Ulfrien, The Lone Templar
Taking original art submissions for this guy. My imagination thinks of something like the White Knight from White Knight Chronicles.
Short Description: Tall, almost giant, fully armored man wielding a shield and sword, defender of Runeterran secrets. Long forgotten but very much so alive, awakened from his eternal slumber by the League's meddling with power known only to him.
Abilities
Passive - Forgotten Hero Ulfien recalls his heroic past and wills himself to his sacred cause. He gains (5/10/15%) CDR that levels when reaching level 6/11/16 (Independent of leveling ultimate).
He has a (1/3/5%) chance to survive a fatal blow, surviving with 1 HP that cannot be reduced by damage over time abilities of effects (Excluding summoners).When Ulfrien drops below 30% HP his armor and magic resist are increased by 10/25/40 as well as a 5/10/15% increase of Max HP that lasts 10 seconds, decaying faster while out of combat.Q - Ultimate Offense/Perfect Defense - Toggle - Saves stacks when switched for potential combos Offense - Every** 3** auto attacks queues next auto to be enhanced (+20/35/45/55/70 + .3 AD ratio) with grievous wounds and a magic bleed (.5/1/1.5/2/2.5% Current HP + .15 AP ratio) for 2 seconds. ** Defense** - Every 3 auto attacks successfully landed allow for a complete block on the next auto attack and/or 50% damage from next ability, also gives armor and magic resist buff for 2 seconds (10/20/30/40/50 armor & mr)
W - Intervention - Utility - Disruption/Frontline Breaking Targeted short range ability, displacement to the left with a short, powerful slow (45/55/65/75/85% slow) for 1 second. If Q is stacked for bonus ability, the slow is extended to 2.5 seconds.
E - Righteous Charge - Skillshot gap closer. Combos with ult for increased movespeed at the end of dash Dash that does a bit of damage to enemies on either side of destination (25/30/35/40/45 + .15 AD ratio), cooldown lowered by auto attacks
R - The Final Stand - Lasts 10/12/15 seconds Q has automatic stack effect, though has individual 6 second cooldown for enemies. W stuns for 1.5 seconds with 6 seconds cooldown per enemy. As mentioned previously, combos for increased mobility with E (10/12/14/16/20%+ movespeed). Lowers resistances by 50/40/30%.
General Idea
So I see Ulfrien as either Top Laner/Jungler/Support, with no inherent sustain but he can trade in lane or quickly kill jungle camps with abilities/autos. Has a bit of mobility for jungle combat. Ultimate is balanced by squishiness I think but numbers might have to be tweaked. Also if kitted as a support, I feel like his W should have some damage.
Constructive criticism welcome!