Alice: The Forests' Coil
This is just a little champion idea I had in mind, and i thought it would be cool to add to League of Legends.
Alice is a lamia, which is a half human/half snake creature that has the torso of a human and the tail of a snake (Pretty much like Cassiopeia
). Alice is a Melee champion that uses her gauntlets to embed needles into the target, and each needle would remain in the target until they respawn at the team's platform, or use the spell Cleanse. Alice would rely mostly on Attack Damage and Critical hits to fight, and she wouldn't run on mana; She would use a Stamina Bar instead. Stamina would be a Silver color, and have a single, base amount. Abilities would cost the same no matter what level, because they require the same amount of stamina. Alice's Q(While in a bush), her W, and her E would cost stamina. While i don't have a lot of the aesthetics figured out yet, I see her having fair skin, long blonde hair that reaches her waist, fairly young (less than 19-20), a light blueish-greenish tail, and she would be wearing a pair of steel gauntlets and a black sports bra type thing. The following is a set of abilities that i set up over a Skype chat.
(By the way I couldn't think of a word that would work in place of Ravenousness at the time)
Passive: Ravenousness: Upon Champion Kill, Alice heals herself for a percentage of her maximum health. This passive can activate three times before going on cool down for 80 seconds.
Secondary Passive: Platinum Needles: Every basic attack applies 1 to 5 needles based on how far Alice's Q is leveled up. Each level grants her 1 additional needle to be stacked on the target. Each needle grants her additional damage output per needle (Ex. 1 needle = +.5% AD, 2 Needles = +1%, etc.). Every ten needles adds an additional affect (Such as slows, critical hits, and Rarely* stuns).
*Stuns have an extremely low rate of chance for occurring on the 10th needle. Q: Bladed Gauntlets: When Alice is currently not in a bush, stealthed, or invisible, Alice's next basic attack is enhanced, gaining 100% critical strike chance and applying Platinum Needles. Lunge: When Alice is in a bush, Bladed Gauntlets becomes Lunge. Lunge is a skill-shot ability that will stun enemy champions that are in her path, but they will not take much damage."- W: Coil: Alice Dashes to a nearby enemy champion that is stunned or snared, and coils around them. She then deals half of her base attack damage to that champion every second, and the targeted champion cannot move, use abilities, or attack. This ability goes on for an amount of time that scales with how much W is leveled up until Alice is damaged, killed, or the target reaches 10% maximum health. If the target reaches 10% maximum health, Alice eats the champion, triggering her passive, and gains a slowness de-buff that lasts for the remaining duration of the targeted champion's health. Alice can perform Coil and trigger her passive twice in a row. If Alice performs coil on a third champion, they will simply be killed, and her passive won't activate. The amount of damage she does with W scales with level comparison: If she is at a higher level than the target, she deals more damage, and if lower, she takes 2% of the targets maximum damage each second, and she receives a magic resist and armor decrease. E: Spike Vault: Alice begins to perform a back flip, and throws her hands to the ground. Using the springs in her spike gauntlets, she propels herself into the air, similarly to Fizz's Playful/Trickster. However, Alice can only launch herself in one direction, but she has a much greater range. Upon landing, enemies hit will be stunned for .5-3 seconds, based on the progression of her Q and E abilities combined. R: Glistening Volley: Alice Lifts one of her gauntlets up, and fires a volley of Needles in a cone. She fires 5 waves of needles, but each target can only be hit two times at maximum. Upon first use, Glistening Volley has a refreshed cooldown, and she now fires needles at enemies as a basic attack. Using Glistening Volley again will cause her to attain her normal basic attack.
Notes on Alice's W:
At level 1, She remains coiled around a target for 5 seconds. Each level increment increases the time by an additional 3.75 seconds. At level 5, W lasts for 20 seconds. While Alice is coiled around the Target, she and the target become invisible on the map, pings from either one are nullified, and the target remains silenced. These effects do not take place if Alice and the Target are not in the Fog of War.
Other Potential things to consider:
Alice could use skins to change the way she fights (Specifically, a skin for most classes except Tank, Support, and Mage). She could also have a few skins that just change the aesthetics of her overall appearance.
Thanks for giving your time to read this, and I hope you consider this as a potential champion for release.