking at the map, and its interesting, it seems to depict zaun as this closed area, like a huge pod or something, with its 3 different levels. Wasn't sure what to make of it. And then there's another image on the map that shows an overhead view of piltover, but I can't really see zaun anywhere

YDy2ZkRq021 votes

I think that this image already is in the map, but the map isn't working to me so I can't say for sure.

RiotBioluminescence2 votes

{quoted}

I think that this image already is in the map, but the map isn't working to me so I can't say for sure.

Wait wait wait. The map isn't working for you? How can I help fix this?? Do you mind if we try some troubleshooting? What browser are you using, and platform/machine?

YDy2ZkRq022 votes

Reality really likes to contradicts me. After I said this I just tried to look at the map and it worked. Sorry for make you worried. Btw, the map wasnt working in Chrome for me for a looooooooooooong time, even with Hardware Acelleration enabled. I think that the map isn't working in my cellphone too, but as I said this reality likes to contradicts me so I not gonna states that.

RiotBioluminescence2 votes

{quoted}

Reality really likes to contradicts me. After I said this I just tried to look at the map and it worked. Sorry for make you worried. Btw, the map wasnt working in Chrome for me for a looooooooooooong time, even with Hardware Acelleration enabled. I think that the map isn't working in my cellphone too, but as I said this reality likes to contradicts me so I not gonna states that.

Oh I know that feel. As a designer, in the games industry, if I find a bug or a problem with what I'm doing, there's a better than evens chance that a 100% replication rate crash or something, if I bring an engineer over to my desk to take a look, it will immediately start working.

I end up sitting at my desk, saying "No really - it was broken a minute ago. I swear. No I didn't do anything different!!" It's like they have an aura. Or the universe is out to make you look daft. So I totally get you.

Anyway - I'm glad it works now!

Terozu2 votes

As even just an amatuer programmer, I know this feel so hard.

I cannot tell you how many times my programs would suddenly refuse to work, so i would cut paste and then it would randomly work again.

RiotBioluminescence4 votes

[{quoted}](name=EROTIC RAID BOSS,realm=NA,application-id=6kFXY1kR,discussion-id=8yWnAs10,comment-id=00020000,timestamp=2018-09-21T16:24:17.542+0000)

I keep saying this but you gotta put this image on the universe pages or the map.

also I was looking at the map, and its interesting, it seems to depict zaun as this closed area, like a huge pod or something, with its 3 different levels. Wasn't sure what to make of it. And then there's another image on the map that shows an overhead view of piltover, but I can't really see zaun anywhere

The image is on the map - if you click on Piltover/Zaun, then the 'Connected Cities' link that comes in from the side will show you it.

As for the enclosed pod thing - are you referring to the cutaway images showing the Promenade Level, the Entresol Level, and the Sump Levels? It can be a little tricky to interpret, because the 'solid' parts aren't shown, but the top of the Promenade Level is exposed to air, peeking through the gaps in the chasms in Piltover. One of the best images, I think, so show their integration is in the "Below the Surface" tab in Zaun on the map.

https://lolstatic-a.akamaihd.net/frontpage/apps/prod/universe-map/en_US/8b7d14ee6fc37ebb2f42cfc0732d45f5173bf6b9/assets/src/assets/images/slides/zaun_environment_01.jpg

This one shows the bridged chasms within Piltover where Zaun has fallen.

I realize I might get into trouble for this, but one of the nerdy projects that would fascinate and terrify me the most would be to make a comprehensive map of Piltover and Zaun. Like, it's a very difficult problem. Would folks here want to see such a thing? And if so, does anyone have any revolutionary ideas for how it might be represented? The cities are VERY 3d, so a traditional flat, topdown, map wouldn't cut it, imo.

DerMangoJoghurt3 votes

I'd be highly interested in a city map. I had an idea shortly after the release of the map to show us the maps drawn by Tamara. I don't have a lot of time right now, so I'm just gonna link a post I made. https://boards.na.leagueoflegends.com/en/c/story-art/wnBB846Y-warmason-city-maps

Edit: I don't have an idea how to solve the problem of verticality though.

