The Empty Lord's awesome post got me thinking of some of my own ideas and I wanted to share them. I'm no gameplay expert so let me know what you think.
Lore
As he was once a Noxian special operative who dived deep into enemy lines, Urgot sustained many grievous injuries. These wounds came to require gradual chemtech augmentation. Barely kept alive by technology, Urgot became a horrific monstrosity; a hybrid of scarred flesh, metal and chemical-filled tubes.
Having risen in the ranks, Urgot soon oversaw many battles and used his new chemtech weapons to bring an advantage to his team. Now he resides beneath Piltover as one of Zaun’s chem baron; constantly spreading the influence of Noxus and organizing covert operations to learn Piltover’s secrets.
Gameplay
Urgot is a hybrid of a marksman and a tank that utilizes ranged, high damage abilities to suppress the enemy from afar. Being slow and having little to no escape, he possesses higher base armor, magic resist and health than other marksmen.
Abilities
Passive: Corrosive Retaliation – Receiving above a certain damage threshold causes Urgot’s cybernetic arteries to spray caustic fluid. This damages and slows all enemies within a small radius while giving Urgot a shield for 20% of his max health. This lasts for 3 seconds. When Urgot dies he explodes, causing initial burst damage and applying slows and DOT (for 3 seconds) to all enemies within the radius; however this only applies if the killing blow(s) exceeded the damage threshold.
Cooldown: 6 seconds
Q: Acid Barrage – Urgot scans an area before him in a cone shape. All enemy champions caught within this area are targeted by homing missiles. On impact, the missiles deal AOE damage and coat the target (and those affected by the AOE) with acid that lasts for 3 seconds.
**Cooldown: 8 seconds **
W: Searing Kinetic Charge – Urgot charges and fires a heated projectile in a chosen direction. While charging Urgot stops moving for 0.5 seconds. The projectile is not blocked by minions and deals damage to all enemies it passes through. Upon hitting the first enemy champion still under the affects of the Caustic Impairment Shell, the charge will explode for extra AOE damage.
Cooldown: 7 seconds
E: Caustic Impairment Shell – Urgot fires a chemical artillery shell that deals a small amount of AOE damage and slows all affected targets for 2 seconds. It also reduces the armor of all affected enemies by 30% for 5 seconds.
Cooldown: 12 seconds
**R: Chemtech Annihilation **– Urgot launches a long range missile that deals high AOE damage and applies a slow to all affected enemies.
Cooldown: 100 seconds