Zephyn, Spirit Swordsman (New Champion Idea)

Nequaquam·5/29/2015, 12:24:15 AM·1 votes·338 views

Zephyn, Spirit Swordsman Fighter/Mage

Health: 503.6 (+25.2) Health Regeneration: 1.4 (+0.15) Mana: 315.2 (+23.5) Mana Regeneration: 1.6 (+0.2) Damage: 64.4 (3.2) Armor: 25.1 (2.2) Attack Speed: 0.62 (+2.92%) Magic Resist: 25.1 (+2.2) Movement Speed: 345 Range: 145

Passive - Spiritual Weapon Whenever Zephyn kills an enemy minion or neutral monster Spiritual Weapon gets a stack. If Zephyn were to kill or assists in the killing of an enemy champion put 5 stacks on Spiritual Weapon.For each stack on Spiritual weapon, Zephyn gets 1 health, 1 mana, 1 attack damage, and 1 ability power. If he were to die, he loses half of his stacks. If he were to not kill an enemy unit or neutral monster for 30 seconds, he loses 5 stacks every 7 seconds.

Q - Spirit Orb Cost: 55/60/65/70/75 Cooldown: 3 seconds Range: 625 Zephyn places a Spirit Orb in target location for 40/60/80/100/120 seconds and grants you and allies vision equal to 100/125/150/175/200/225 units. If an enemy champion were to walk 50 units away from the orb, it marks and deals 25/30/35/40/45 (+10% Ability Power) magic damage and slows them for 0.5/0.75/1/1.25/1.5 seconds.

W - Beam Rush Cost: 30/45/60/75/90 Cooldown: 11/12/13/14/15 seconds Range: 850 Zephyn swings his sword and sends out a beam of spirit energy marking and dealing 65/80/95/110/125 (+35% Ability Power) magic damage, dealing half damage after the first hit. You may reactivate Beam Rush to dash to target marked enemy unit or neutral monster and deals 40/55/70/80/100 (+40% Attack Damage) magic damage and stuns target for 0.25/0.5/0.75/1/1.25 seconds and slows all other enemy unit and neutral monsters 35/40/45/50/55% for seconds.

E - Forbidden Aura Cost: 70/80/90/100/110 Cooldown: 15 seconds Range: 145 Passive: Zephyn has a permanent aura around him that slows and marks all enemy units and neutral monsters by 10/15/20/25/30% for 1.5/3/4.5/6/7.5 seconds. Zephyn’s basic attacks deal (+10/20/30% Attack Damage) magic damage to all marked enemy units and neutral monsters. Active: A spirit is summoned next to each marked enemy unit and neutral monster deals 40/60/80/100/120 (+50% Ability Power) over 6/7/8/9/10 seconds and when they disappear it stuns enemy units and neutral monsters for 0.25/0.5/0.75/1/1.25 seconds. If an enemy unit or neutral monster were to be killed, you gain 5/10/15% of your current health

R - Manipulated Intent Cost: 250/300/350 Cooldown: 180/140/100 seconds Range: 10000 Zephyn channels for 3 seconds and then releases the spirits from enemy champions for 15/20/25 seconds. When the spirits are released it deals 75/115/145 (+75% Ability Power) to all enemy champions, slowing them by 30/40/50% for 3/4/5 seconds, and silencing them for 2 seconds. The spirits have 75% of the champion’s current health, attack damage, ability power, and has 100% attack speed, movement speed, armor, and magic resist and targets the original champion. Zephyn may reactivate Manipulated Intent to teleport to any spirit.

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