Terozu3 votes

I would love this, maybe start with a few layered topdown maps to get a feel for location then 3d sculpt it?

That would take ages though.

RiotBioluminescence6 votes

{quoted}

I would love this, maybe start with a few layered topdown maps to get a feel for location then 3d sculpt it?

That would take ages though.

Due to my background, my instinct is to 3d model it, like a videogame level, but how to display such a thing would be difficult as well as potentially being hella overkill.

Still open to suggestions.

Terozu1 votes

Gonna be honest I would love for a kind Zaun and Piltover map while being able to run around and explore it freely, even with no npcs that'd just be fun.

Or even like an in game map with a changed layout for laning.

I know one person suggested doing that for Blitz.

itz3ric1 votes

Could be a bad suggestion, but Halo 3 did some sort of interactive 3d diorama memorial thing for its launch. I think it was called "Halo 3: Believe". It let you explore this battle sort of frozen in time, and there were multiple levels/layers to it. Maybe something in that vein?

Zapzya1 votes

If you want to display it and let players explore the full depth, make another game set in Piltover and Zaun. That's pretty easy right? [slayer-jinx-wink]

EROTIC RAID BOSS1 votes

I like the idea of seeing it but at the same time I don't think you need to go super in depth and potentially write yourself into a corner for future zaun/piltover stuff. but I would to get a better idea of where zaun is in piltover, and how the city is kinda laid out.

Yes I was talking about the cutaway, and I realize the top is open. But the cutaway makes it look like a tower within a pit, where I guess I more imagined a canyon with the district laid out both in the middle and on the sides of the canyon. Obviously what I imagine isn't super important, but I was surprised at how small zaun looks when presented as this cutaway.

Also, I look at this big overhead image of piltover and I want to know where zaun is. I imagined it being like, almost a second, fragmented canyon adjacent to the one that's been turned into a channel, since both were created by the same explosion. It would have to be pretty close to the lock gates I'd think.

I think maybe the best thing to do would be to take this POV https://imgur.com/8470ulG, flip it around, and just kind of give a very basic overview of the city's layout. Like, the Channels and the Sungate, where Zaun is, etc. Some things that would be cool to learn about Piltover- where's the most prestigious district where the richest families live? Where's the navy and how powerful are they? How does their police/sheriff system function (sounds almost bounty-hunterish and not very formal with the uniforms etc so far), where do more middle class types like ezreal live etc etc

BTW I'd love to see this same sort of thing for the Sun Disc (especially if it repopulates), Bilgewater, and other major cities. They're all pretty interesting.

There's also a question of how much do you want it to be a really realistic look at the cities, like do you build them out as though they're real life cities or do you build them more like heres the different sections like a video game version of that city (ie just looking at stormwind and orgrimmar in WoW and how they're split into different distinct areas), etc. All this would be a lot of work for a very niche set of fans like me though lol.

AetherArising2 votes

{quoted}

The image is on the map - if you click on Piltover/Zaun, then the 'Connected Cities' link that comes in from the side will show you it.

As for the enclosed pod thing - are you referring to the cutaway images showing the Promenade Level, the Entresol Level, and the Sump Levels? It can be a little tricky to interpret, because the 'solid' parts aren't shown, but the top of the Promenade Level is exposed to air, peeking through the gaps in the chasms in Piltover. One of the best images, I think, so show their integration is in the "Below the Surface" tab in Zaun on the map.

https://lolstatic-a.akamaihd.net/frontpage/apps/prod/universe-map/en_US/8b7d14ee6fc37ebb2f42cfc0732d45f5173bf6b9/assets/src/assets/images/slides/zaun_environment_01.jpg

This one shows the bridged chasms within Piltover where Zaun has fallen.

I realize I might get into trouble for this, but one of the nerdy projects that would fascinate and terrify me the most would be to make a comprehensive map of Piltover and Zaun. Like, it's a very difficult problem. Would folks here want to see such a thing? And if so, does anyone have any revolutionary ideas for how it might be represented? The cities are VERY 3d, so a traditional flat, topdown, map wouldn't cut it, imo.

