Yasuo simple rework idea wich bennefits yasuo lovers and haters WTF GG AWESOME

Water my friend··1 votes·285 views

The rework consists on removing the double critical strike chance on his passive and making his Q to scale with critical strike chance but not with ad. As an additional idea we could make critical strike chance to lower his ad ( so we get a yasuo based on his abilities with burst but not sustained aa dmg) and make lifetsteal (for example) to decrease the dmg of his Q and increase his flat ad (so we get a yasuo based on aa and lifesteal but without burst)

Advantages of this reweork for everybody: with this rework we would eliminate the yasuo with burst and sustained dmg that everybody hates (not me) and we would split him into 2 different gameplays: An easy yasuo based on aa but without the capacity to oneshot he actually has. Or a harder yasuo with insane burst on his Q but without the dmg of his autoattacks or sustan from lifesteal so he would be just an assasin with more potential burst dmg than the actuall one but he wouldnt be able to beat fighters in long sustain fights, as he would only be able to deal good dmg with his Q and his ult.

Conclusion: Therefore we would loose the yasuo with assasin and fighting potential and players would have to decide which option take. (notice that the critical yasuo would have more dmg with his Q than the actual one and the aa yasuo would have more aa dmg and lifesteal than the actuall one) Yasuo Zed vs Yasuo Olaf

Additional idea: make his w only to stop 1 skillshot or ranged aa but to send it back with increased dmg based on the critical chance of yasuo

PLEASE, AFTER YOU GUYS COMMENT ON THESE IDEAS TRY TO BRING UP NEW ONES SO WE CAN ALL REACH A PERFECT YASUO*[slayer-pantheon-thumbs]*

14 Comments

Lauchmelder1 votes

People hate his stupid mobility and the windwall. Very few hate his sustained damage.

Water my friend1 votes

i agree on that but if a mobile yasuo with his windwall cant fight a bruiser or 1v1 easy an adc, the balance is much more real. I mean, actuall yasuo can stick to the enemy adc and start fighting him with aa and Q and stealing his hp. the reworked critical yasuo would die much faster into the adc and the aa based wouldnt kill him fast at all so he wouldnt be that op with burst and sustan. Bare in mind 2 things: the windwall has 20 sec cd and that this rework is not the ultimate balancing rework to make a perfecrtly balanced champ, it is just a good improovement which will make yasuo mains to need more skill to make the same things as the actuall one

Lauchmelder3 votes

The problem lies in his banrate. If Riot doesn't change either of the 2 frustrating parts in his kit (W or E) his banrate won't move down even an inch.

Water my friend1 votes

his w and e r specially frustrating in the laning phase on mid or further in the game when his w can stop important skillshots like bitz grab or cait ult or something like that but the cd on his w makes him able to actually stop the skillshots once in a fight so he needs good skill to time it and to choose when to use it, not like fizz e which has little cd. The case of his E is simillar, it is a very important tool for him but if you r not a good yasuyo player, his e will take you into the trouble and fights and you will die, because it can only be casted on enemies so in order to grant yourself an escape you will need some nice geometry, planning and skill. I insist on my previous point. no matter how frustrating his w and e can be, if he cant kill you or maintain a long fight after he dodges your skillshots, it will not be a real trouble, just like a mosquitoe: tilting but not lethal unless it is malaria mosquitoe (a skilled yasuo)

HalcyonDweller1 votes

MadKnife wasn't arguing with you. It's a matter of fact. Players hate his W and E abilities.

No matter how much you believe this will fix Yasuo, player perception won't change because of those abilities.

That said, I do think your idea has merit. Bringing damage down would be a good way to make him more balanced to play against.

