Seems a bit of Urgot leaked on to the pbe by mistake...

Sharjo··69 votes·8,772 views
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Of course we know Urgot's after Galio, though whether this is representative of Urgot's final look or not remains to be seen. He's only been in active development for what, two months now? So a lot can change.

I feel bad for the rioter who accidentally let this one slip, especially as early as this, but even textureless I can see where this model could be heading and I dig the possibilities. Thoughts folks?

And again I'll stress this; this model is likely from VERY EARLY in Urgot's development, and is NOT WHOLLY REPRESENTATIVE OF WHAT URGOT'S VGU WILL BE LIKE BY THE THE TIME OF RELEASE. Things can change and this definetly will in some way.

Oh also, he's rainbow coloured because he doesn't have a texture. He's probably not gonna be rainbow coloured on launch.

Though I wouldn't say no to a rainbow coloured Urgot. Star Guardian Urgot anyone?

81 Comments

Eeyore31 votes

-crosses fingers for Chem Baron Urgot, the Zaunite Kingpin-

Brutusness3 votes

That would be a fantastic idea.

Eeyore29 votes

I'll pretend I hadn't already thought of this.

##Goals##

  • Retain his niche as a the League's literal tank - a slow moving artillery/bombardier.
  • Take heed of the lessons learned by Xerath (why he was reworked and what did/did not succeed) and Kog'Maw (why his rework was reverted). I'm inclined toward a bombardment damage paradigm, to both distinguish Urgot from Kog'Maw as well as not fall pray to the issues that lead to Kog'Maw's rework being reverted.
  • Pick a more appropriate ultimate for an artillery champion.
  • Separate his lore from Sion, with regards to being a resurrected Noxian war hero.
  • I'm inclined toward dialling-up his Zaunite thematic - pipes and green gas.

##Lore##

  • Title changed to The Chem Baron.
  • No longer dead and resurrected. He is now augmented, as with many Zaunites, but still fundamentally alive.
  • His bisection at the hands of Garen still occurred, but now occurred after his defection to Zaun (from Noxus) and after he had already begun to modify himself.
  • While still a decorate war hero, his defection to become a kingpin of Zaun's criminal underword is not well received by his Noxian compatriots.
  • While Urgot is within the game, his team's Nexus is replaced with a unique model that resembles a Zaunite refinery. Urgot will feature quotes that remark on its construction, both positive and negative, upon first walking past it.
    • "Yes, this will make a fine location!"
    • "Zaun's influence spreads!"
  • Examples of possible lore quotes:
  • Janna
    • First takedown with Vent the Stacks
      • "A fitting end to your story."
    • Takedowns by any means after the above
      • "Stay dead, little girl!"
      • "Take the hint, Zaun doesn't want you any more!"
    • Taunt
      • "Blow away!"
    • Responding to Taunt
      • "Hm-- what was that? Probably just a harmless breeze."
  • Fourth-wall breaking quotes:
  • Sion
    • Encountering
      • "I liked you before you were cool."
    • Taunting
      • "You should have stayed dead."
      • "A resurrected war hero? How original."
      • "I have a guy who might

##Stats##

  • Base health reduced to 460 (+ 70) from 586.5 (+ 89).
  • Base health regeneration reduced to 2.5 (0.5) from 6.505 (+ 0.6).
  • Base mana increased increased to 320 (+60) from 312.4 (+ 55).
  • Base mana regeneration increased to 8.5 (+1) from 8.59 (+ 0.65).
  • Base attack damage increase to 65 (+5) from 54 (+3.6).
  • Base attack speed reduced to 0.481 from 0.644.
  • Movement speed reduced to 300 from 335.