How about a "Google Streetview" style interactive map? You could perhaps code it so that WASD shifts the camera up/down and left/right, and have it so that you could either click on pathways to see other segments, or maybe just have a directory (how do the different layers look from the ground, essentially)

Larriet1 votes

Honestly, imagining how Piltover and Zaun work is extremely difficult for me, even with all the pictures we've seen. There are images like you've shown where both cities are define by very tall and thin towers with many bridges, but we clearly see/read about locations with much more horizontal space. Images on Piltover's page look like they could be on solid ground, but NONE of Piltover should actually work that way, right?

RiotBioluminescence2 votes

{quoted}

Honestly, imagining how Piltover and Zaun work is extremely difficult for me, even with all the pictures we've seen. There are images like you've shown where both cities are define by very tall and thin towers with many bridges, but we clearly see/read about locations with much more horizontal space. Images on Piltover's page look like they could be on solid ground, but NONE of Piltover should actually work that way, right?

No a fair bit of Piltover would be on solid, flatter, ground.

It is very confusing, I agree.

Here's my working theory:

The isthmus where Piltover and Zaun are, is unusual in that sea level is different on either side of it. This is unusual, but not unheard of, even on Earth. The height difference is fairly pronounced, however. So when it was just Zaun, the settlement would have been built on the easiest, most convenient, part of the land to build on - coasts, riverbanks, the narrowest parts, and crossroads. The higher altitude, more difficult/less convenient parts to build on, might have had some proto-Piltover districts, but mostly they wouldn't have been especially desirable. When the OG Progress Day went down, several of the areas that were high density collapsed/sunk into sink-hole like chasms - effectively taking a lot of Zaun down there. The previously undesirable areas of high, but flat, land, suddenly became highly desirable real estate, and new developments for the wealthy cropped up. These areas are probably Piltover now.

If anyone remembers the plot to Superman: The Movie, it's like the San Andreas fault snapped off and now there's newly desirable coastline where there wasn't before. The analogy is a little off, but you get the idea, maybe?

nosafterburn1 votes

Always question buying seafront property in Piltover? Or would that be more akin to buying a bridge in Brooklyn?

C me1 votes

We would love if you guys at the map team would give us more pictures of how it all works but that theory is very interesting!

mrmeddyman1 votes

{quoted}

The image is on the map - if you click on Piltover/Zaun, then the 'Connected Cities' link that comes in from the side will show you it.

As for the enclosed pod thing - are you referring to the cutaway images showing the Promenade Level, the Entresol Level, and the Sump Levels? It can be a little tricky to interpret, because the 'solid' parts aren't shown, but the top of the Promenade Level is exposed to air, peeking through the gaps in the chasms in Piltover. One of the best images, I think, so show their integration is in the "Below the Surface" tab in Zaun on the map.

https://lolstatic-a.akamaihd.net/frontpage/apps/prod/universe-map/en_US/8b7d14ee6fc37ebb2f42cfc0732d45f5173bf6b9/assets/src/assets/images/slides/zaun_environment_01.jpg

This one shows the bridged chasms within Piltover where Zaun has fallen.

I realize I might get into trouble for this, but one of the nerdy projects that would fascinate and terrify me the most would be to make a comprehensive map of Piltover and Zaun. Like, it's a very difficult problem. Would folks here want to see such a thing? And if so, does anyone have any revolutionary ideas for how it might be represented? The cities are VERY 3d, so a traditional flat, topdown, map wouldn't cut it, imo.

I think it's pretty necessary as on the map Piltover and Zaun feel underrepresented because they are squeezed together on a thin piece of land and can't have a custom 3D image representing it like the Sun Disc or Placidium of Navori does when you zoom in close.

It's just hard for me to visualize Piltover and Zaun in my head. I know that Zaun is in a chasm under Piltover, there are parts of upper Zaun that poke out into lower Piltover and there is also a canal that is parallel (perpendicular??) to Zaun. But when I try to put these together in my head my brain just farts. It doesn't have to be a Google Earth style 3D representation of the dual city-states you can have an high rez isometric map that can adequately show depth, because you're right top down wouldn't do it.

beany1 votes

Really wish they would reassign the artist responsible for piltover's art to finish the incomplete pieces on universe, it would give a better idea of how zaun fits underneath the surface.

