Champion Concept - The Parasite
Visual: Slug-like body, possibly multiple arms and eyes. Slime and mucus dripping from its bony exterior.
Passive: Leech. Periodically, the Parasite spawns a leech that travels down the nearest lane. The leech provides vision, and though cannot be directly controlled, will attack enemy units within its melee range. Though not particularly powerful, the leech scales off of the Parasite's AP, applying toxins to those it attacks. When killed, the leech explodes, poisoning enemies in a small radius. The Parasite can also cast his W and E from his leeches.
Q: Throw leech, point and click. When used on an enemy unit, the Parasite throws a leech on the target that works on the target's physiology, damaging them over time through poison. When used on a friendly unit, the leech instead provides a small shield and minor HP regen.
W: Toxic explosion, AoE point and click. The Parasite exhumes a toxic gas around himself, or when targeting a leech, around the leech, that deals damage over time and heals the Parasite.
E: Slither. The Parasite infects nearby units (no damage), becomes untargetable, and can move through infected units to appear behind one when the ability expires.
R: Spawn. The Parasite's creates a multitude of his leeches, all with improved attack speed, armor, magic resistance, and hit points. They otherwise behave similarly to the Parasite's passive's leeches.
is pretty much already a parasite :)