##Abilities###

  • Terror Capacitor (Innate)
  • INNATE: If Urgot has not taken damage in the last 3.5 seconds, he begins to rapidly generate a shield, up to 30% of his maximum mana after 5 seconds.
  • Artillery Strike (Q)
  • ACTIVE: Urgot fires three charges in quick succession that land sequentially along the target 550-length line, each dealing 75 / 120 / 165 / 210 / 255 (+65% AD) physical damage on-impact. Vector casting.
  • Cost: 60 Mana
  • Cooldown: 8 seconds
  • Range: 850
  • Siege Mode (W)
  • TOGGLE: Urgot switches into Siege Mode, immobilising himself. While in Siege Mode, Urgot gains 450 bonus attack range and his attacks become colliding skill shots that deal 100% splash damage in an off-centered area on impact. Minions take 75% increased damage.
  • Attacks in this mode do not benefit from bonus attack speed, except for Growth and the Oppressive Fire bonus. Instead, his attacks deal 1% more damage per 5% bonus attack speed.
  • Siege Mode does not improve with rank in the traditional sense. Instead, each rank provides an empowerment.
    • RANK 2 - Evasive Manoeuvres: If toggled-on for at least 2 seconds, Urgot gains 30% total movement speed for 3 seconds upon toggle-off.
    • RANK 3 - Multistage Munitions: Attacks deal 30% bonus damage to targets after travelling at least 675 units.
    • RANK 4 - Oppressive Fire: Increases base attack speed by 20%.
    • RANK 5 - Advanced Ballistics: Gain 90 additional attack range every 3 seconds while toggled, up to 450.
  • Cost: 20 Mana per Attack
  • Cooldown: 4 seconds
  • Damage Control (E)
  • ACTIVE: After a brief delay, Urgot empties a canister of powerful narcotic to cover a 75-degree conic area before him. Enemies within the gas are disarmed.
  • Cost: 60 Mana
  • Cooldown: 26 / 24 / 22 / 20 / 18
  • Reach: 750
    • "I expect obedience!"
    • "Insubordinate wretches!"
    • "I demand respect!"
    • "Insolence will not be tolerated!"
  • Vent the Stacks (R)
  • ACTIVE: Urgot opens the vents of Zaun, sending a wave of Gray Gas plummeting down the target lane that originates from his Nexus. The gas lingers for 2.25 seconds behind the main wave. The Gray Gas deals 75 / 150 / 225 (+30% AD) physical damage every half second to enemies within its fumes. Deals 400% damage to minions, excluding champion-summoned units.
  • Cost: 100 Mana
  • Cooldown: 130 / 115 / 100
  • Urgot remarks globally when Vent the Stacks is activated, and a minimap icon is visible on the minimap to both teams (similar to Enchanted Crystal Arrow).
    • "Purge!"
    • "Open the Stacks!"
    • "Unleash the Grey!"
    • "By Zaun, be purged!"
Whut Thuh 6 votes

this, is by far, one of the most amazing rework ideas i have ever seen on the boards, simply incredible, unique, without any crazy broken mechanics,

i would change one thing, his siege mode shots being blocked by minions may be a nuisance and often leading to situations where they enemy has TOO much counter play (as i assume they can be dodged as well as minion blocked) because of this, i would suggest making the auto attacks aoe bombs , similar to ziggs q (minus the bounces) or xerath ult.

from here,i think to keep in the theme of an artillery bomber, have a slightly increased base range, but add a small area around himself where he CANNOT fire his rounds, the shells would have a small delay after launch before landing, and the shells would have an indicator of where they are to land, so as to provide meaning full counter play, in addition to jumping on him where he cannot fire shells. but jumping on him does have risks, as he would have the movement speed and his e.

now if you wanted to you could change his q up a little bit to make it so its not as similar as it sounds to my invisionment of his w ( it might be different, idk what exactly what it will feel like) you could change it to a quick succession of skillshot type missiles if you want,

as a finall small note, i think that if every time he ranked up his ult, the stacks would get bigger, just a cool visual thing

other than that, i am so very impressed with your ideas, and would be ecstatic if it was implemented

Eeyore7 votes

i would change one thing, his siege mode shots being blocked by minions may be a nuisance and often leading to situations where they enemy has TOO much counter play (as i assume they can be dodged as well as minion blocked) because of this, i would suggest making the auto attacks aoe bombs , similar to ziggs q (minus the bounces) or xerath ult.

