Sheena, The Noxian Lasher

Drunk Kitty meow·5/20/2015, 12:19:19 AM·2 votes·497 views

I had the random thought of a dual wielding whip noxian pirate. Make sure to comment and all that fun jazz

Sheena, The Noxian Lasher Primary: ADC(possibly?) Secondary: Fighter

Warn you now, I do not do numbers well...

Stats: ( = 18th level) Health: 425 (+72 per level = 1649) Hp regen:5.5(.7 per level = 17.4) Mana:320(+52 per level = 1204) Mana regen:6.75(.7 per level = 18.65) Attack Damage: 60 (+2.8 per level = 107.6) AP:0(+0 per level) Attack speed: .65(+.025 per level = 1.075) Magic resist: 30 (0 per level) Movement speed:350(0 per level) Range:475(0+ per level) Note: Meant to be a mid range attacker with medium hp and good attack speed.

Passive: Weak Sea Legs: her attacks lower target's movement speed by 2/3/4/5% and stack up to four times. (debuff amount levels at 1, 5, 9, 13) Max stacks: 4 Movement Speed reduction: 2/3/4/5% Duration(refreshed by hits): 3 seconds

First Ability: Biting Heels: Lashes twice on the ground in a cone, rooting and damaging enemies in a cone. Damage: 40/55/70/85/100 (110% AD) Root: 1.5/1.75/2/2.25/2.5 Range: 475 Width(beginning to end): I am not sure about the number, suggestions? Mana: 40/45/50/55/60 Cooldown: 8 seconds

Second Ability: Sailor's motivation: She strikes with her whips in a flurry in a line, dealing damage and slowing the area. She lashes in the line a total of 6/7/8/9/10 times, each dealing damage. Each lash comes at a rate of double her attack speed. can be cancelled early. Each lash applies passive slow as well. damage per lash: 10/15/20/25/30(.85 AD) Total damage: 60(5.1 AD), 105(5.95 AD), 160(6.8 AD), 225(7.65 AD), 300(8.5 AD) Slow: 10/15/20/25/30% Mana: 55/60/65/70/75 Cooldown: 10 seconds

Third ability: Keep The Order: She twirls her whips around her whilst spinning a full circle, pushing enemies back and applying a damage debuff. Damage: Normal attack damage Range(Radius): 475 Push distance: 400 Damage reduction(lasts 4 seconds): 4/8/12/20% Mana: 70/75/80/85/90 Cooldown: 12 seconds

Ultimate: Mutiny Shall Be Punished: Passive: if she strikes the back of a target, their armor is reduced. stackable four times. Active: She grabs the target with one whip and turns their back on her, and constantly lashes on their back. Damage is dealt over the course of four seconds. Allies may strike the target as well. applies passive and ultimate debuffs. Damage: 130/200/260(.75 AD) Duration: 4 seconds Cooldown:180 Mana: 80/90/100

This is just the bare beginning of the champion, if i get enough feedback i will continue working on her along with lore, etc.

Patch notes: #1: Character begun

2 Comments

DemonBoneJangles5/20/2015, 4:11:06 PM1 votes

this seems like a cool champion but her abilities would need some work otherwise its like a whip wielding ashe.

Passive: instead of a slow, make it an attack speed reduction, each strike on the target reduces their attack speed by 2/3/4/6% with a 3 second duration refreshed by additional hits

Q: The root is fine but what would make it unique would be a root that instead of rooting them in place, prevents the from moving a certain distance from her like a leash, if this champ is intended to be an adc or fighter then limiting enemy mobility would be the same as a root or stun. also this could effect up to two targets in a cone like the original ability, however if she leashes two targets she is unable to use her auto attack (only leashes enemy champions but damages minions it hits)

W: the lashes are good, however to make them better and really bring out the whips, turn it from a line into a passive burst where at the end of the lashes there would be a crack dealing AoE damage due to whiplash (punny right?) and the crack would be on every third AA if the ability permitted say more than three uses before expiring (more of a passive than an active)

E: this is the only ability I see a major problem with, as an adc I wouldn't want to knock the enemy away from me but I see the potential, this could be a potential pull and switch move like a combined nautilus and urgot type move. upon activation it requires an autoattack to activate fully upon which it snares (stops) both the target and you then whips them behind you essentially swapping them and you around. if they hit terrain as a result the damage is higher than normal and they are slowed from the forceful movement, however you also take damage if you impact terrain during the move

R: Sea Scourge: this ability get named because of the terror it would inspire. firstly this ability would fear its chosen target but unlike a normal fear this one would cause them to attack the nearest unit (ally or enemy) for 2 seconds. after the fear ends they deal reduced damage are shaken causing them to move and attack slower for a few more seconds. this ult would also have a passive of stacking a debuff of terror on the target from autoattacks against you. after 5 stacks the target will make a random attack against the closest target due to the terror you inspire.

like I said it needs work but the potential is there item 3512

Drunk Kitty meow5/21/2015, 12:38:39 AM1 votes

bump