Skin Concept: Arcade Wukong
Hello, I made this concept for Arcade Wukong that I wanted to share.
http://i.imgur.com/3pqnGwh.png
>Skin effects Recall- "Stage complete" appears over Wukong's head, along with an empty Barrel. Wukong jumps into the barrel and gets fired out of it like in Donkey Kong country. https://i.imgflip.com/1rr55e.gif
>Q- glowing pixel effects on activation and gives a retro "Def down" status effect on the enemy to symbolize it's Armor Break. http://elwiki.net/wiki/images/e/e4/Status_Armour_Break.png
>W- After Wukong's decoy spins, he teleports away, mega man style. https://i.imgflip.com/1rp3wp.gif on death, clone disappears and and shows an 8-bit lives indicator, starting at 2 lives and getting reduced to one . (*When the real Wukong dies, the indicator also shows up, goes from 1 to 0 and the words Game Over appear).
>E- a Pixely/Squared off looking cloud with a rainbow trail. I was thinking a 2D cloud would be cool, but thought it would be hard to make that look right with Wukong riding on it, so I decided to give it a blocky look to try and simulate an 8-bit feel.
>R- Gives Wukong a retro "Movement Speed up" status effect while Ult is active. Every enemy Wukong knocks up with his ult gives Wukong points that shows up on an indicator above his head (think points pac-man gets from eating ghosts). https://i.imgflip.com/1rp4an.gif each enemy champ gives 100 points and goes up 500. at 500 points, the words "high score" appear over his head.
Hope you guys like it :p