Very Original gameplay for a New Champ - Moon Tzu - The strategist
Name: Moon Tzu Ability power based Rolls: Middle or Support Character Design: Male. Black beard and hair. Clothing: Ancient Chinese robes. Weapon: Strategist Fan or chinese jing or tao sword or strategy scroll or strategy book.
Passive: [ rations ]
- The team receives +1 gold every so many seconds
Skill 1: [ small stratagem ]
- Mark various stuff on the map (like kindred). Teammates successfully getting the objective give some sort of bonus. If you don't complete the objective within the timer length you miss the chance and cool down starts on skill. If an enemy steals the objective they get the bonus. Cool down length and bonus based on difficulty of the objective. Skill cool down doesn't start until the objective is complete or the time to complete the objective ends.
example of how the skill would work during play and theoretical bonuses: I mark blue buff at start of match. JG has 30 seconds to kill it. He kills it. It gives the jg a bonus of movement speed for 1 minutes. Upon blue buff dying my cool down timer starts for when I can use small stratagem skill again. I use it on a lane minion a bunch of times and i get a bonus of double gold for each minion upon last hit. I use it on Fire Drake and our enemy steals the Fire Drake. The steal the bonus as well.
Skill 2: [ arrow volly ]
- launch a volly of arrows at a designated location that slow and poison the enemies hit. (like varus skill but stronger and a square not a circle)
Skill 3: [ defense wall ]
- place a wall that cant be passed (like yoriks circle trap) with no collapse timer. Enemies must strike it to break it. -levels up from wooden wall to stone wall. Stone walls take 2 or 3 hits to break down. Upon break down stuns everyone (friend or foe) near-by for 1 secs) (stun time increases with level)
Skill 4 (ultimate): [ large stratagem ] -Depending on where you place the stratagem on the map a different type of trap is placed. (when tapping the r key you would have a red square and different options would hover inside it). No time limit on when the traps must be sprung. Fair cool down needed for good balance Large Stratagem Trap idea examples: Jungle: Place a wooden spear spike trap that launches enemy into the air (like xins knockup) River: Place a dam trap where if the enemy walks into it knocks them back in a rush of waves. (Kind of like namis ult) Tower/Inhibitor: Place a bomb on a tower/inhibitor (enemy or friendly) that explodes after 2 seconds when an enemy gets near it. (like zileans bomb)
gameplay: Im support. through out the game i place small stratagems on the jg monsters and towers and enemy champs. My team slowly gets stronger due to the bonuses. I place large stratagems through out our jg and walls to force the enemy to encounter them. While in lane I poke with arrow volly. I place the wall behind enemy champs to trap them. I cast my ult on the enemy adc giving my adc a bonus for killing him.