I believe that they tried making Xerath's ultimate an auto-attack replacer during his rework, but apparently it was impossible to get a missile speed that had the potential to be dodged without just always missing - which is why I opt'd for colliding skill shots. They do AOE damage and bonus damage to minions, so I hope that he can clear obstructions quickly - but given that he has 900 range from level 1, I think his laning phase requires minions to be powerful against him.

as a finall small note, i think that if every time he ranked up his ult, the stacks would get bigger, just a cool visual thing

That is definitely possible. I'm definitely imagining something appropriately cool.

other than that, i am so very impressed with your ideas, and would be ecstatic if it was implemented

Thank you so much!

Eternal7913 votes

This is one hell of an idea. My only issue is that I kinda like Urgot being Noxus' inquisitor kind of guy. While it would be cool to see a chem baron champ, I'd rather have that as an entirely new one. On the other hand, I am perfectly fine with him not being an undead cyborg and just being a cyborg that was gradually transformed by chemtech.

Or perhaps he is a chem baron and still part of Noxus (though secretly). He could be the one overseeing the infiltration of Piltover, being he's usually right under their nose... literally.

An Undead brat1 votes

You know, there's a secret organisation residing in Noxus that surely has members in every state's government...

Eternal7912 votes

Then Urgot being a chem baron working for Noxus to infiltrate Piltover fits perfectly.

Eeyore1 votes

He's an inquisitor? I've never got that impression, nor do I see that in his lore. Apologies for not meeting your fantasy of him, I was not aware that was something he had. I suppose he could secretly be under cover. I was just imagining Urgot sneering at his compatriots, which is something we don't really have at the moment - but I guess he could do that while being under cover.

Eternal7911 votes

Just looked at his lore again. My brain was mixing up executioner with inquisitor; however I think inquisitor fits his personality just fine.

Eeyore1 votes

The Black Rose of Noxus contains characters such as LeBlanc and Elise. LeBlanc infiltrated Demacia by kidnapping Jarvan and then disguising herself as him. She "fought" Swain as Jarvan in one of their battles. Their plans are definitely complicated and I could believe that controlling the criminal underworld is a suitable goal for their ambition... but I'm not sure it's necessary. Many Zaunites are Noxian sympathisers anyway - e.g. Singed. And Urgot could still feign defection, even if he's secretly a spy...

-shrugs-

Eternal7911 votes

It may not be necessary to control Zaun, but it would certainly be helpful for infiltrating Piltover. Its possible the other chem barons even offered Urgot the position as they are sympathetic to their cause. It would be a great asset to have Urgot training and paying Zaunites to weasel their way into Piltover's clans. While Urgot working for Noxus wouldn't be a secret to the other chem barons, Piltover certainly wouldn't know this.

It could also start an interesting rivalry with Camille too. The greedy and corrupt business man/mob boss vs the elegant political assassin. Though Urgot should still have a rivalry with Garen.

rtbf2256182411 votes

Why so many taunts against Janna? Why not Twitch or Jinx?

Eeyore1 votes

He could have some against them too. I picked Janna as an example because she's the patron saint of Zaun, but opposes what Chem Barons would want.

rtbf2256182411 votes

Fair enough although she's considered a myth spirit at this point which is pretty sad.

IxtaliKing2 votes

I wish Riot would do exactly this... wow. +1

Lùmen1 votes

You are a goddamn genius. I just need to know two things :

  1. What happens to opponents when they are disarmed? New debuff?
  2. Shouldn't the grey have a special affliction or debuff on opponents? It's a pretty unique form of "poison" but I'm not expecting it to be like a Cassiopea W covering the whole lane, maybe something that matches the lore... Are there any records of people who survived the grey? I'm not talking about those who mutated and Viktor tried to save them, I can't see how mutating the entire enemy team (Lulu W?) would work in terms of balance...
Eeyore1 votes
  1. Disarm is an existing crowd control type, although it doesn't exist independantly at the moment. Amumu's ultimate applies Root and Disarm; and Lulu's ultimate applies Silence and Disarm. Disarm just means cannot declare attacks - which is subtly different from blind.
  2. Perhaps, but I'm not sure there's room for such an effect within the power-budget.
Cheekynorth1 votes

