Narrative Dev Blog: On Story Hooks

Sharjo··14 votes·2,250 views
/dev: On Story Hooks - Nexus - League of Legends

A new Riot dev blog has popped up, more specifically from Ant in Oz, one of the heads of the Foundations team and how they use "Story Hooks". Take a gander!

(Yeah it's a bit weird right now. Scroll and you'll see the text and images. I'll get a transcript up when it's fixed up. There's some cool art here as well.)

#The things we leave behind: Narrative hooks in large-scale story universes#

Many of us, myself very much included, can be more than a little obsessive about the things we love and geek out about, whether it’s LoL, Star Wars, Forgotten Realms, 40K, WoW, Harry Potter, the Marvel universe, or whatever. These are all huge, rich universes with considerable depth, history, stories, and characters we love (or love to hate). Speaking for myself, when I get into things like these, I really like to get into them. I’m sure many of you can relate.

#Down the rabbit hole#

I think a big part of the love we have for these universes is that the deeper we delve, the more there is to discover. That feeling of being able to go further and further down the rabbit hole and still uncover more is one of the key things that keeps me coming back. Every time I dive in, I see more tantalizing hooks, more hints of events and history, glimpses of strange creatures, or snippets of backstory that set my imagination afire. These universes are generally living ones as well - their stories are continuing to be developed through games, comics, novels, films, TV shows, and suchlike.

There’s something satisfying about seeing story hooks, ideas, and snippets of backstory that you might have been aware of for years, finally get paid off. Sometimes these things were originally little more than a throwaway line, but dammit, we real fans will grab hold of those lines, speculate on them, imagine what they could mean, and then be over-the-moon (well, if their realization lives up to expectations) when they come to fruition.

It’s like the excitement I had when it was revealed we’d finally learn what the hell the Clone Wars were all about, long after they were first mentioned so many years ago in A New Hope (the artist formally known as Star Wars…), or that an entire book series was being launched focused on the Horus Heresy, an era of the 40K universe that had previously only been written about as legend and myth.

Part of this is undeniably that satisfying moment of being completely in the loop with the writers/creators - being in on the joke, understanding what’s being referenced, and really getting the import of and weight of what’s going on. It’s that feeling of seeing an after-the-credits snippet and getting a tiny glimpse of a character that may appear in a later film and understanding exactly who that is - what it could mean - without having to turn to your neighbour and whisper, “Who’s that?”

While it’s fun and satisfying to see loose story threads pulled and explored, if everything is tied up, then there’s not much more for us to come back to. Now, in a story that’s being told as a singular narrative, this isn’t necessarily a bad thing - the author/writer/creator only gives you the details you need to know at a time that best serves the story. For instance, knowing which crewmembers are Cylons at the start of Battlestar Galactica would eliminate all the tension, and knowing the origin of Hodor’s name would seriously detract from the impact of that scene.

#Peripheral stories#

Things operate a little different in a big narrative universe, of course. By that term, I mean one that has an endless array of potential stories that can be told through multiple different media (such as games, comics, novels, etc), rather than through a singular narrative (such as a one-off book series).

The trick is to bake in plenty of hooks, but not leave them all hanging around too long

For an example of the two, think of Harry Potter (a singular narrative) and the Marvel universe (multiple stories, some of which may be re-told and re-imagined). The way we are developing League of Legends falls very much into that second category. It’s focused more on the world and the characters than on a centralized plot - which means there can be a virtually endless array of stories told. There may be some larger plots that connect many of our characters and regions (as the Infinity Stones do in the MCU, for instance), but it’s the characters that drive the stories. In a big, ongoing narrative universe, having plenty of hanging story hooks is most definitely a good thing.

For writers, story hooks that have already been worked into the history and stories are like mana from heaven - they provide a stream of narrative opportunities. They can provide that spark of inspiration that might lead to something as humble as a snippet of dialogue or a short-story, but also to things like amazing fan-fic, or be the trigger that launches an epic series of novels.

Every intriguing snippet, hook, or piece of history can form the basis for a potential new story. Some of those hooks and threads can be resolved and explored in a format that’s appropriate, while other big secrets might be held back and revealed in a way that’s suitably dramatic and does it justice - others may never be resolved, for one reason or another (that’s OK too, so long as they aren’t vital to a character’s story).

For the audience, dangling story threads and hooks provide areas of intrigue and speculation, a tiny glimpse of events that hint at bigger things yet to come, or suggest a deeper and richer world history/backstory. They can also function to suggest a much bigger world out there, one that is vibrant with stories just waiting to be discovered. Finally, they also give the audience a chance to voice what story hooks they’d like to see developed, giving the creators a better idea of what they should focus on.

