Oceanis--->Terror of the Deep
Overall:
Oceanis is a primal deep sea warrior. His primary is tank due to his training and natural abilities.
His secondary is a assassin, able to deal large amounts of damage when he combines his abilities.
Lore/Personality: Oceanis is a primal hunter he has lived for thousands of years as the prince of his fathers great and expansive kingdom. All in the Great Deep heed his fathers word. But Oceanis has grown tired of service under his father but in order for him to overthrow him he must earn it with a great campaign. With nothing left in the Deep left to conquer he is left with one choose, the waters above, the same waters they were forced from by the Merfolks magic centuries ago. After years of searching and research he finally found a ritual that would allow one person to break throw the barrier the Merfolk set up.
Oceanis manages to complete the ritual just in time to see Nami swimming up from the Deep with the abyssal pearl. Though they never understood how his kind knew this was the key to the barrier. As she went freely through the barrier he was not so fortunate, for while the ritual worked the barrier was still strong. He came out the other side with cuts and scars across his body. He gave no mind to his wounds and swam with haste after Nami. But it was all to little to late as he began to catch her she swam up on shore after waiting for her return for several days and nights he went up on land following the trail of water she left behind.
Appearance: Oceanis is a towering champion standing toe to toe with cho. He is a human/shark hybrid (think street sharks for u 80's kids). He has a white under belly and the rest is gray. Stats(basic): First time doing stats. Tell me if alright or not.
Health:430(+90 per level) Mana: Requires none. Attack speed: 0.6 (+2.5 per level) Health Regen: 6.5 (+1.0 per level) Movement speed:340 Attack damage:50 (+3.5 per level) Armor: 20(+3.5 per level) Magic resistance: 30(+1.2 per level)
Abilities: Basic attack- Oceanis claws his target
Passive: Primal Vitality---->Oceanis gains additional 1% max health when he kills or assists in the kill of a enemy champion.
Chomp=Q Radius: 300 units Oceanis takes a giant bite out of a enemy dealing 25/55/95/140/200+1.5 per attack damage and healing himself for 80% of the damage dealt. If used during From Below this attack will automatically crit and knock the target up in the air for 1 second. Oceanis Cool down: 12 seconds.
From Below=W Radius: Self Oceanis dives under the ground and gains magic resistance, armor and movement speed 5/10/15/20/25%. He can stay underground for a time equal to .2% of his health (example with 4000 health he can stay under for 8 seconds). His dorsol fin can be seen during this time and he is targetable. This ability can be used to go under walls. This ability can be used in combo with his Q and E.
Cool down: 15 seconds. (Cool down doesn't start till Oceanis resurfaces.)
To the Depths=E Range: Self Oceanis grabs the target (ally or enemy) and pulls them with him for 1/2/2.5/3/3.5/4 sec. Enemy champions can still basic attack while grabbed. If oceanis is grabbed/pulled or feared this ability ends and the other champion is released. If he is silenced/stunned/locked the other champion is still grabbed till time runs out. If used with From Below this ability still grabs the enemy and pulls them along the surface only now they cant basic attack back. If pulled into a construct enemy champion receives damage equal to Oceanis level times 50 his movement speed bonus.