New Champion Concept Idea - Caven - Catcher of the Fae

emkar511·3/21/2016, 11:36:40 PM·2 votes·448 views

Since Riot revealed, that there are Fae (is that the plural? idk xD) in the world of Runeterra, we only got to see one: Pix. She, supporting Lulu, seemed to be an innocent, loving creature and Lulu, as childish as she is, never seemed to have any thoughts of harm. So I got the idea of a champion, who isn´t as ´good´ as Lulu. He, Caven, would use the Fae to his advantage, abusing their magical power.

Lore: Caven came as a young man to Bandle city, meeting Lulu and he was fascinated by her companion Pix. Lulu told him that she went to a secret area where there are many more Fae. Caven was very charming and was able to gain Lulus trust easily. Pix wasn´t buying his story and because of it, didnt want to bring him to her home. Lulu did not understand her concern and asked Pix nicely, because she considered Caven her friend already. Pix couldn´t resist Lulu and because of this, Caven was able to reach the . Once there, Caven was amazed by all the tricks and the magic happening around him, but he couldnt stop thinking about how this could be helpful for him. After some days in pure amazement, Caven left, only to return with something wrapped inside paper. He told the three Fae Brumm, Crudd and Dust that it was a present for them, since they were so nice to him. Happily, the three Fae opened the present, only to be surprised by a magical container, which sucked them in and didnt let them escape. All the other Fae became furious and attacked Caven, but he left with the three before he could be stopped. Now he is a lunatic trying to capture more and more of the Fae with the help of the three Fae who slowly turned mad bein caged into liking their master and hating their kind.

Caven would be tanky melee mage champion.

Passive: Dust of the Fairies: Every minion killed releases a Fae who is put into his container hes carrying. He always carries the three Fae Brumm, Crudd and Dust who are counted as three stacks. Upon reaching 20 stacks, the three mad Fae kill all the other ones inside, giving Caven permanently 10-15 Ap based on level.

Q: Call of the Fairies: Every caged Fae is sent out in a straight line damaging enemies while then returning U-shaped also damaging enemies and slowing them. (U-shaped meaning they will circle both sides, like a double Diana Q just backwards) Damage straight line: 50/75/100/125/150 + 10/12/15/17/20 per Fae Damage back per Fae: 100/150/200/250/300 +0,6 AP +15/20/25/30/35/40(this may be too much, I´m not quite sure) per Fae + slowing them by 20%/30%/40%/50%/60% for 1 sek Mana Cost: 100/120/140/160/180 Cooldown:18/14/12/8/6 sek

W: Consume the Fairies: Sacraficing 50% of the Fae (except Brumm, Crudd or Dust), healing and granting a buff to his first auto attack after using the ability: Next auto attack stuns for: 0,75 sek Regenerated Life: 20/60/140/220/440 +0,8 Ap Regenerated Mana: 2%/4%/6%/8%/10% max Mana Mana Cost:20/40/60/80/100 Cooldown:18/18/18/16/12 sek

E: TriMagi: Can toggle between his three fairies Dust, Brumm and Crudd and always in this order: Dust: Every third auto attack allows Caven to jump to a targeted enemy with a range of 400 Brumm: Bonus Movespeed: 4%/6%/8%/10%/12% Crudd: Bonus Liferegen: 0,2/1/1,5/2/4 Cooldown: 0,5 sek Manacost: 10

Ult: Fairysplosion: All consumed Faen are summoned from the dead in a devastating blow. Dealing damage to an Area of ​​effect , slowing all targets and summoning Dust , Brumm and Crupp who attack enemies for 8 seconds in this area and are enlarged . Initial damage : 300/400/500 +0.8 Ap Slow : 50 % for 4 sec Dust Damage per Attack : 20/40/60 +0,4 Ap 1 attack per second Brumm damage per attack : 30/60/90 +0.4 Ap 1 attack per second Crupp damage per attack : 10/20/30 +0,4 AP 1 attack per second Mana Cost: 100/150/200 The three Fae prefer to attack enemy champions or the target of Caven. If no opponents remain in the area, they attack at each other and return to the container after 2 attacks . If enemy champions attack the Fae , they will also return to container after two attacks

So this was my idea of a champion. Caven would attack with a landing net with a range of 150. Tell me what you think and I am aware that the numbers might be over/underpowered. [slayer-jinx-catface]

6 Comments

Talos of Altmora3/21/2016, 11:39:37 PM1 votes

seems interesting, although I have no idea abut the numbers.

CrimsonCobra33/21/2016, 11:40:50 PM1 votes

Yes, Fae is plural. It refers to the entirety of Faekind.

CrimsonCobra33/21/2016, 11:42:42 PM1 votes

Oh wow. That's dark. I like it.

Emerald Fang3/22/2016, 12:05:17 AM1 votes

Idea is cool, kind of like Bard's Meeps or whatever they're called. Your numbers are really flawed though.

Passive: -6AP is not worth 20CS. In a game the average player gets around 80-120CS, if you snowball you may get upwards of 150-200. This is only granting you up to 60AP at the best. Maybe up the number of AP gained [10-12?], or reduce the fairies required [10ish].

Q: -I wouldn't only use Damage per Fae, as this results in a really uneven damage number. If you just proc'd your passive then it may only do 10-20 damage. Maybe add a bonus per Fae. I would do something like [50/75/100/125/150, +10/12/15/17/20 per fae] then increase it on the way back. -Also lower the slow time to [2sec] at most.

W: -If you can hold a max of 20 Faes, losing 1 isn't a big issue. Maybe make it percentage-based [50%]. -Also, a lot of these shouldn't scale. Stuns should generally stay at a static number; I would say around 0.75 in this case. -Mana cost shouldn't ever decrease. In my opinion it should increase a lot, maybe +20 per level. -For Regened mana, maybe just make it [1/2/3/4/5%] max mana, instead of the flat amount. I would recommend [2/4/6/8/10%.]

E: -Generally you shouldn't mess around with ranges, and you definitely shouldn't increase it by 500% over the game. Try something like [400] for a flat number, but if it has to be scaling, try [300/350/400/450/500].

Ult: -For damage, I would do [300/400/500], for slow I would keep it at [4 sec] at most. Time goes by really slowly when you're slowed... -Keep the AP scaling even with all three Fae.

General: -This champion seems to be better as a semi-ranged champ [400-500 range] since she uses a net, but that's just my opinion.

That's it! Nice idea, and I like how you made this champ around Lulu's lore!