Seems a bit of Urgot leaked on to the pbe by mistake...

Sharjo·3/7/2017, 11:04:04 PM·69 votes·8,772 views
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Of course we know Urgot's after Galio, though whether this is representative of Urgot's final look or not remains to be seen. He's only been in active development for what, two months now? So a lot can change.

I feel bad for the rioter who accidentally let this one slip, especially as early as this, but even textureless I can see where this model could be heading and I dig the possibilities. Thoughts folks?

And again I'll stress this; this model is likely from VERY EARLY in Urgot's development, and is NOT WHOLLY REPRESENTATIVE OF WHAT URGOT'S VGU WILL BE LIKE BY THE THE TIME OF RELEASE. Things can change and this definetly will in some way.

Oh also, he's rainbow coloured because he doesn't have a texture. He's probably not gonna be rainbow coloured on launch.

Though I wouldn't say no to a rainbow coloured Urgot. Star Guardian Urgot anyone?

81 Comments

Eeyore3/7/2017, 11:45:59 PM31 votes

-crosses fingers for Chem Baron Urgot, the Zaunite Kingpin-

Forbidden Siren3/7/2017, 11:27:22 PM16 votes

If this is what we're going to expect... I'm really happy as he'll continue to be hideously gorgeous!

Big Lincoln3/7/2017, 11:29:53 PM16 votes

im glad they made his spidery legs bigger

Blakiepug3/8/2017, 1:10:36 AM9 votes

If that is the model they are working with for Urgot's rework, then I am happy they are staying faithful to his current design. :D

Warlord Dienekes3/8/2017, 12:22:14 AM6 votes

Alright, this is acceptable. I'd hope to be more cringing in disgusting unsettleness. But let's be realistic, he could never be as grotesque as my imagination.

So far it's looking good Riot.

DrCyanide3/8/2017, 12:05:35 AM3 votes

I like how that's shaping up, that you can see it as the "weaponized prosthetic" nature of the whole thing. That's pretty good!

GreenLore3/7/2017, 11:33:54 PM3 votes

Overall he looks a bit too big anyway. I mean his spider legs are huge compared to his body,so either his model is super large or his upper body would be super tiny.

However I do like the direction they are going with

Chromatic Eagle3/8/2017, 12:54:48 AM3 votes

So, mechanical zombie daddy?

NewGuy1013/8/2017, 5:59:33 AM3 votes

Oh no, the entire rework has been spoiled. Urgot is now... a... well he's still got his grotesque spider legs, but normal hands so uhh... yeah this doesn't give anything

tbh, I like the current Urgot

Brutusness3/7/2017, 11:05:44 PM2 votes

He is going to look so beautifully ugly. I can't wait.

Eternal7913/8/2017, 8:15:40 AM2 votes

The Empty Lord's awesome post got me thinking of some of my own ideas and I wanted to share them. I'm no gameplay expert so let me know what you think.

Lore As he was once a Noxian special operative who dived deep into enemy lines, Urgot sustained many grievous injuries. These wounds came to require gradual chemtech augmentation. Barely kept alive by technology, Urgot became a horrific monstrosity; a hybrid of scarred flesh, metal and chemical-filled tubes.

Having risen in the ranks, Urgot soon oversaw many battles and used his new chemtech weapons to bring an advantage to his team. Now he resides beneath Piltover as one of Zaun’s chem baron; constantly spreading the influence of Noxus and organizing covert operations to learn Piltover’s secrets.

Gameplay Urgot is a hybrid of a marksman and a tank that utilizes ranged, high damage abilities to suppress the enemy from afar. Being slow and having little to no escape, he possesses higher base armor, magic resist and health than other marksmen.

Abilities Passive: Corrosive Retaliation – Receiving above a certain damage threshold causes Urgot’s cybernetic arteries to spray caustic fluid. This damages and slows all enemies within a small radius while giving Urgot a shield for 20% of his max health. This lasts for 3 seconds. When Urgot dies he explodes, causing initial burst damage and applying slows and DOT (for 3 seconds) to all enemies within the radius; however this only applies if the killing blow(s) exceeded the damage threshold. Cooldown: 6 seconds

Q: Acid Barrage – Urgot scans an area before him in a cone shape. All enemy champions caught within this area are targeted by homing missiles. On impact, the missiles deal AOE damage and coat the target (and those affected by the AOE) with acid that lasts for 3 seconds. **Cooldown: 8 seconds **

W: Searing Kinetic Charge – Urgot charges and fires a heated projectile in a chosen direction. While charging Urgot stops moving for 0.5 seconds. The projectile is not blocked by minions and deals damage to all enemies it passes through. Upon hitting the first enemy champion still under the affects of the Caustic Impairment Shell, the charge will explode for extra AOE damage. Cooldown: 7 seconds

E: Caustic Impairment Shell – Urgot fires a chemical artillery shell that deals a small amount of AOE damage and slows all affected targets for 2 seconds. It also reduces the armor of all affected enemies by 30% for 5 seconds. Cooldown: 12 seconds

**R: Chemtech Annihilation **– Urgot launches a long range missile that deals high AOE damage and applies a slow to all affected enemies. Cooldown: 100 seconds

Hige3/8/2017, 12:09:05 AM2 votes

I don't like the legs but I think it's a good improvement from current urgot, can't wait to see him finished!

Sraeg20133/8/2017, 4:21:30 PM2 votes

#FreeTheNipple

Raxistaicho3/7/2017, 11:05:07 PM1 votes

URGOT IS NOW PSYCHEDELIC!

RIGHTEOUS! RIGHTEOUS!

Virgin Ray3/7/2017, 11:04:51 PM1 votes

how did u get that icon i thought its for oce only