The R reminds me of Ragnaros in HotS's Lava Wave

Keagn2 votes

[{quoted}](name=The Empty Lord,realm=EUW,application-id=6kFXY1kR,discussion-id=1PlxcJqr,comment-id=000c,timestamp=2017-03-07T23:45:59.617+0000)

-crosses fingers for Chem Baron Urgot, the Zaunite Kingpin-

I'm so glad someone else was thinking what I was 0_0

Forbidden Siren16 votes

If this is what we're going to expect... I'm really happy as he'll continue to be hideously gorgeous!

Big Lincoln16 votes

im glad they made his spidery legs bigger

Blakiepug9 votes

If that is the model they are working with for Urgot's rework, then I am happy they are staying faithful to his current design. :D

Ravore6 votes

I feel like urgot's current design is his entire champion. Changing his design is changing the champion unlike galio.

Warlord Dienekes6 votes

Alright, this is acceptable. I'd hope to be more cringing in disgusting unsettleness. But let's be realistic, he could never be as grotesque as my imagination.

So far it's looking good Riot.

Ravore1 votes

You cant just leave it like that. what were you imagining?

Warlord Dienekes3 votes

Well, I would keep the crab legs like they're doing. But I wouldn't make them symmetrical or solid looking. I picture him as a shambling mass just lurching toward you.

The rest of him should take everything that's sleek and cool about body modification and turn it on its head. Showing the true horror.

The man was ripped to shreds, so his intestines are floating in jars. The rest of his body and face have been horribly disfigured, while tubes that bring the acid that keeps his body alive is always burning his flesh wherever it touches. Acid burns for his flesh while tubes and steel burst from his flesh, while under the skin you can see the gears that keep him alive turning so his skin constantly ripples and tears with the pressure. Causing pus and slime to leak from his body.

And so he walks this rotting corpse that wants it all to end. But can only scurry on, only killing while whatever humanity inside of him wishes for his eternal torment to end.

Also just for that added weirdness have half his hand blown off and replaced with a gun or sword or whatever. So you have these two fingers that are swinging uselessly clenching from the pain that using his weapon causes.

LunSeiSleidee2 votes

I quite like your idea, but, you're not really expecting to see that kind of gore in League Of Legends, isn't it?

Warlord Dienekes1 votes

Well yeah, I said in a previous post that it could never be as grotesque as my imagination. I was then asked what was in my imagination

Though, I think you could scrap the vat of intestines and make any blood a yellow and green pus and you'd keep the majority of the horror while shirking the lines of what does and does not count as gore. Riot still wouldn't do it, but Urgot as body horror incarnate is how I'd like to see it go even if it would never happen.

LunSeiSleidee1 votes

If you look some tentative concepts Riot made during the Sion rework, he too was supposed to be body horror. An undead, missing a nose, missing a part of face, and such. Then they scrapped all that. :/

GreenLore3 votes

Overall he looks a bit too big anyway. I mean his spider legs are huge compared to his body,so either his model is super large or his upper body would be super tiny.

However I do like the direction they are going with

Bârd13 votes

He always wanted a good pair of legs.

DrCyanide3 votes

I like how that's shaping up, that you can see it as the "weaponized prosthetic" nature of the whole thing. That's pretty good!

Chromatic Eagle3 votes

So, mechanical zombie daddy?

NewGuy1013 votes

Oh no, the entire rework has been spoiled. Urgot is now... a... well he's still got his grotesque spider legs, but normal hands so uhh... yeah this doesn't give anything

tbh, I like the current Urgot

Brutusness2 votes

He is going to look so beautifully ugly. I can't wait.

Hige2 votes

I don't like the legs but I think it's a good improvement from current urgot, can't wait to see him finished!

Eternal7912 votes

The Empty Lord's awesome post got me thinking of some of my own ideas and I wanted to share them. I'm no gameplay expert so let me know what you think.