Katarinint1 votes

Cool! (Omg a rioter responded to me reeeeeeee)

Camille Ferrøs2 votes

Yes Zaun is under piltover. Targon is what we would call "Heaven" a city above the clouds. But Targon is above the clouds but in a celestial realm. And Mount Targon is just the mountain that Targon came in contact with and thats how it got its name. Noxus can overcome Demacia without high tech but hextech is pretty rare and extremely expensive we can guess so not everyone can afford that kind of surgery. Chemtech is unsafe and cheaper version of Hextech.

Fasmodey2 votes

Mount Targon is Targon made. It is not a naturally occured mountain.

Zapzya1 votes

Do we know that it was specifically the Targonians, or is it possible it was just celestial powers? It was my interpretation that the celestial Targonians originated on Runeterra and were uplifted to become the multi-realm (space faring) civilization that they are today.

Fasmodey1 votes

It is not specifically said.

If Targonians were originally runeterran it is possible it wasn't even Targonians themselves. Tbh, my bad with saying it is Targon made. Its magic Targon made but mountain? Not sure. We know it is not a natural mountain though.

Camille Ferrøs1 votes

{quoted}

Mount Targon is Targon made. It is not a naturally occured mountain.

Yes it was just a mountain before they tried to pull it to the heavens.

Katarinint1 votes

They do use some chem tech in riven story right?

ZedUsanGovos1 votes

{quoted}

They do use some chem tech in riven story right?

Not Chemtech itself, IIRC. I believe it was just a basic chemical bomb.

YDy2ZkRq021 votes

Consdering the map's description of Chemtech:

Denied the funds and means to craft hextech, Zaun's researchers instead use potent chemicals to power their creations. Chemtech performs like hextech, but is far** more dangerous, toxic and explosive**.

and this quote from Noxus's page:

In recent years, Noxus has begun to experiment with crude black powder weapons and chem-tech from Zaun, though the results are mixed—often as destructive to friend as they are to the enemy.

I would say it is fair to assume that it was Chemtech, even if it isn't explicitly said.

Camille Ferrøs1 votes

{quoted}

They do use some chem tech in riven story right?

It was just a bomb no technology was involved in it.

YDy2ZkRq021 votes

In truth, it was chemical bomb:

Chemical fire burst from the ruptured containers, and screams filled the night—both Ionian and Noxian falling victim to an agonizing, gruesome death.

consdering the map's description of Chemtech:

Denied the funds and means to craft hextech, Zaun's researchers instead use potent chemicals to power their creations. Chemtech performs like hextech, but is far** more dangerous, toxic and explosive**.

this quote from Noxus's page:

In recent years, Noxus has begun to experiment with crude black powder weapons and chem-tech from Zaun, though the results are mixed—often as destructive to friend as they are to the enemy.

this image from Riven's comic that REALLY don't looks like something that a regular bomb could do and even says that the bomb was alchemical: https://prnt.sc/kxdlhf I would say it is fair to assume that it was a Chemtech bomb.

JoeAnarchy1 votes

[{quoted}](name=Camille Ferrøs,realm=EUNE,application-id=6kFXY1kR,discussion-id=8yWnAs10,comment-id=0000,timestamp=2018-09-21T13:26:39.118+0000)

Yes Zaun is under piltover. Targon is what we would call "Heaven" a city above the clouds. But Targon is above the clouds but in a celestial realm. And Mount Targon is just the mountain that Targon came in contact with and thats how it got its name. Noxus can overcome Demacia without high tech but hextech is pretty rare and extremely expensive we can guess so not everyone can afford that kind of surgery. Chemtech is unsafe and cheaper version of Hextech.

