Yasuo simple rework idea wich bennefits yasuo lovers and haters WTF GG AWESOME
The rework consists on removing the double critical strike chance on his passive and making his Q to scale with critical strike chance but not with ad. As an additional idea we could make critical strike chance to lower his ad ( so we get a yasuo based on his abilities with burst but not sustained aa dmg) and make lifetsteal (for example) to decrease the dmg of his Q and increase his flat ad (so we get a yasuo based on aa and lifesteal but without burst)
Advantages of this reweork for everybody: with this rework we would eliminate the yasuo with burst and sustained dmg that everybody hates (not me) and we would split him into 2 different gameplays: An easy yasuo based on aa but without the capacity to oneshot he actually has. Or a harder yasuo with insane burst on his Q but without the dmg of his autoattacks or sustan from lifesteal so he would be just an assasin with more potential burst dmg than the actuall one but he wouldnt be able to beat fighters in long sustain fights, as he would only be able to deal good dmg with his Q and his ult.
Conclusion: Therefore we would loose the yasuo with assasin and fighting potential and players would have to decide which option take. (notice that the critical yasuo would have more dmg with his Q than the actual one and the aa yasuo would have more aa dmg and lifesteal than the actuall one)
vs

Additional idea: make his w only to stop 1 skillshot or ranged aa but to send it back with increased dmg based on the critical chance of yasuo
PLEASE, AFTER YOU GUYS COMMENT ON THESE IDEAS TRY TO BRING UP NEW ONES SO WE CAN ALL REACH A PERFECT YASUO*[slayer-pantheon-thumbs]*

GG