How Integral Is Sound?

ArlanKels··2 votes·2,329 views

I'm wondering here but when it comes to the game itself what do you all think about the importance of sound?

I'm talking about sound effects, not the music, but the actual in-game sound effects.

Personally I find that it's important, that there is a lot of "Feedback" you get from the game. Whether it be Rammus powerball's distinctive whirring, the noise of Sion ulting, or even the sound effect of a flash poofing every tid bit of info tells you something that you might not have seen.

However I often feel that the game is a bit lacking, that there are times when I wish I could hear a bit more. something I'm wondering is if you can HEAR things in the fog of war? Obviously you can't see it, but lets say I'm at the mid tower and I'm next to the raptor camp. It's dark, but someone on the other side is killing it. Can you hear them fighting the raptors? Cause if not I think it'd be great if you could...

8 Comments

RiotVonderhamz2 votes

Pro tip - there are lots of tells in the sound that can alert you that something is happening if you're paying attention. Sound team has been working hard to make gameplay super clear through sound, although teamfights are still a point that needs some love.

ArlanKels1 votes

{quoted}

Pro tip - there are lots of tells in the sound that can alert you that something is happening if you're paying attention. Sound team has been working hard to make gameplay super clear through sound, although teamfights are still a point that needs some love.

I'd think Teamfights would be near impossible to pull off given the cacophony of noise that occurs during them.

CrimsonCobra31 votes

{quoted}

I'd think Teamfights would be near impossible to pull off given the cacophony of noise that occurs during them.

I think that's a good thing. Battles are messy and chaotic, teamfights should reflect that.

1Ferdinand11 votes

Regarding teamfight: you might try to increase the sound of important abilities (i'm talking about ultimate, hard CC), the increase in sound should apply only if 2+ champions are in X range from each other.

Unrelated, please give Syndra's ultimate some audio upgrade.

RiotVonderhamz1 votes

{quoted}

Regarding teamfight: you might try to increase the sound of important abilities (i'm talking about ultimate, hard CC), the increase in sound should apply only if 2+ champions are in X range from each other.

Unrelated, please give Syndra's ultimate some audio upgrade.

Try the Snowday skin if you can. There's really clear feedback on what's getting hit and how many spheres you use in that ability. Q has some really good hit feedback as well!

Jesus is Savior1 votes

{quoted}

Pro tip - there are lots of tells in the sound that can alert you that something is happening if you're paying attention. Sound team has been working hard to make gameplay super clear through sound, although teamfights are still a point that needs some love.

Yoooooooo sound dude.

Any chance you guys can add an "HUD" volume slider?

Ever since the new HUD came out I have been deleting HUD_Global_audio.bnk and HUD_Global_events.bnk every patch because the "cannot cast that skill right now" noise hurts my ears (headphones) on spammy champs. And at this point I have played with the HUD muted for so long that all the other HUD noises are distracting as well.

Second request: if you add a slider, can you make sure it doesn't mute the "turret has targeted you" noise? For some reason that noise is in the HUD soundbank, so I have been playing without that sound as well..... And I would like it back :(

If you CAN'T do any of that, is there any chance a sound person could help me edit HUD_Global_audio.bnk and HUD_Global_events.bnk so I can remove all the sounds except the turret aggro noise? I tried a long time ago for like over 10 hours but I could never figure out how to edit the files and repack them so that they would work (which is why I just entirely delete them still). Getting the turret aggro noise back would be nice.

The25thBahm1 votes

For instance, you can tell when Ekko's slow is coming before it shows up based on when he yells.

CrimsonCobra31 votes

Lee Sin should have a larger hearing range. That would be interesting.

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