Rey de Tréboles1 votes

Yasuo VS Aatrox Ahri Akali Alistar Amumu Anivia Annie Darius Garen Galio Hecarim Graves Illaoi TwistedFate Zed Yorick Vayne Taliyah Zilean Zyra Viktor Thresh Vladimir Trundle Tryndamere Twitch Udyr Urgot Varus XinZhao Xerath Xayah

Stars Shaper1 votes

item 3046 item 3094 item 3087 item 3031 item 3026 GG

Water my friend1 votes

this would make a yasuo with brutal dmg on his q and nice mobility but put a fighter into him and hasta la vista baby. Notice that his critical chance would lower his flat ad so his attack speed from phantom, cannon and statik wouldnt lead to a machine gun samurai. just his q with 1,33 as minimum cd would deal real dmg, wich we must remember is a skillshot with low range

ModThe Djinn1 votes

I think this misses the mark, since it leaves ALL the most frustrating bits of Yasuo unaltered.

  • He can still hold the Q knock-up charge for a long time.
  • He has just as much mobility.
  • He has just as much shielding.
  • Windwall remains frustrating.
  • His AoE knock-up and free armor-shredding aren't touched.

This definitely alters his damage profile a bit, but I don't think it's his BURST that bothers people -- it's the fact that he's often untouchable.

I suspect it will also feel worse for Yasuo players, as an AD build now has little use for the Q other than CC, and a crit-based build now has relatively weak autoattacks.

Water my friend1 votes

they already lowered the time he can hold the tornado ( at least in EUW ) what bothers people is the mix between being untouchable and dealing high sustained dmg and brst

in an ad build he would also use his q fr his ult and the crit build making weak autoattaks leads to a yasuo that has to use positioning and dodging very good to make BIG dmg with his q but if he is bad he cant just aa. so i think this fact is positive

In any case this is just a starting idea for a rework. together we can all add ideas to create a better yasuo

Shahamut1 votes

It's the fact that he's often untouchable.

FACT: Yasuo has the worst kda in ALL divisions of play. 1st or 2nd most deaths per game...

Untouchable... I don't think it means what you think it means...

Water my friend1 votes

This rework doesnt pretend to createa superbalanced champ. just to make things a little better. On the other hand every champion has something that tilts other players and is frustrating to play against and using that strong points porperly is what differences a good main. i dont pretend to make yasuo less tilting, just less OP for unskilled players and with more potential for real mains. Maybe they will keep banning him at the beggiing but eventually people may realise only skilled yasuos can take good advantage of that e and w with this rework

ModThe Djinn1 votes

[{quoted}](name=Unique Yasuo,realm=EUW,application-id=A8FQeEA8,discussion-id=zkOFVoQB,comment-id=0004,timestamp=2017-06-23T17:30:51.128+0000)

This rework doesnt pretend to createa superbalanced champ. just to make things a little better. On the other hand every champion has something that tilts other players and is frustrating to play against and using that strong points porperly is what differences a good main. i dont pretend to make yasuo less tilting, just less OP for unskilled players and with more potential for real mains. Maybe they will keep banning him at the beggiing but eventually people may realise only skilled yasuos can take good advantage of that e and w with this rework

I mean, sure. But reducing his damage (which this would absolutely do, as it reduces his damage on his Q and forces him to invest more heavily in crit, which means less raw AD) will simply make him both bad AND frustrating -- not a good combination. If he's tuned to that he can retain damage his problems haven't been solved, and if he's tuned to require less damaging builds to contribute then his problem STILL isn't solved since he's much weaker now.

Water my friend1 votes

well, everything would depend on the numbers. if we get a yasuo that deals 800 dmg with his Q then its not that weak but it will not be strong unless you can hit those Q and remain safe during its cd

we could also make some sort of change on his w, maybe that it only stops 1 skillshot or ranged aa but it sends it back dealing extra dmg based on his crit chance his E is a bigger deal because his gameplay is based on it and to my belief it is quite balanced as you can only dash towards enemys, which puts you in danger unless you know what you r doing.

My main aim with this rework is basically to erradicate the concept many people have that yasuo is for noobs. so even people may still consider him tilting they will realise only good yasuos can have a real impact on the game

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