The one thing that’s most important, however, is avoiding creating frustration by dangling out a million story hooks that are never developed or followed up. That kind of thing can be irritating, and can have a detrimental effect, not just with the audience, but on the narrative universe as a whole. It can start to feel like there’s nothing behind all those hints and nods - it’s just a facade of depth, with no actual substance. So, the trick is to bake in plenty of hooks, but not leave them all hanging around too long without any kind of follow-up - particularly the big cliffhangers. To leave story hooks hanging indefinitely makes it feel like there’s no intention to come back to flesh them out - it starts to make the world feel static, like nothing is being developed, and that none of those tantalizing hints will ever be explained.

#Hooks in League#

Over the last year or so, we’ve been making a conscious effort here at Riot to inject a lot more story hooks into our background, while also looking to start paying off some of the hooks that have been dangling and neglected for too long (we know there are lot of them…).

Many of the story hooks we’ve started seeding have been appearing in our newer champion bios and accompanying color text stories, as well as through new champion VO, short stories, reveal animations, in the updated background snippets that appear in-game, and such. We definitely plan to come back to many of these hooks, while others have just been thrown out to be used (or not) by anyone who feels inspired by the opportunity they provide.

New hooks were being thrown out that could lead to other stories and developments.

At the same time, we’ve been looking to start resolving and exploring some of the plots and hooks that have been left hanging. For example, in Burning Tides: The Reckoning, we saw the story of Twisted Fate and Graves move forward, shifting them into a new stage of their relationship. Likewise, we learnt in that story who it was that gunned down Miss Fortune’s parents when she was a child, something that had only ever be hinted at previously, and we saw her revenge getting played out - and then further developed in Shadow and Fortune. And while these threads were being tied up and resolved, new hooks were being thrown out that could lead to other stories and developments.

Similarly, stories like the Bird and Branch and Bloodline moved the timeline forward, and began to edge us towards certain conflicts in Shurima while further developing our understanding of the world. Meanwhile, the history of what the Ruined King did to create the Shadow Isles has been slowly leaked out through the bios of Shadow Isles champions like Kalisa and Hecarim and the poem The Princeling’s Lament.

Of course, we still have a long way to go, and there are LOTS of hanging threads that we can’t wait to explore and develop (Who is the mysterious “C” that Caitlyn is pursuing? Where are the other Darkin? Who is going to come out on top in the Freljordian civil war? What is going to happen when Diana and Leona come face-to-face? Will Illaoi and Gangplank ever rekindle things? Will Renekton be able to overcome his insanity, and stop himself from killing his brother, Nasus? What is LeBlanc’s ultimate goal? And OH MY GOD what would happen if Ezreal kissed Shyvana’s leg? Etc. Etc.).

It would be kind of sad if every hook was resolved. As I said earlier, one of the key things that brings me back to some of my favorite story universes, time and again, are new things to discover - but we want to start finding the right balance of resolving some mysteries and advancing some storylines.

Many of the big mysteries and story hooks will be paid off, and I can’t wait to discover how they pan out and what they might lead to. We are definitely looking for our story to move forward. We don’t want Runeterra to be a place of stasis. Some hooks will not be fully played out until the time is right - to do otherwise would spoil some potentially really cool moments - while others will just be left to dangle for a while - something we (or you guys) could always come back to and explore in the future.

The League of Legends universe is a BIG place, with loads of wonderful characters - and we have lots stories to tell...

39 Comments

Tesla Effect6 votes

http://vignette2.wikia.nocookie.net/leagueoflegends/images/0/0a/Ionia_Market.jpg/revision/latest?cb=20161026200302

Ionia becoming more and more the nation of "one with nature".

Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Also TREEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEESSSSSSSSSSSSSSS!!!!!! IvernIvern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Ivern Maokai Ivern

Sharjo2 votes

Balance in all things, including with nature.

Unless you're Syndra, Zed or Jhin.

Whyte Lyon2 votes

Balance in all things, including with nature.
Unless you're Syndra, Zed or Jhin.

Or you just so happen to be a fire breathing dragon living in Ionia.

https://uploads.disquscdn.com/images/b1931359f505bde803ad2f00175c38dc752515d1b94cfdbbf26317c001c53f47.jpg

Sharjo1 votes

I'm annoyed that I can't see that picture in the blog post.

Meep Man4 votes

Not gonna lie Sharjo, for a second there I thought when you posted this you were writing the Narrative dev blogs now

Sharjo3 votes

I wish! Alas, I am but a simple hobbyist.

Valaran Nara2 votes

Gotta love the fact that Riot is actually putting in more effort to give us story and lore the right way now.

Sharjo5 votes

It's also refreshing to see Ant mention very old story hooks that haven't been addressed, such as "C". I mean good god that's been out there for years and I'm glad it's recognized, if only because of the future potential of that story line.

