Champion Suggestion: Màximos, the chaotic Luchador

MikeSteel555·6/1/2016, 2:58:20 PM·1 votes·426 views

this is my first time posting in a forum, so if i'm doing it wrong, please tell me.

so my friend (silver rank 3) and I (level 11, been a week since i installed the game) were recently speaking about a champion we made up, he is a luchador type of champion, something similar to DC comic's Bane. so it's fair to say that he is a tank and fighter.

lets start with his passive: Friends In Need grants himself and nearby allies a bonus movement speed while out of combat.

His first ability (Q): The Brutalising Roar grants himself and nearby allies attack damage. (attack damage and time period depends on ability and champion level)

His second ability (W): BRING IT ON!! will taunt the closest ennemy champion, and make him attack Màximos, while the luchador gains armor for a period of time.

HIs third ability (E): Headbutt as the name said it, Màximos will headbutt a certain champion, knocking him back and stunning him (uses "attack damage" to increase abilty damage)

and his Ultimate (R): Ultima Lucha Slam The luchador charges on the fist click and then on the second click leaps in the air and comes crashing down dealing a massive area damage. the more the charge is long the more damage the splash does.

that's pretty much it. hopefully you people like this idea. and Riot games as well, if they ever read it. sorry if i misspelled a word or did gramtical errors, english ain't my first language.

1 Comments

Fondling Gems6/1/2016, 3:22:05 PM1 votes

Just fyi, Riot stated somewhere that they don't take champion concepts from the boards.

So overall you champion is definitely balanced but you want to keep a few things in mind.

Every champ should have an ideal role that they fill and should have a reason to be picked.

Based on the stat buffing Nature of your champ I personally feel that they would best be tailored for a support or jg role.

From the passive and AD boost your champ would also be strong late game when it comes to out rotating enemy teams to take turrets.

As a jgler your champ doesn't have any aoe/multitarget damage or even much dmg in general so clearing would be difficult and very slow so one of the basic 3 abilities would have to change for them to jg.

If you do want them to jg I recommend dropping either the Taunt or the Headbutt for some shorted cd aoe dmg (probably % health) as 2 cc basic abilities on a jgler is quite a bit of cc.

As a support though all 3 basic abilities fit right in. However an ability that is purely mobility and damage is kind of out of place.


So I recommend ether changing W/E to allow them to clear the jg. Or making a different ultimate and designing them to be a support.