Pantheon Rework Concept
FORENOTE-
Pantheon currently suffers due to having little on-the-spot decision making, an easy, low-skill-floor lane phase with lane dominance over almost every champion in the game, a hard decline of usefulness into late game, and an extremely aggressive playstyle that makes him anti-fun to play against. My rework concept fixes all of these problems while raising his skill floor, raising his skill ceiling, and offering multiple unique features to his kit. Furthermore, my rework concept keeps jungle Pantheon a viable option without radically buffing or nerfing it.
The numbers might be a bit wonky, but it's extremely difficult to tell how much damage a skill should do without playing with it and against it in game. The main thing to take away from this rework concept is the general ideas proposed--the ranges, costs, cooldowns, skillshot speeds, and damages are merely guidelines.
As for my credentials, I'm a long time Pantheon main. The highest rank I've ever had was Diamond 2, and I got there largely due to spamming Pantheon. I absolutely love him as a champion, but he has big problems that changes to his stats can't fix.
Feel free to ask any question; I'll answer anything.
Heroic Fervor (PASSIVE) -
Every time Pantheon autoattacks or uses an ability, he gains a heroic stack. Upon reaching 7 heroic stacks, Pantheon's next ability or autoattack is empowered and consumes all heroic stacks.
An empowered autoattack deals 200% damage.
Spear Shot (Q) -
range = 550 ; speed = 1450 ; cost = 45 Mana ; cooldown = 6 / 5.375 / 4.75 / 4.125 / 3.5 seconds
ACTIVE: Pantheon throws his spear in target direction, dealing physical damage and applying on-hit affects to the first enemy hit. Pantheon's spear linearly loses damage as it travels, dealing 50% damage at max range.
Physical Damage: 75 / 120 / 165 / 210 / 255 (+ 155% Bonus AD)
IF EMPOWERED: range is changed to 850 and deals full damage at max range.
Aegis of Suppression (W) -
range = 650 ; cost = 75 Mana ; cooldown = 14 / 12.5 / 11 / 9.5 / 8 seconds
ACTIVE: Pantheon dashes to the target area, dealing any enemies in the area magic damage and stunning them for .75 seconds (impact area has diameter of range = 150).
Magic Damage: 30 / 50 / 70 / 90 / 110 (+ 100% AP)
IF EMPOWERED: After landing, Pantheon slams his shield into the ground, dealing additional physical damage to any enemies who were in the initial stun area and stunning all enemies within 250 range for 1.25 seconds.
Physical Damage: 65 / 105 / 145 / 185 / 225 (+ 100% Bonus AD)
A Thousand Thrusts (E) -
range = 600 ; cost = 45 / 50 / 55 / 60 / 65 Mana ; cooldown = 10 / 9 / 8 / 7 / 6 seconds
ACTIVE: Pantheon channels for .75 seconds, dealing physical damage to all enemies in a cone in front of him at .15-second intervals. Deals 60% damage against non-champions.
Physical Damage Per Strike: 15 / 26.25 / 37.5 / 48.75 / 60 (+ 55% Bonus AD)
IF EMPOWERED: Instead of channeling in a predetermined area, pantheon can control where he aims his thrusts throughout the duration. Furthermore, the skill lasts 1.05 seconds rather than .75 seconds.
Grand Skyfall (R) -
range = 5500 ; cost = 100 Mana ; cooldown = 150 / 135 / 120 seconds
ACTIVE: Pantheon begins channeling for 2 seconds and, upon completing the channel, leaps into the air and becomes untargetable. He then blinks to the target location and plummets down, striking after 1.5 seconds and becoming targetable once more.
Enemies within the impact zone (range = 700) take magic damage, increased by up to 100% based on their proximity to the epicenter, and are slowed by 35% for 1 second.
Minimum Magic Damage: 200 / 350 / 500 (+ 50% AP)
IF EMPOWERED: work in progress (lol)