Valaran Nara2 votes

{quoted}

It's also refreshing to see Ant mention very old story hooks that haven't been addressed, such as "C". I mean good god that's been out there for years and I'm glad it's recognized, if only because of the future potential of that story line.

Yep. Best part about it, we get to have Jhin speculated as a possibility because he is arriving into Zaun/Piltover in a future story.

With TF and Graves

And I'll be damned if Jinx doesn't get a mention. I mean, she doesn't even have to appear. She could just be a background detail.

"Heard this city has quite the psychopath problem. Hmm, what's adding one more to the stage?"

Sharjo2 votes

The story hook for Jhin in Zaun and Caitlyn, Vi and another individual getting involved was already left to dangle a while back, and I get giddy at the thought. Makes me want a team up between Zac and Caitlyn to catch Jhin.

I really hope we go to Piltover/Zaun next year. That's probably one of the most well recognized and liked places of Runeterra by the wider community, and it's ripe for some development.

Valaran Nara1 votes

{quoted}

The story hook for Jhin in Zaun and Caitlyn, Vi and another individual getting involved was already left to dangle a while back, and I get giddy at the thought. Makes me want a team up between Zac and Caitlyn to catch Jhin.

I really hope we go to Piltover/Zaun next year. That's probably one of the most well recognized and liked places of Runeterra by the wider community, and it's ripe for some development.

Remember Evelynn? Even though they did say she might change up, she was still left inside of Zaun. It is very possible that they somehow include her in this. Though, in a way, I hope not. Mostly because there is a limit for how many characters they can toss into it before it seems like a soup of crazy.

At the very least, I could imagine that it starts off with Graves and TF strolling through Piltover before bypassing Cait and Vi.

Also, this would be a fun moment to shed light on how the two of them genuinely interact with each other compared to fanshippings and whatnot.

Sharjo1 votes

A moment I've thought about that I'd like to see is Caitlyn seeing a victim of Jhin's and keeping Vi from seeing it. Maybe it's just head canon on my part but I see Caitlyn as fairly unshakable, enough so that while she'd be shocked and horrified by witnessing such a display, she'd have enough composure to keep others from seeing it.

I dunno though because people seem to put down Cait a tad, mostly I guess because of how uproarious Vi and Jinx can be, but I've always seen Cait as the brick wall in her relationship with those two and with other characters.

Valaran Nara1 votes

{quoted}

A moment I've thought about that I'd like to see is Caitlyn seeing a victim of Jhin's and keeping Vi from seeing it. Maybe it's just head canon on my part but I see Caitlyn as fairly unshakable, enough so that while she'd be shocked and horrified by witnessing such a display, she'd have enough composure to keep others from seeing it.

I dunno though because people seem to put down Cait a tad, mostly I guess because of how uproarious Vi and Jinx can be, but I've always seen Cait as the brick wall in her relationship with those two and with other characters.

Honestly, I see Cait as having gotten somewhat tired of constantly telling Vi what to do, so she became a bit laissez faire with it. Maybe enough to where, on the outside, it looks like Vi is in control, but Cait just silently find ways to work around her. I can also see Cait being the kind who acts somewhat soft as a sheep, but the moment you try to hover over her, you can see a glint of a wolf in her eyes.

Sharjo2 votes

Kind of one of those things where if you looked at the right places, you'd see Caitlyn almost predict what Vi's response to anything would be, and is already prepared how to handle the situation.

It's the kind of manner I'd expect from Cait, given how her bio quote was always "Go ahead, run. I'll give you a five minute head start." That's not over-confidence or her boasting, that's her knowing her limits and capabilities. It's not a case of "Heh, I never miss!" it's "I never miss." Such an outcome is just a forgone conclusion with Cait. She comes off as quiet at times, perhaps even reserved, but in reality she's calculating, efficient and always thinking. It's the kind of thing that doesn't pop up unless you're looking for/keenly aware of the signs.

Valaran Nara1 votes

{quoted} Wasn't she also one of the best detectives out there? Like, she actually traveled outside of her homeland to solve mysteries in other countries before settling back at home and staying to solve the mystery of "C"?

Sharjo1 votes

Demacia called her in to deal with C, and she went across Valoran to find him. So she's pretty well travelled.

Valaran Nara1 votes

I can see us getting to a point where the cultural differences are so huge that seeing someone like Caitlyn strolling around Demacia (as portrayed in Poppy's "A Hero's Calling") will seem a bit...misplaced.

Sharjo1 votes

Yeah probably not all that canon anymore, but still a point of cool for Cait.

Legacy of Xion2 votes

"What happens when Leona and Diana come face to face?"

Not what should happen, because they fucked Leona over personality wise.