lol hextech isn't rare or expensive.. Jinx, ziggs, heimer, and other champions all regularly create hextech weapons and use hextech all the time.. and i guarantee Jinx isn't rich XD (and no, Jinx's weapons are NOT chemtech, they are canonically hextech, unless Riot comes out and says otherwise)

YDy2ZkRq023 votes

First, have "Hex" in the name don't necessarily means that it is Hextech, an example of this would be this gun in the Chemtech section of Zaun(in the map): https://lolstatic-a.akamaihd.net/frontpage/apps/prod/universe-map/en_US/8b7d14ee6fc37ebb2f42cfc0732d45f5173bf6b9/assets/src/assets/images/slides/zaun_tools_04.jpg Even though it is called "Hex-carbine" it still a chemtech weapon.

Another example would be the private and public Hexdraulic desceder, it is exactly the same case of the Hex-carbine. If you want to check just go to Zaun in the map and click in the Chemtech section.

Second, Piltover's page literally say this about Hextech: "It harnesses the magical power contained within extremely rare crystals, and its power is limited only by the imagination of their users. It is capable of amazing feats, from powering machinery to creating beams of light capable of cutting the strongest steel. The process of crafting hextech is a closely guarded secret, and no two artificers work to the same methodology. As such, each item of hextech is a unique artifact of rare beauty, a bespoke creation that will likely have taken years to craft"

Third, could you give me the source saying that Jinx's weapons are Hextech? Her bio, color story and comic don't says so.

Fourth, if Heimendinger's color story still canon, he built his H-28G tower before he even went to Piltover, what means that his towers being Hextech technology is unlikely.

Camille Ferrøs1 votes

{quoted}

lol hextech isn't rare or expensive.. Jinx, ziggs, heimer, and other champions all regularly create hextech weapons and use hextech all the time.. and i guarantee Jinx isn't rich XD (and no, Jinx's weapons are NOT chemtech, they are canonically hextech, unless Riot comes out and says otherwise)

Jinx doesn't create weapons..Heimer doesn't create either.. And what other champions create hextech regularly ¿

Zapzya2 votes

In regards to the third question, hextech is rare and not in high enough supply to make much of a difference in regards to a large scale army. Perhaps a sizeable amount could be used to make a big siege weapon of sorts, but then Noxus still needs to acquire it. Piltover would probably not let that happen, as then they would also be under threat from Noxus. They also probably enjoy their hextech monopoly.

YDy2ZkRq022 votes

The first was already answered so I gonna skip it. About Targon, I gonna copy and paste an answer I give to someone making the same question sometime ago:

Targon is a "faction" of celestials aspects, an Aspect embody a celestial ideal(like War, Protection, Change etc), is origined from the celestial realm and can't fully interact with the physical realm without a host. The Targonians(Aspects that are part of Targon empire) built a space empire in the physical realm though multiple hosts in various planets. Mount Targon is a mountain created by their magic and is used as a test(most of the times) for worthy hosts, it's peak is connetced to the celestial realm and when someone reachs the peak and is considered worthy(a bunch of tests happens during the climb to judge the worthness of someone) the Aspects merge with such person, turning this in a Avatar that will make the will of the Aspect in the planet, the control of the Aspect over the host can vary, while some take complete control of the host(like Pantheon) others give basically complete control to the host(like the Aspect of the Sun, to which the host is Leona or the Protector, to which the host is Taric) and others influence the actions of the host in some way, but give most control to them(like the Aspect of Twilight, to which the host is Zoe or the Aspect of the Moon to which the host is Diana. If you still have a question about Targon you can ask and I will try to answer you.

Abouy Hectech, I believe that this quote answers your question:

The process of crafting hextech is a closely guarded secret, and no two artificers work to the same methodology. As such, each item of hextech is a unique artifact of rare beauty, a bespoke creation that will likely have taken years to craft.

Meanwhile, Noxus started to use Chemtech recently :

In recent years, Noxus has begun to experiment with crude black powder weapons and chem-tech from Zaun, though the results are mixed—often as destructive to friend as they are to the enemy.

Though, not all Zaunites would agree to sell Chemtech weapons to noxians, even if most of the greedy ones would.

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