My Talon rework idea
Well, pretty much as it says in the Title, I would like to know what you guys think. My thoughts on each ability change win be given in italics.
Passive: No escape: If Talon drops a target to 40% health or below the target bleeds on the floor for 5 seconds revealing them. As long as talon stays on this trail he gets X% bonus movement speed.
Going with Talon`s lore, I thought it would be cool to move the tracking on his q onto the passive and getting rid of his old passive, for compensation of the 10% missing dmg he will get some dmg buffs on other abilities.
Q: Noxian diplomacy: The same as the old one but with a little bit more bonus dmg and no bleed. This also applies grevious wounds onto the target for 3 seconds.
I decided to leave Talon with his old aa reset not just to leave the feel of the old talon but because I feel like it was a good skill for him to have, removing the useless bleed and replacing it with something that can help him reduce the pesky lifesteal with his extended burst time.
W: Rake:Talon throws 11 blades out in an aoe dealing X dmg and slowing enemies around him for up 5 seconds or until Talon reactivates the w or until talon auto attacks an enemy the blades will hang in the air. Upon any of those 3 things happening the blades fly towards Talon doing the same amount of damage again and for each blades beyond the first that hits the target the do 10% of the first cast dmg. meaning you can do 300% of the initial cast dmg of the ability.
This ability was old talons bread and butter ability as I have changed his ultimate to something completely different, I wanted to keep his old ultimate in some way. I had also not liked the way the hitting all blades unto an enemy meant exactly the same as only hitting one blade and I wanted to change that adding a level of skill to it and keeping his identity.
E: Hamstring: Talon slides in a direction of choice (same range as old e) for 0.5 seconds, this can go through terrain. While dashes talon is immune to enemy projectiles (as he slides under them) meaning that abilities like Morgana q will not snare him. If he hits an enemy or ally Talon flips over them extend the immunity for 0.5 seconds and lands on the opposite side. If an enemy is hit upon dropping down talon slices their feet, casuing them to be grounded for 1.5 seconds.
i wanted the feel of Talon old E but with increased mobility as Riot had stated he will have. This is why he has immunity to enemy ranged projectiles. I also thought of this as an opportunity for grounded ( the new cc Riot implemented on Cass) to be used, as it is a good way for talon to have a better chance of assassinating his target without silencing them and providing zero counterplay.
R: Cutthroat/Shadow assault:
Passive: When hidden from enemies Talon gains Cutthroat: his next autoattack cancels the channeling of an enemy.
Active: Shadow assault: Stealth talon for 3/4/5 seconds, he gains 20% increased movement speed. Upon reactivation talon dashes in a direction (think Leblanc dash range but a bit faster, also does not go through walls) upon hitting an enemy talon dashes thorough them dealing X (+X% ad) dmg to them. If Talon does not reactivate it and unstealths in any other way, Talon gets 2 seconds to use this ability.
I wanted to keep the stealth of Talon and decided to implement it here, talon gets a more traditional and useful stealth but a lot less aoe dmg with increased single target dmg. The passive was inspired from Khazix`s passive and it was something I felt like should have been put into his current E instead of the useless slow. This really marks him down as an assassin as he has measures against mages.
Tell me what you think and why. I personally feel that I may have overloaded the kit a little and would like a bit of advice :). Numbers will come later.