[Champion Concept] Cole ,The Lost Prince
Hey guys I've had this concept in my head for a very long time and its still pretty
early but I think ive rounded him out and given him a really good kit. I feel like he would be perfect
in the jungle but he has potential in ever lane. He's the son of
and
, Im Still working
out his lore so give me time but please tell me what you think so far
Cole, The lost Prince
Attack Range - 175
Passive - FrostFury
All of Coles abilities gain Guardian effects if he is not holding his hammer.
Cole’s basic attacks apply stacks of (Icy) that can stack up to 10 times for 5 seconds. Cole does 60% of his attack damage when he does not have his hammer and gains 12% lifesteal
Q - Icy Trauma Range: 200 - 900 Cooldown: 18 / 16 / 14 / 12 / 10 Cost: 75 / 80 / 85 / 90 / 95 Mana
Guardian: Cole gains movement speed and can reactivate Icy Trauma at any time during its travel time at no mana cost to blink him to the hammers current location.
- Movement speed: 5 / 10 / 15 / 20 / 25%
Active: Cole Throws his hammer in a line to target location Dealing physical damage to the first enemy it hits and slowing them for 1.5 seconds while also applying a stack of (Icy), if the champion hit already has a stack of (Icy) all stacks are consumed and they are stunned for 1.0 (+.1 per stack) 2 seconds total.
The hammer remains at target location until Icy Trauma is off cooldown. Cole can pick up his hammer to reduce the current cooldown of Icy Trauma by 50%.
- Physical damage: 80 / 110 / 140 / 170 / 200 (+120% AD) (+10% AP per stack)
- Max Physical Damage: 80 / 110 / 140 / 170 / 200 (+120% AD) (+100% AP)
- Slow Percent: 26 / 32 / 38 / 44 / 50%
- Projectile Speed: 900
W – CrossLance **Cooldown: **16 seconds ** Cost: **100 mana
Guardian: Cole's attack damage is increased and he gains attack speed. Cole can activate Crosslance while hes not holding his hammer to grant Truesight in a 2000 unit radius from the hammer for 1 seconds.
- Attack Damage: 15 / 25 / 35 / 45 / 55
- Attack Speed: 20 / 40 / 60 / 80 / 100%
Active: Coles hammer turns ranged for 12 seconds, granting him magic damage on his attacks and also increasing his range by 400 (575 total range). His attacks also slow his targets for 2 seconds.
- Bonus Magic Damage: 15 / 25 / 35 / 45 / 55 (+15% AP)
- Slow Percent: 10 / 15 / 20 / 25 / 30%
E – Coldzone Radius: 450 Cooldown: 24 / 22 / 20 / 18 / 16 seconds Cost: 95 mana
Guardian: Every 4th auto attack increases Cole's lifesteal by 2% for 4 seconds up to a maximum of 12%
Cole can activate coldzone while not holding his hammer to turn his percentage of lifesteal into a shield based off of his max health for 4 seconds This bonus lifesteal only persists if Cole does not have his hammer but the shield does persist
Active: Coles hammer freezes an area around it dealing magic damage to enemies, the hammer leaves behind a coldzone for 5 seconds slowing all enemies that remain inside the area. (Icy) stacks are consumed to deal additional magic damage. Cole and allied champions inside the coldzone gain double health regen and are shielded for 2 seconds.
- Magic Damage: 75 / 120 / 165 / 210 / 255 (5% AP per stack)
- Max Magic Damage: 75 / 120 / 165 / 210 / 255 (50% AP)
- Slow percent: 5 / 10 / 15 / 20 / 25%
- Shield Strength: 35 / 55 / 75 / 95 / 115 (+20% AP)
Ult #1
R – Frost Giant
Cooldown: 140 / 120 / 100 seconds Cost: 150 mana
Active: Cole and his hammer become one, covering his entire body in ice Crystals for 5 seconds.
He gains increased movement speed, armor and magic resist, will avoid unit collision and is immune to all crowd control while he is crystallized. Cole is unable to attack and cannot cast any of his standard abilities while in this state but can cast Frozen Prison using any learned ability.
- Armor: 10 / 20 / 30
- Magic Resist: 10 / 20 / 30
- Movement speed: 35 / 50 / 65%
Frozen Prison Range: 250 Cole Grabs an enemy champion and they receive physical damage and will be frozen solid for 3 seconds, while slowing all enemies’ movement speed around a 500 radius.
- Physical Damage: 200 / 325 / 450 (+100% AD) (+25 AP per Icy stack)
- Slow Percent: 40 / 60 / 80%
Ult #2
R – Deadzone/Watch Above Cooldown: 160 / 130 / 100 seconds Cost: 200 mana Range: 4500
Guardian: Watch above turns into DeadZone.
- Deadzone
Active: Coles hammer erupts creating a circle of impassible terrain around the hammer for 4 seconds. While inside the deadzone all champions are silenced for its duration. The walls act as barriers and negate all incoming damage and disables from the outside. For every champion inside the deadzone, Cole and all allied champions within the deadzone will be healed for a certain amount
- Heal: 50 / 100 / 150 (+25 / 50 / 75 per stack)
- Watch Above
Active: Cole hurls his hammer high into the sky, after 2 seconds the hammer will come crashing down on target location dealing physical damage at the center point and magic damage at the outer point and stunning all enemies hit for .5 seconds.
- Physical Damage: 400 / 700 / 1000 (+100 AD)
- Magic Damage: 250 / 400 / 550 (+60 AP)
- Center Radius: 250
- Outer Radius: 750