Support Idea: The Seer/The Guardian

AuctionedDonkey·5/21/2019, 2:33:36 PM·3 votes·3,058 views

This is going to be a support. The ultimate is going to be a level 1 ability that transforms you and your abilities, like Nidalee or Elise, that changes her between her basic form (The Seer) and her alternate form (The Guardian). The Seer is a weak combatant and doesn't like to fight. Her abilities will reflect that. The Seer calls on The Guardian in battle to protect your carry.

They will have separate passives as they are not the same person Seer Passive: Has true sight in immediate range. If she stands still she will meditate and the range will grow. Think from tri-bush to the other side of dragon pit. Both of these will be on a cooldown. Guardian Passive: Greatly in increased movement towards tethered ally. You will tether your ally once and your choice cannot be changed. The Seer doesn't benefit from the movement speed.

Seer Q: A skill shot That grants sight in a medium linear distance. It holds 2 charges. Guardian Q: An empowered auto that knocks an enemy back. It holds 2 charges.

Seer W: A movement speed buff that leaves a trail of briefly lingering sight over the distance traveled. Guardian W: A medium distance dash that gives a shield to all allies dashed through and stuns and stops the first enemy hit.

Seer E: Targets an enemy and temporarily shows you their range of vision (not including enemy wards). Guardian E: Costs a small percentage of your health to heal a targeted ally for the same amount.

Becoming Seer R: The Guardian protects The Seer and pushes all enemies away from her current location. Becoming Guardian R: Grants a small percentage of you defensive stats and bonus health regeneration to your tethered ally for a short period.

As The Seer, you do your best to warn your allies of incoming danger. As The Guardian, you protect them when the danger inevitably comes.

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