Chromatic Eagle1 votes

I don't think there's been much change.

Legacy of Xion1 votes

[{quoted}](name=Chromatic Eagle,realm=NA,application-id=6kFXY1kR,discussion-id=4MfABB23,comment-id=00090000,timestamp=2016-10-27T18:41:09.925+0000)

I don't think there's been much change.

The conflict on the surface has not changed, don't get me wrong. But with how Leona was changed to want to kill Diana just for having a different opinion. IF you look at her old lore Leona won her fighting pit duel but refused to kill. Now we have the morally good leona turned out zealous warrior who gets angry at supposed heresy.

The battle is inevitable. but the outcome is profoundly changed with how they changed Leona personality wise.

Tomeksz1 votes

Give me Demacia event with new Demacian champion (Last one was Quinn i think)

Jeddy0172 votes

Actually, the last Demacian champ was Lucian since that is where his is from.

kitcat3001 votes

I hope this is pretext for developments in the near future.

Ralanr1 votes

I need to read this after work.

A Superb Villain1 votes

They have their work cut out for them; as it stands, League of Legends is more hooks than story at the present moment. They've gone forward by updating old biographies and appending them with more personal stories, in addition to larger narrative arcs, but for every champion brought up to contemporary standards, three more are left with meager biographies or worse: outdated lore.

OH MY GOD what would happen if Ezreal kissed Shyvana’s leg? Etc. Etc.).

Also, this is awfully specific. Just. . . why?

Sharjo1 votes

DoflamingoGT's a bastard, that's why. He made a meme and reddit ran with it to the high heavens.

Fuck you DoflamingoGT I'll never forgive you for this!

A Superb Villain1 votes

{quoted}

DoflamingoGT

For heaven's sake. . .

Lunatrick1 votes

is Kog's Daddy coming?

Xulsigae1 votes

My question to Riot would be: What makes your lore different? Why should I care about it over or along with others? With the removal of the IoW (yes, I harp on that) the lore in my view has become generic and lacking. It can be well written sure, but not that compelling or interesting (to me of course). Story hooks are fine, but what's the bait?

Sharjo1 votes

I feel like that question's missing the point because really, the only thing that should matter is whether the stories are engaging or not, not what makes it different. Even the most generic of stories can bring people in, just by virtue of them liking the subject matter. Riot isn't selling their lore so making it stand out isn't a priority; the priority is just having it and writing what they want to write.

I guess. Hopefully that made some sense.

Xulsigae1 votes

Stories can be engaging sure. But there is a huge amount of fantasy stories out now. If I was to be advertised League's lore, what would the selling point be? What is it about the lore that I should care about and get into it? I think Riot is of course selling it's lore. It is a way to bring in new players/customers and get involved and buy RP and merchandise. Nothing wrong with that of course, but if the lore is generic, then it lacks drawing power.

It's certainly fine for someone to enjoy League's lore. Nothing wrong with that.

Beyond Legends1 votes

Why would league need to draw it's audience through lore? League is Moba, most people come into league lore because they like a champion thematic. Barely anyone actually comes in because the IoW. League doesn't need to sell lore because it already have a perfectly good model for advertisement.

Xulsigae1 votes

Lore isn't the main draw of course, but it can help. Many people might come to it for the gameplay, but then enjoy or be turned off by the lore. Many people play champions or buy merchandise based on their story and personality.

Beyond Legends1 votes

I doubt new commer would be turned off by the lore in any form at worst they may be confuse as for why certain champion lore are incomplete. Being a bit generic doesn't turn away people from the lore. The only people who think the old lore or IoW was any good are people who were invested into the old lore. Whether you find it conpelling or interesting is all up to personal preferences. You're not even making point.

What you have to understand is that people come to the lore because the champions not because of the summoners. The IoW was barely intresting and stagnated the development of champions

Beyond Legends1 votes

And what makes the IoW good? Unique doesn't equal quality, beside WoW Ow are both as “generic trash” as it gets and they have the big following for lore. Perhaps of you actually took some time to actually read you would get some enjoyment

Also a blind person view can't see or understand a mona lisa. Art and entertaiment is two way street perhaps you should live up your end of the bargain.

N0mad91 votes

I recently started getting into lore and characters and I like it a lot. I'm glad to see they have plans. I'd really love to hear more about leona and Diana's battle and why gnar got frozen for a million years.

GenoXx1 votes

I really want some light shed on Piltover and Zaun's "Lost kids"- It seems we know 3 which is Vi, Jinx, and Ekko. Granted only two of them seem to know each other. Ekko is just aware that Jinx is a terrorist and that a cop in Piltover used to live in Zaun. I need more evidence to investigate...

More from Story, Art, & Sound

More by Sharjo