Khara, the Blade Summoner - Melee/Ranged ChampionConceptPreview - [ABILITIES ONLY - SHORTER VERSION]

NitroglyceR·4/16/2016, 1:16:07 AM·1 votes·555 views

Lulu Howdy Summoner! This is the shortened version of my melee/ranged champion concept, including just the abilities' description. A version with additional notes about abilities and itemization has already been released, but I understand that this format is more readable. I hope this solves the wall of text problem. _If you are looking for further infos or you would like to help me in this concept, feel free to take a look at the complete preview of the abilities and itemization guide! _


{{summoner:2}} - General infos Name: Khara - the Blade Summoner Role: Marksman / Assassin Basic Attacks: Melee

- Shop-like stats Physical Damage: 8/10 Defense: 5/10 Abilities: 2/10 Difficulty: 8/10


summoner 14 ABILITIES:

item 3084 P: Runic Armor Upon using three basic attacks on the same champion or big monster Khara's Runic Armor shields her for 5/45/75/95/105/115/125/135/145/155/165/170/175/180/185/190/195/200_(+4/5/7% bonus mana)_ damage based on champion level for up to 10 seconds. In this time every attack on that target increases by [140] the shield. This bonus amount cannot exceed [5200]. 18/16/14/12/10 seconds static cooldown (at levels 1/6/11/16/18)

item 3137 Q: Blade Summoner

PASSIVE: Khara spawns a Blade every 7.5 seconds (MAX 2). Blades can be thrown as ranged basic attacks on champions or minions and are refunded on killing blows. Also, Melee attacks deal [2.5~10%] bonus damage per Blade on hit.

ACTIVE: cost 35 mana; cooldown 4.5/3.5/2.5/1.5/0.5 seconds Khara instantly spawns a Blade. Her next ranged attack deals 10/15/25/40/60_(+0/3.75/7.5/11.25/15% Base AD)(+7.5% Bonus AD)_ bonus physical damage. Killing blows also restore 15/20/25/30/35 mana with this effect. Consecutive reactivations cost 20 more mana but refund 10 more mana than the previous one on killing blows. This stacks up to 4/5/6/7/8 times.

item 3046 W - Lacerate

PASSIVE: Every three attacks on the same champion or big monster Khara gains 17.5% bonus attack speed for 2 seconds.

ACTIVE: cost 60/70/80/90/100 mana, cooldown 26 seconds In the next 4 seconds Khara gains 17.5% bonus attack speed and every third attack deals 30/40/55/75/100 (+1/1.5/2/2.5/3 every 1% target missing HP)(+20% AD) additional physical damage, slows the target by 45% for 0.5 seconds and the attack speed bonus is doubled for 2 seconds. The first two times you deal Lacerate damage the duration of the active effect increases by 3 seconds.

item 3113 E: Soul Dance

PASSIVE: Khara feels the Souls of nearby champions and gains 2% bonus movement speed for each of them. This effect can stack up to 3 allies (Khara counts) and 3 enemies at the same time. -While out of combat, allies' Souls' percentage is increased to 6/7/8/9/10%. -Whenever you autoattack, enemies' Souls' percentage is increased to 6% for 1.5 seconds.

ACTIVE: No cost; cooldown 3 seconds Consume a champion Soul and dash in its direction. Your Soul can be used to dash in any direction. Your Soul respawns in 12/11/10/9/8 seconds, enemies' in 12, and allies' in 8. Every autoattack reduces every Souls' cooldown by 1 second.

item 3460R: Tempest's Fury

PASSIVE: Blades' spawning time is reduced by 1/1.5/2.5 seconds and by [200% CDR]%

ACTIVE: Cost 125 mana; Cooldown 130/115/100 seconds After a 1.5 seconds delay, Khara summons a circular whirlpool that slows by 35% enemies for 4 seconds as it expands. After reaching the maximum extention, it goes back in, dealing 75/150/225_(+40% bonus AD)(+25% AP)_ physical damage and slowing by 50% for 2.5 seconds all enemies hit. Champions in the inner zone are also dragged to the center and recieve 150_(+40% bonus AD)(+25% AP)_ bonus magic damage.


That's it for the abilities! Please let me know down here what you liked if you did, and what you would like to be changed, added, or deleted! Remember that suggestions and ideas about Khara's look and lore are highly appreciated!

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