Lore As he was once a Noxian special operative who dived deep into enemy lines, Urgot sustained many grievous injuries. These wounds came to require gradual chemtech augmentation. Barely kept alive by technology, Urgot became a horrific monstrosity; a hybrid of scarred flesh, metal and chemical-filled tubes.

Having risen in the ranks, Urgot soon oversaw many battles and used his new chemtech weapons to bring an advantage to his team. Now he resides beneath Piltover as one of Zaun’s chem baron; constantly spreading the influence of Noxus and organizing covert operations to learn Piltover’s secrets.

Gameplay Urgot is a hybrid of a marksman and a tank that utilizes ranged, high damage abilities to suppress the enemy from afar. Being slow and having little to no escape, he possesses higher base armor, magic resist and health than other marksmen.

Abilities Passive: Corrosive Retaliation – Receiving above a certain damage threshold causes Urgot’s cybernetic arteries to spray caustic fluid. This damages and slows all enemies within a small radius while giving Urgot a shield for 20% of his max health. This lasts for 3 seconds. When Urgot dies he explodes, causing initial burst damage and applying slows and DOT (for 3 seconds) to all enemies within the radius; however this only applies if the killing blow(s) exceeded the damage threshold. Cooldown: 6 seconds

Q: Acid Barrage – Urgot scans an area before him in a cone shape. All enemy champions caught within this area are targeted by homing missiles. On impact, the missiles deal AOE damage and coat the target (and those affected by the AOE) with acid that lasts for 3 seconds. **Cooldown: 8 seconds **

W: Searing Kinetic Charge – Urgot charges and fires a heated projectile in a chosen direction. While charging Urgot stops moving for 0.5 seconds. The projectile is not blocked by minions and deals damage to all enemies it passes through. Upon hitting the first enemy champion still under the affects of the Caustic Impairment Shell, the charge will explode for extra AOE damage. Cooldown: 7 seconds

E: Caustic Impairment Shell – Urgot fires a chemical artillery shell that deals a small amount of AOE damage and slows all affected targets for 2 seconds. It also reduces the armor of all affected enemies by 30% for 5 seconds. Cooldown: 12 seconds

**R: Chemtech Annihilation **– Urgot launches a long range missile that deals high AOE damage and applies a slow to all affected enemies. Cooldown: 100 seconds

Sraeg20132 votes

#FreeTheNipple

Virgin Ray1 votes

how did u get that icon i thought its for oce only

Sharjo4 votes

It was released for a limited time in the shop very recently. Probably still available now, along with the Nautilus anchor.

Raxistaicho1 votes

URGOT IS NOW PSYCHEDELIC!

RIGHTEOUS! RIGHTEOUS!

Mordepool8 votes

{quoted}

URGOT IS NOW PSYCHEDELIC!

RIGHTEOUS! RIGHTEOUS!

http://i.imgur.com/m9ufzLn.gif

I'll just put that right here. And. We're done

Eternal7911 votes

Getting a better look at this model I want to make an observation. His gun appears to actually be two guns; a belt-fed rocket launcher and a minigun. While his model may change a lot, I think we can definitely expect him to remain a ranged artillery type character.

Grimm Howl1 votes

I wouldn't mind if he was more of just a slow tank artillery champ focused on siege and splitting lane pressure. Still ranged damage, but not someone you'd really rely on high damage output against champions like the usual ADC.

Eternal7911 votes

Meh, I'd prefer being able to dish out a ton of damage from a far. Maybe take his acid hunters and give them AOE so he would be better in team fights. Currently, I think his EQQQQ combo is funny as hell (while playing as Urgot) but also extremely unfair for the victim. My solution would be to make his Q a cone shaped skill shot that scans an area in attempt to lock onto one or more enemies. Once they are locked onto, he fires a missile at them. It would deal more damage than his current Q but also have a longer cooldown.

Grimm Howl1 votes

From the look of things in the updated model we looked at, I don't think they'll keep his acid hunters. In fact his whole kit isn't cohesive as is. He'll definitely remain a ranged character, with more emphasis on artillery possibly. He'll need a pretty big weakness if he has high damage output though. I think being immobile while casting, low movement speed, and/or high mana costs could work.

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